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(Created page with "Enchantments or Upgrades are ways to improve your equipment. They are separated into two types and applied by different workers. *''Armors'' and ''Top Headgears'' are enchanted by '''Apprentice Craftsman''' using '''Orbs''', '''Crystals''' or '''Gemstones'''. The bonus are '''Basic Stats''' and '''Substats''' such as Vit, Def, MaxHp, Dex... In this case only one enchantment per equipment is possible and the gear may break when trying. However for top headgears, only '''O...")
 
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Enchantments or Upgrades are ways to improve your equipment. They are separated into two types and applied by different workers.
[[File:Enhancement Shop.png|thumb|638x638px|Enhancement Shop is located at Trinity Nortwest area]]Enchantments or upgrades are ways to improve your equipment in Maroll Kingdom. These enhancements are separated into two types, and they are applied by different workers in the game.
*''Armors'' and ''Top Headgears'' are enchanted by '''Apprentice Craftsman''' using '''Orbs''', '''Crystals''' or '''Gemstones'''. The bonus are '''Basic Stats''' and '''Substats''' such as Vit, Def, MaxHp, Dex... In this case only one enchantment per equipment is possible and the gear may break when trying. However for top headgears, only '''Orbs''' are possible (Enchantment Lv.1).


*''Weapons'' and ''Shields are improved by'' '''Enhancement Master'''In this case the equipment has no chance of breaking and refines and card are preserved. The number of times a weapon can be enchanted is inversely proportional to the number of card slots it has while shield depends on it class. [[Battlegrounds Badges|Bravery Badge]] is consumed to enhance weapons and [[Monster Coin]] for shields.
* Armors and top headgears can be enchanted by '''Apprentice Craftsman''' using orbs, crystals, or gemstones. These enchantments provide bonuses to basic stats and substats, such as vitality, defense, maximum hit points, and dexterity. Only one enchantment can be applied to a piece of equipment in this way, and there is a chance that the gear may break when the enchantment is attempted. However, for top headgears, only orbs can be used for enchantments (Enchantment Level 1).
{| class="wikitable"
 
|+
* Weapons and shields, on the other hand, can be improved by '''Enhancement Master.''' In this case, there is no chance of the equipment breaking, and any refinements or cards that are already applied to the gear will be preserved. The number of times a weapon can be enchanted is inversely proportional to the number of card slots it has, while the number of enchantments that can be applied to a shield depends on its class. [[Battlegrounds Badges|Bravery Badges]] are consumed to enhance weapons, and [[Monster Coin|Monster Coins]] are consumed to enhance shields. Overall, enchantments and upgrades provide a powerful way for players to improve their equipment and become more powerful in Maroll Kingdom.
!NPC
<youtube>srAves2ug9U</youtube>
!Weapon
==Apprentice Craftsman==
!Shield
[[File:Thiefclothes.png|thumb|Thief Clothes[1] [LUK +2]Enchanted with Crystal of Fortune (Lv.2)|405x405px]]
!Armor
You have the option to choose from five different powers to enchant your armor and top headgear. Each power has a chance to randomly add one of three bonuses. Higher grade enchantments have a lower success rate but a lower chance of failure, while lower grade enchantments have a higher success rate but a higher chance of breaking. Only low grade (Lv. 1) enchantments can be applied to headgear. Note that previous enchantments and existing refine levels on the armor and cards will be removed. You will need to pay a fee for each attempt. If a high grade enchantment attempt fails, it may result in a lower grade enchantment being applied instead of the item breaking.
!Top Headgear
===Bonus List===
|-
Check below every possible enchant.
|Apprentice Craftsman
 
|
====Orbs (Lv. 1)====
|
|X
|X
|-
|Enhancement Master
|X
|X
|
|
|}
[[File:Enhancement Shop.png|none|thumb|810x810px|Enhancement Shop is located at Trinity Nortwest area]]


== Apprentice Craftsman ==
*Apply: Armor and Top Headgear
*Cost 1.000 zeny


=== Material List ===
{| class="wikitable"
{| class="wikitable"
|+Orbs (Lv. 1)
!Name
!Name
!Sprite
! Sprite
!Bonus 1
! Bonus 1
!Bonus 2
!Bonus 2
!Bonus 3
!Bonus 3
|-
|-
|Orb of Damaging
|Orb of Damaging
|[[File:40001.png]]
| [[File:40001.png]]
|Str +1
|Str +1
|Dex +1
|Dex +1
Line 54: Line 41:
|MaxHp +300
|MaxHp +300
|-
|-
|Orb of Quickness
|Orb of Quickness  
|[[File:40004.png]]
|[[File:40004.png]]
|Agi +1
|Agi +1
Line 66: Line 53:
|Dodge +2
|Dodge +2
|}
|}
====Crystal (Lv. 2)====
* Apply: Armor
*Cost 5.000 zeny
{| class="wikitable"
{| class="wikitable"
|+Crystal (Lv. 2)
!Name
!Name
!Sprite
!Sprite
Line 80: Line 72:
|Hit +8
|Hit +8
|-
|-
|Crystal of Winsdom
|Crystal of Winsdom  
|[[File:40007.png]]
|[[File:40007.png]]
|Int +2
|Int +2
Line 86: Line 78:
|MaxSp +80
|MaxSp +80
|-
|-
|Crystal of Vigor
|Crystal of Vigor  
|[[File:40008.png]]
|[[File:40008.png]]
|Vit +2
|Vit +2
Line 92: Line 84:
|MaxHp +500
|MaxHp +500
|-
|-
|Crystal of Quickness
|Crystal of Quickness  
|[[File:40009.png]]
|[[File:40009.png]]
|Agi +2
|Agi +2
Line 100: Line 92:
|Crystal of Fortune
|Crystal of Fortune
|[[File:40010.png]]
|[[File:40010.png]]
|Luk +2
|Luk +2  
|Crit +6
|Crit +6  
|Dodge +4
|Dodge +4
|}
|}
====Gemstone (Lv. 3) ====
*Apply: Armor
*Cost 25.000 zeny
{| class="wikitable"
{| class="wikitable"
|+Gemstone (Lv. 3)
!Name
!Name
!Sprite
!Sprite
Line 115: Line 112:
|[[File:40011.png]]
|[[File:40011.png]]
|Str +3
|Str +3
|Dex +3
| Dex +3
|Hit +10
|Hit +10
|-
|-
Line 121: Line 118:
|[[File:40012.png]]
|[[File:40012.png]]
|Int +3
|Int +3
|MDef +4
|MDef +4  
|MaxSp +100
|MaxSp +100
|-
|-
Line 127: Line 124:
|[[File:40013.png]]
|[[File:40013.png]]
|Vit +3
|Vit +3
|Def +4
|Def +4  
|MaxHp +700
|MaxHp +700
|-
|-
Line 134: Line 131:
|Agi +3
|Agi +3
|Flee +10
|Flee +10
|Aspd + 3%
|Aspd + 4%
|-
|-
|Gemstone of Fortune
|Gemstone of Fortune
|[[File:40015.png]]
|[[File:40015.png]]
|Luk +3
|Luk +3
|Crit +8
|Crit +8  
|Dodge +6
|Dodge +6
|}
|}
[[File:Thiefclothes.png|thumb|Thief Clothes[1] [LUK +2]Enchanted with Crystal of Fortune (Lv.2)|405x405px]]
==Enhancement Master ==
Every weapon and shield can be enhanced, and there is no chance of failure. It is also possible to add enhancements on top of previous enhancements. However, there is a 5,000 zeny fee and you will need a certain amount of materials for each enhancement. If all of the equipment slots on the weapon or shield are already full, you will need to provide 50% more materials to add a new enhancement on top of the previous ones.
{| class="wikitable"
|+
!Equipment
!Material
!First Attempt
!Overlay Bonus
|-
|Shield
|[[Monster Coin]]
|200 x [[File:Monster Coin.gif]]
|300 x [[File:Monster Coin.gif]]
|-
|Weapon
|[[Battlegrounds Badges|Bravery Badge]]
|375 x [[File:BG Badge.gif]]
|562 x [[File:BG Badge.gif]]
|}
 
===Weapon Bonus List===
[[File:Claymorebonus.png|thumb|320x320px|Claymore[2] enhanced with 2 options]]The number of times a weapon can be enchanted is determined by the number of card slots it has. For example, if a weapon has 3 card slots, it can only be enhanced once. However, if a weapon has 1 card slot, it can be enhanced up to 3 times. In general, the fewer card slots a weapon has, the more times it can be enhanced.
 
''Examples:''
 
*Claymore [2] - Have 2 enhancement slots
*Gladius [3] - Have 1 enhancement slot
*Main Gauche [4] - Can't be enhanced
 
====Basic Stats====
{| class="wikitable"
!Stat
!Minimum
!Maximum
|-
|STR
|1
|2
|-
|AGI
|1
|2
|-
|VIT
|1
|2
|-
|LUK
|1
|2
|-
|INT
|1
|2
|-
|DEX
| 1
|1
|}
 
====Substats====
{| class="wikitable"
!Stat
!Minimum
!Maximum
|-
|Aspd
|2%
|5%
|-
|Atk
|10
|25
|-
|Matk
|15
|30
|-
|Hit
|5
|15
|-
|Critical
|3
|5
|}
 
====Status Effect====
{| class="wikitable"
|+
!Effect
!Minimum
!Maximum
|-
|Blind
|1%
|4%
|-
|Confusion
|1%
|4%
|-
|Curse
|1%
|4%
|-
|Freeze
|1%
|4%
|-
|Poison
|1%
|4%
|-
|Silence
|1%
|4%
|-
|Sleep
|1%
|4%
|-
|Stone Curse
|1%
|4%
|-
|Stun
|1%
|4%
|}
 
====Physical Damage====
{| class="wikitable"
|+
!Race
!Minimum
!Maximum
|-
|Formless
|5%
|15%
|-
|Undead
|5%
|15%
|-
|Brute
|5%
|15%
|-
|Plant
|5%
|15%
|-
|Insect
|5%
|15%
|-
|Fish
|5%
|15%
|-
|Demon
|5%
|15%
|-
|DemiHuman
|5%
|15%
|-
|Angel
|5%
|15%
|-
|Dragon
|5%
|15%
|}
 
====Magical Damage====
{| class="wikitable"
|+
!Race
!Minimum
!Maximum
|-
|Formless
|2%
|6%
|-
|Undead
|2%
|6%
|-
|Brute
|2%
|6%
|-
|Plant
|2%
|6%
|-
|Insect
|2%
|6%
|-
|Fish
|2%
|6%
|-
|Demon
|2%
|6%
|-
|DemiHuman
|2%
|6%
|-
|Angel
|2%
|6%
|-
|Dragon
|2%
|6%
|}
 
====Weapon Miscellaneous====
{| class="wikitable"
|+
!Bonus
!Minimum
!Maximum
|-
|Unbreakable
|100%
|100%
|-
|Healing Power
|3%
|6%
|-
|Sp Consumption
| -5%
| -10%
|}
 
===Shield Bonus List===
[[File:Platinumshield enhanced.png|thumb|Platinum Shield enhanced with 2 options (Class C shield)]]
The number of time a shield can be enhanced depend on it class.
*Class A - Can't be enhanced
*Class B - 1 slot
* Class C - 2 slots


== Enhancement Master ==
====Substats ====
[[File:Claymorebonus.png|thumb|320x320px|Claymore[2] enhanced with 2 options]]Hi
{| class="wikitable"
|+
!Stat
!Minimum
!Maximum
|-
|Aspd
|2%
|5%
|-
|MaxHp
|2%
|5%
|-
|MaxSp
|1%
|3%
|-
|Def
|1
|2
|-
|Mdef
|1
|3
|-
|Flee
|5
|10
|-
|Dodge
|1
|2
|}


=== Shield Class List ===
====Element Resistance ====
{| class="wikitable"
{| class="wikitable"
|+
|+
!
!Element
!
!Minimum
!
!Maximum
!
|-
|Water
|5%
|10%
|-
|Earth
|5%
|10%
|-
|Fire
|5%
|10%
|-
|Wind
|5%
|10%
|-
|Poison
|5%
|10%
|-
|Holy
|5%
|10%
|-
|-
|
|Dark
|
|5%
|
|10%
|
|-
|-
|
|Ghost
|
|5%
|
|10%
|
|-
|-
|
|Undead
|
|5%
|
|10%
|
|}
|}
====Miscellaneous ====
{| class="wikitable"
{| class="wikitable"
|+
|+
!Equipment
!Bonus
!Material Consumed
!Minimum
!Maximum
|-
|Sp Consumption
| -5%
| -10%
|-
|Cast Rate
| -2%
| -5%
|-
|Healing Power
|5%
|10%
|}
 
==== Substats====
 
=== Shield Class List===
The number of time a shield can be enhanced depend on it class.
 
*Class A - Can't be enhanced
*Class B - 1 slot
*Class C - 2 slots
 
====Class A====
 
*Can't be enhanced
 
{| class="wikitable"
!Sprite
!Shield
|-
|[[File:2115.png]]
|Valkyrja's Shield [1]
 
|}
 
====Class B ====
 
* Can have only one enhancement
 
{| class="wikitable"
!Sprite
!Shield
|-
|[[File:2124.png]]
|Thorny Buckler [1]
|-
|[[File:2123.png]]
|Orleans's Server [1]
|-
|[[File:2138.png]]
|Bradium Shield [1]
 
|}
 
====Class C====
 
*Can have two enhancements
 
{| class="wikitable"
!Sprite
!Shield
|-
|[[File:2102.png]]
|Apprentice Guard
 
|-
|[[File:2102.png]]
|Guard [1]
|-
|[[File:2104.png]]
|Buckler [1]
|-
|[[File:2106.png]]
|Shield [1]
|-
|-
|Armor
|[[File:2108.png]]
|Orb (Lv.1), Crystal (Lv.2) or Gemstone (Lv.3)
|Mirror Shield [1]
|-
|-
|Top Headgear
|[[File:2118.png]]
|Orb (Lv.1)
|Arm Guard [1]
|-
|-
|Shield
|[[File:2120.png]]
|[[Monster Coin]]
|Advanced Arm Guard [1]
|-
|-
|Weapon
|[[File:2122.png]]
|[[Battlegrounds Badges|Bravery Badge]]
|Platinum Shield
|}
|}

Revision as of 19:18, 15 December 2022

Enhancement Shop is located at Trinity Nortwest area

Enchantments or upgrades are ways to improve your equipment in Maroll Kingdom. These enhancements are separated into two types, and they are applied by different workers in the game.

  • Armors and top headgears can be enchanted by Apprentice Craftsman using orbs, crystals, or gemstones. These enchantments provide bonuses to basic stats and substats, such as vitality, defense, maximum hit points, and dexterity. Only one enchantment can be applied to a piece of equipment in this way, and there is a chance that the gear may break when the enchantment is attempted. However, for top headgears, only orbs can be used for enchantments (Enchantment Level 1).
  • Weapons and shields, on the other hand, can be improved by Enhancement Master. In this case, there is no chance of the equipment breaking, and any refinements or cards that are already applied to the gear will be preserved. The number of times a weapon can be enchanted is inversely proportional to the number of card slots it has, while the number of enchantments that can be applied to a shield depends on its class. Bravery Badges are consumed to enhance weapons, and Monster Coins are consumed to enhance shields. Overall, enchantments and upgrades provide a powerful way for players to improve their equipment and become more powerful in Maroll Kingdom.

Apprentice Craftsman

Thief Clothes[1] [LUK +2]Enchanted with Crystal of Fortune (Lv.2)

You have the option to choose from five different powers to enchant your armor and top headgear. Each power has a chance to randomly add one of three bonuses. Higher grade enchantments have a lower success rate but a lower chance of failure, while lower grade enchantments have a higher success rate but a higher chance of breaking. Only low grade (Lv. 1) enchantments can be applied to headgear. Note that previous enchantments and existing refine levels on the armor and cards will be removed. You will need to pay a fee for each attempt. If a high grade enchantment attempt fails, it may result in a lower grade enchantment being applied instead of the item breaking.

Bonus List

Check below every possible enchant.

Orbs (Lv. 1)

  • Apply: Armor and Top Headgear
  • Cost 1.000 zeny
Name Sprite Bonus 1 Bonus 2 Bonus 3
Orb of Damaging 40001.png Str +1 Dex +1 Hit +6
Orb of Winsdom 40002.png Int +1 MDef +2 MaxSp +60
Orb of Vigor 40003.png Vit +1 Def +2 MaxHp +300
Orb of Quickness 40004.png Agi +1 Flee +6 Aspd + 2%
Orb of Fortune 40005.png Luk +1 Crit +4 Dodge +2

Crystal (Lv. 2)

  • Apply: Armor
  • Cost 5.000 zeny
Name Sprite Bonus 1 Bonus 2 Bonus 3
Crystal of Damaging 40006.png Str +2 Dex +2 Hit +8
Crystal of Winsdom 40007.png Int +2 MDef +3 MaxSp +80
Crystal of Vigor 40008.png Vit +2 Def +3 MaxHp +500
Crystal of Quickness 40009.png Agi +2 Flee +8 Aspd + 3%
Crystal of Fortune 40010.png Luk +2 Crit +6 Dodge +4

Gemstone (Lv. 3)

  • Apply: Armor
  • Cost 25.000 zeny
Name Sprite Bonus 1 Bonus 2 Bonus 3
Gemstone of Damaging 40011.png Str +3 Dex +3 Hit +10
Gemstone of Winsdom 40012.png Int +3 MDef +4 MaxSp +100
Gemstone of Vigor 40013.png Vit +3 Def +4 MaxHp +700
Gemstone of Quickness 40014.png Agi +3 Flee +10 Aspd + 4%
Gemstone of Fortune 40015.png Luk +3 Crit +8 Dodge +6

Enhancement Master

Every weapon and shield can be enhanced, and there is no chance of failure. It is also possible to add enhancements on top of previous enhancements. However, there is a 5,000 zeny fee and you will need a certain amount of materials for each enhancement. If all of the equipment slots on the weapon or shield are already full, you will need to provide 50% more materials to add a new enhancement on top of the previous ones.

Equipment Material First Attempt Overlay Bonus
Shield Monster Coin 200 x Monster Coin.gif 300 x Monster Coin.gif
Weapon Bravery Badge 375 x BG Badge.gif 562 x BG Badge.gif

Weapon Bonus List

Claymore[2] enhanced with 2 options

The number of times a weapon can be enchanted is determined by the number of card slots it has. For example, if a weapon has 3 card slots, it can only be enhanced once. However, if a weapon has 1 card slot, it can be enhanced up to 3 times. In general, the fewer card slots a weapon has, the more times it can be enhanced.

Examples:

  • Claymore [2] - Have 2 enhancement slots
  • Gladius [3] - Have 1 enhancement slot
  • Main Gauche [4] - Can't be enhanced

Basic Stats

Stat Minimum Maximum
STR 1 2
AGI 1 2
VIT 1 2
LUK 1 2
INT 1 2
DEX 1 1

Substats

Stat Minimum Maximum
Aspd 2% 5%
Atk 10 25
Matk 15 30
Hit 5 15
Critical 3 5

Status Effect

Effect Minimum Maximum
Blind 1% 4%
Confusion 1% 4%
Curse 1% 4%
Freeze 1% 4%
Poison 1% 4%
Silence 1% 4%
Sleep 1% 4%
Stone Curse 1% 4%
Stun 1% 4%

Physical Damage

Race Minimum Maximum
Formless 5% 15%
Undead 5% 15%
Brute 5% 15%
Plant 5% 15%
Insect 5% 15%
Fish 5% 15%
Demon 5% 15%
DemiHuman 5% 15%
Angel 5% 15%
Dragon 5% 15%

Magical Damage

Race Minimum Maximum
Formless 2% 6%
Undead 2% 6%
Brute 2% 6%
Plant 2% 6%
Insect 2% 6%
Fish 2% 6%
Demon 2% 6%
DemiHuman 2% 6%
Angel 2% 6%
Dragon 2% 6%

Weapon Miscellaneous

Bonus Minimum Maximum
Unbreakable 100% 100%
Healing Power 3% 6%
Sp Consumption -5% -10%

Shield Bonus List

Platinum Shield enhanced with 2 options (Class C shield)

The number of time a shield can be enhanced depend on it class.

  • Class A - Can't be enhanced
  • Class B - 1 slot
  • Class C - 2 slots

Substats

Stat Minimum Maximum
Aspd 2% 5%
MaxHp 2% 5%
MaxSp 1% 3%
Def 1 2
Mdef 1 3
Flee 5 10
Dodge 1 2

Element Resistance

Element Minimum Maximum
Water 5% 10%
Earth 5% 10%
Fire 5% 10%
Wind 5% 10%
Poison 5% 10%
Holy 5% 10%
Dark 5% 10%
Ghost 5% 10%
Undead 5% 10%

Miscellaneous

Bonus Minimum Maximum
Sp Consumption -5% -10%
Cast Rate -2% -5%
Healing Power 5% 10%

Substats

Shield Class List

The number of time a shield can be enhanced depend on it class.

  • Class A - Can't be enhanced
  • Class B - 1 slot
  • Class C - 2 slots

Class A

  • Can't be enhanced
Sprite Shield
2115.png Valkyrja's Shield [1]

Class B

  • Can have only one enhancement
Sprite Shield
2124.png Thorny Buckler [1]
2123.png Orleans's Server [1]
2138.png Bradium Shield [1]

Class C

  • Can have two enhancements
Sprite Shield
2102.png Apprentice Guard
2102.png Guard [1]
2104.png Buckler [1]
2106.png Shield [1]
2108.png Mirror Shield [1]
2118.png Arm Guard [1]
2120.png Advanced Arm Guard [1]
2122.png Platinum Shield