Turbo Track

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Turbo Track is located inside Event Arena

The purpose of the Turbo Track is to get past the obstacles and to try to get to the finish line as fast as you can. Classes that can mount a Peco Peco (Knight, Crusader, Paladin and Lord Knight) must get off their Peco Peco before entering the Event Arena.

The winner of the race is the first person who reaches the finish line first. Once someone crosses the finish line, the race ends and everybody participating is automatically transported to the bottom left part of the Waiting Room. The time limit of one race is 15 minutes. If no one finishes within the allotted time, the race will end without a winner.

There are no character class or level requirements to participate in the Turbo Track. However, there is a participation fee of 1,000 zeny.

Game Modes

There are three different game modes available for races in the Turbo Track: Normal, Expert and Solo. Each kind of race has its own record. Records NPCs are located on both sides of the information booth and at the bottom left part where players are warped to.

Normal Mode

Normal Mode is located in the upper left area. There is a limit of the amount of people who can enter; the limits are 4, 8, and 16 people. The Invisible Maze is a special course that is only available in 16 person races.

Expert Mode

Expert Mode is located in the upper right area. Like Normal Mode, there is a limit of the amount of people who can enter; the limits are 4, 8, and 16 people. Expert Mode allows players to PvP. This is ideal for races between parties or guilds. The Invisible Maze is a special course that is only available in 16 person races.

Solo Mode

Solo Mode is located in the upper left area with Normal Mode. In Solo Mode, only one person can enter, and you can experience every course.

Turbo Track Normal Modes

Game Courses

The Turbo Track consists of various courses, each of time having its own uniqueness.

Part 1: Log Bridge

Players are to go across one of the three bridges. If someone falls, he/she will be transported back to the beginning. Hovering over a cell on the bridges will not show the cell. The middle log bridge is 1 cell narrower than the others, but offers a straighter route to the next course. Although the other log bridges are wider, they have the disadvantage of having twists and turns.

Turbo Track Log Bridge.png

Part 2: Cube Hills

Players are to reach the other side of the hill made of boxes. To oppose the progress of the participants, 5 special Munaks spawn here. Also, there are special "Warp Portals" hidden around the hill, which will a player somewhere else on the hill.

Turbo Track Cube Hills.png

Part 3: Cursed Desert

As players walk across the desert, they will suffer from random status effects including:

  • Chaos
  • Curse
  • Frozen
  • Stun
  • Stone

Also, there is a chance that someone will automatically talk to a Kafra NPC.

Turbo Track Desert.png

Part 4: Flasher Maze

Players will be blinded in this part of the race. The exit is randomly located either in the top left or the bottom right of the map.

  • Note: Wearing a Deviruchi Card, Evil Snake Lord Card, Blinker, or Dark Blinker will eliminate the effects of Blind.

Turbo Track Blind Maze.png

Part 5: Single Snail

Players will have to walk around the "snail." In Expert Mode, certain sections will allow players to perform long-range attacks to impede their opponents. There is a Warp Portal in the center of the snail which will teleport the player to a random spot.

  • Tip: Having any speed enhancers will benefit here.

Turbo Track Snail.png

Part 6: Snake Dice

Players must run through a long snake-like path to the end, while under attack from many Archer Skeletons. There is a Warp Portal in the center of the course which will teleport the player to a random spot.

Turbo Track Dice.png

Part 7: Monsters

Players will face the following (special version) monsters on the way to the section's exit:

  • 12 Munak
  • 6 Bongun
  • 2 Yao Jun

Turbo Track Dungeon.png

Part 8: Finishing Line

All players' HP will decrease and will suffer from Frozen Status as they walk to the finish line. To win, they must talk to the NPC. Only the person in first place is allowed to pass the Finish Line and win. The others will be trasported to the Waiting Room. In 8 and 16 person mode, the people first, second, and third are allowed to pass the finish line.

Turbo Track Finish.png

Rewards

Turbo Track Shop: To exchange Turbo Track Points for Consumables, Gears or Costumes, talk to the Point Exchanger at event arena.
Rewards
Participation Bonus
  • 2 Turbo Track Points
Solo Mode
  • 10 Turbo Track Points if completed within time limit
  • 40 Turbo Track Points if in Top Record
Normal Mode Expert Mode
4 Participants
  • 20 Turbo Track Points
4 Participants
  • 40 Turbo Track Points
8 Participants 1st Place
  • 30 Turbo Track Points
8 Participants 1st Place
  • 50 Turbo Track Points
2nd Place
  • 20 Turbo Track Points
2nd Place
  • 40 Turbo Track Points
3rd Place
  • 10 Turbo Track Points
3rd Place
  • 30 Turbo Track Points
16 Participants 1st Place
  • 40 Turbo Track Points
16 Participants 1st Place
  • 60 Turbo Track Points
2nd Place
  • 30 Turbo Track Points
2nd Place
  • 50 Turbo Track Points
3rd Place
  • 20 Turbo Track Points
3rd Place
  • 40 Turbo Track Points

You can exchange Turbo Track Points for Consumables, Gears or Costumes at Turbo Track Shop.

Restrictions

In Turbo Track, the following items are prohibited:

Item Sprite
Green Potion Green Potion.gif
Panacea Panacea.gif
Fly Wing Fly Wing.gif

The following skills are prohibited during a Turbo Track race:

  • Snatch
  • Teleport
  • Warp Portal
  • Hiding
  • Cloaking
  • Stealth
  • Cure
  • Ice Wall
  • Frenzy
  • Basilica
  • Sheltering Bliss
  • Spear Dynamo