Special Combo List: Difference between revisions

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Line 911: Line 911:
|'''[ If not riding Peco ]'''
|'''[ If not riding Peco ]'''


Aspd +5%, MaxHp +5%.
Aspd +5%, MaxHp +10%.
* Attack: 185
* Attack: 185
* Weight: 250
* Weight: 250
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![[File:5181.png]][http://marollkingdom.com/cp/?module=item&action=view&id=5181 <nowiki>Helm of Darkness [1]</nowiki>]
![[File:5181.png]][http://marollkingdom.com/cp/?module=item&action=view&id=5181 <nowiki>Helm of Darkness [1]</nowiki>]
![[File:1476.png]][http://marollkingdom.com/cp/?module=item&action=view&id=1476 <nowiki>Crescent Scythe [1]</nowiki>]
![[File:1476.png]][http://marollkingdom.com/cp/?module=item&action=view&id=1476 <nowiki>Crescent Scythe [1]</nowiki>]
| rowspan="2" |When attacking there is a 5% chance to autocast '''Level 3 Critical Wounds'''
| rowspan="2" |Critical +10, plus +3 per upgrade level of Helm of Darkness.
Critical +10, plus +3 per upgrade level of Helm of Darkness.
'''[ Paladin ]'''Enable a 25% chance of gaining 100% of the damage inflicted on an enemy as HP with each attack
|-
|-
|Str +2
|Str +2
Line 951: Line 951:
* Location: Upper, Middle
* Location: Upper, Middle
* Level Req.: 50
* Level Req.: 50
|Critical +50, Hit +10
|Critical +50, Aspd +15%
* Attack: 220
* Attack: 220
* Weight: 250
* Weight: 250

Revision as of 18:37, 25 April 2024

Mdef +inInt In Maroll Kingdom, combos have been added to classic weapons and headgears that were often forgotten and unusable in the original game. These combos provide powerful bonuses that can vary according to the refinement level of the equipment. For example, a weapon with a high refinement level may have a greater chance of landing a critical hit, while a headgear with a high refinement level may provide a bonus to maximum hit points or other important stats.

All of the features of the classic equipment have been preserved in Maroll Kingdom, so players will still be able to use and enjoy all of the items and gear that they are familiar with from the original game. Additionally, the new combos provide an exciting new way to enhance and improve these items, allowing players to get even more value and enjoyment from their gear. Overall, these changes provide a fresh and exciting twist on the classic game, and offer players a new way to experience the world of Maroll Kingdom.

Bow

Bow
Sprite Headgear Weapon Description
5025.pngHelm of Angel 1702.pngBow [4] Aspd +1%, per upgrade level of Helm of Angel

Cast Rate -1%, per upgrade level of Helm of Angel

Agi +1,Luk +1,Mdef +3

Aspd +10%

Cast Rate -10%

  • Defense: 5
  • Location: Upper
  • Level Req.: 74
  • Attack: 50
  • Weight: 50
  • Weapon Lv. 1
  • Level Req.: 1
5018.pngFeather Bonnet 1711.pngCrossbow [3] Aspd +5%

Critical +3, per upgrade level of Feather Bonnet.

Agi +1
  • Defense: 4
  • Location: Upper
  • Level Req.: 1
Critical +10
  • Attack: 75
  • Weight:90
  • Weapon Lv. 2
  • Level Req.: 18
1715.gifArbalest [2] Agi+ 3

Flee +5 per upgrade level of (..........)

Dex +2, Flee +10
  • Attack: 90
  • Weight: 100
  • Weapon Lv. 3
  • Level Req.: 33
2280.pngSakkat 1716.pngGakkung [2] Increases power of Sharp Shooting skill by 10%, plus 3% per refine level of Sakkat..
Agi +1
  • Defense: 3
  • Location: Upper
  • Level Req.: 1
Reduces after-cast delay by 7%
  • Attack: 100
  • Weight: 110
  • Weapon Lv. 3
  • Level Req.: 33
2285.pngApple of Archer 1726.pngHunter Bow [1] Increase physical ranged attack by 10%.

Increase physical ranged attack by 2%, per upgrade level of Apple of Archer.

Dex +3
  • Defense: 0
  • Location: Upper
  • Level Req.: 30
  • Attack: 125
  • Weight: 150
  • Weapon Lv. 3
  • Level Req.: 55
5357.pngWings of Victory 1720.pngRudra Bow Increases power of Falcon Assault skill by 10%, plus +5%, per upgrade level of Wings of Victory.

Level of Heal enabled is equal to Rudra Bow upgrade Level.

Mdef +10

Ubreakable

  • Defense: 10
  • Location: Upper, Middle
  • Level Req.: 1
Adds 50% tolerance to the Poison, Curse, Silence, Chaos and Blind statuses.

Enables the use of Level 1 Heal and Level 1 Cure.

Int +5

  • Attack: 150
  • Weight: 120
  • Element: Holy
  • Weapon Lv. 4
  • Level Req.: 70

Staff

Staff
Sprite Headgear Weapon Description
5025.pngHelm of Angel 1602.pngRod [4] Aspd +1%, per upgrade level of Helm of Angel

Cast Rate -1%, per upgrade level of Helm of Angel

Agi +1,Luk +1,Mdef +3

Aspd +10%

Cast Rate -10%

  • Defense: 5
  • Location: Upper
  • Level Req.: 74
Matk +15%
  • Attack: 15
  • Weight: 40
  • Weapon Lv. 1
  • Level Req.: 1
5379.pngBalloon Hat [1] 1602.pngRod [4] Dex +2

[Super Novice]

Dex +3, MATK +15%

Mdef +2, Matk +2%

Each two refine upgrades increase your MATK by 1%.

  • Defense: 3
  • Location: Upper
  • Level Req.: 50
Matk +15%
  • Attack: 15
  • Weight: 40
  • Weapon Lv. 1
  • Level Req.: 1
5666.pngGolden Crown [1] 1611.pngArc Wand [3] Increases resistance against all elementals attacks by 10%, plus +2% per upgrade level of Crown Cap.
Int +1, Dex +1, Luk +1
  • Defense: 8
  • Location: Upper
  • Level Req.: 1
Matk +15%, Int +3
  • Attack: 60
  • Weight: 40
  • Weapon Lv. 3
  • Level Req.: 18
18595.pngHorn of Ancient [1] 1613.pngMighty Staff Attack Speed is fixed at 190.

[ Soul Linker ]

MaxHP +5%

f refined to +7 or higher, has a 1% chance of activating +100 attack for 10 seconds.
  • Defense: 0
  • Location: Upper
  • Level Req.: 50
Str +10, Matk +15%

Consumes 2 SP with each physical attack.

  • Attack: 200
  • Weight: 70
  • Weapon Lv. 3
  • Level Req.: 24
5529.pngDevil's Bone Helm[1] 1614.gifWand of Occult Increases power of Ghost and Earth magic skills by 20%, plus 3% per upgrade level of Devil's Bone Helm.
Dex + 3

Add a 5% resistance against Neutral Property attacks

Enables use of Level 1 Frost Nova.

  • Defense: 8
  • Location: Upper, Middle
  • Level Req.: 70
Matk +15%, Int +3

Each two refine upgrades increase your MATK by 1%.

  • Attack: 75
  • Weight: 70
  • Weapon Lv. 3
  • Level Req.: 33
18656.pngWitch's Pumpkin Hat 1615.pngEvil Bone Wand Ignore Mdef of Demihuman +3%, per upgrade level of Witch's Pumpkin Hat.
Str +2, Int +2, Mdef +10
  • Defense: 0
  • Location: Upper
  • Level Req.: 20
Matk +15%, Int +4

Reduces casting time by 1%, per upgrade level.

  • Attack: 40
  • Weight: 70
  • Element: Undead
  • Weapon Lv. 3
  • Level Req.: 55

Two-Handed Staff

Sprite Headgear Weapon Description
5045.pngMagician Hat 1472.pngSoul Staff Reduce damage from DemiHuman

monster by 10%, plus 2% per upgrade level of Magician Hat.

Dex +1, Agi +1, MaxSP +50
  • Defense: 3
  • Location: Upper
  • Level Req.: 50
Int +5, Agi +2, Matk +20%

Matk +1%, per refine level.

  • Attack: 25
  • Weight: 140
  • Weapon Lv. 4
  • Level Req.: 73
5027.pngMage Hat 1473.pngWizardry Staff Ignore Mdef of Demihuman +2%, per upgrade level of Mage Hat.
Int +2, MaxSP +150
  • Defense: 1
  • Location: Upper
  • Level Req.: 1
Int +6, Dex +2, Matk +20%

Matk +1%, per refine level.

  • Attack: 120
  • Weight: 240
  • Weapon Lv. 4
  • Level Req.: 90

Knuckle

Knuckle
Sprite Headgear Weapon Description
5025.pngHelm of Angel 1802.pngWaghnak [4] Aspd +1%, per upgrade level of Helm of Angel

Cast Rate -1%, per upgrade level of Helm of Angel

Agi +1,Luk +1,Mdef +3

Aspd +10%

Cast Rate -10%

  • Defense: 5
  • Location: Upper
  • Level Req.: 74
  • Attack: 30
  • Weight: 40
  • Weapon Lv. 1
  • Level Req.: 1
5081.pngCrown of Mistress 1804.png Knuckle Dusters[3] Receive 10% less damage from Demihuman, plus +2% per upgrade level of Crown of Mistress.
Int +2, MaxSP +100

Indestructible

  • Defense: 0
  • Location: Upper
  • Level Req.: 75
  • Attack: 50
  • Weight: 45
  • Weapon Lv. 2
  • Level Req.: 12
5152.pngChinese Crown 1806.pngStudded Knuckles[3] Increases tolerance to Stun, Curse, Blind and Stone Curse statuses by 15%, plus 3% per upgrade level of Chinese Crown.
Int +1, Cast time -5%
  • Defense: 4
  • Location: Upper,Middle
  • Level Req.: 60
  • Attack: 65
  • Weight: 40
  • Weapon Lv. 2
  • Level Req.: 18
5396.pngJasper Crest [1] 1808.pngFist [1] Reduces casting of Asura Strike time by 10%, plus 2% per upgrade level of Jasper Crest.
Dex +3, Vit +1
  • Defense: 2
  • Location: Upper
  • Level Req.: 1
MaxSP +80
  • Attack: 115
  • Weight: 65
  • Weapon Lv. 3
  • Level Req.: 24
5171.pngValkyrie Helm [1] 1810.pngClaw [2] Increases power of Asura Strike skill by 10%, plus +2% per upgrade level of Valkyrie Helm.
Mdef +5
  • Defense: 5
  • Location: Upper
  • Level Req.: 1
Str +2
  • Attack: 86
  • Weight: 50
  • Weapon Lv. 3
  • Level Req.: 24
5158.pngMonk Hat [1] 1812.pngFinger [2] Increases power of Finger Offensive skill by 10%, plus 3% per upgrade level of Monk Hat.
Mdef +3
  • Defense: 5
  • Location: Upper
  • Level Req.: 1
  • Attack: 97
  • Weight: 50
  • Weapon Lv. 3
  • Level Req.: 24
5070.pngHot-blooded Headband 1816.pngBerserk [1] Adds 3% chance of autocasting Close Confine when dealing physical attack, per upgrade level of Hot-blooded Headband.
Str +2
  • Defense: 1
  • Location: Upper
  • Level Req.: 1
Aspd +12%.
  • Attack: 120
  • Weight: 50
  • Weapon Lv. 4
  • Level Req.: 36
5353.pngHat of the Sun God 1813.pngKaiser Knuckle MaxSP +200.

Each refine level of Hat of the Sun God increases damage on Demihuman by 5% and also increases damage recieved by Demihuman by 3%.

Str +3, Int +2
  • Defense: 4
  • Location: Upper,Middle
  • Level Req.: 1
10% additional damage on Demihuman monsters.
  • Attack: 110
  • Weight: 45
  • Element: Holy
  • Weapon Lv. 4
  • Level Req.: 55

Dagger

Sprite Headgear Weapon Description
5025.pngHelm of Angel 1202.pngKnife [4] Aspd +1%, per upgrade level of Helm of Angel

Cast Rate -1%, per upgrade level of Helm of Angel

Agi +1,Luk +1,Mdef +3

Aspd +10%

Cast Rate -10%

  • Defense: 5
  • Location: Upper
  • Level Req.: 74
  • Attack: 30
  • Weight: 40
  • Weapon Lv. 1
  • Level Req.: 1
5183.pngBird Nest Hat
5481.pngHermose Cap [1] 1208.pngMain Gauche [4] 1% chance to cast Lv.5 Sonic Blow on target, per ugprade level of Hermose Cap.

If the user has mastered the skill at Level 10, it will cast Level 10 Sonic Blow.

Aspd +10%, Matk -10%, Atk -20
  • Defense: 1
  • Location: Upper
  • Level Req.: 10
  • Attack: 43
  • Weight: 60
  • Weapon Lv. 1
  • Level Req.: 1
5378.pngBunny Ears Hat 1217.pngStiletto [3] Aspd +5%.

Flee +5 per upgrade level of Bunny Ears Hat

Adds 1% chance to cast Lv 5 Increase Agi when user receives physical damage.

Agi +3.

  • Defense: 0
  • Location: Upper
  • Level Req.: 1
Flee +10
  • Attack: 87
  • Weight: 70
  • Weapon Lv. 2
  • Level Req.: 12
5161.pngSpiky Band [1] 1220.pngGladius [3]
  • Defense: 5
  • Location: Upper
  • Level Req.: 50
  • Attack: 105
  • Weight: 70
  • Weapon Lv. 3
  • Level Req.: 24
5021.pngBankruptcy of Heart 1238.pngZeny Knife Int +1 per upgrade level of Bankruptcy of Heart
Int +1, Dex +1
  • Defense: 4
  • Location: Upper
  • Level Req.: 38
Matk +20%, Int -3, Dex -2

Dex +1, each two upgrade level.

  • Attack: 64
  • Weight: 120
  • Weapon Lv. 3
  • Level Req.: 55
5165.pngCrown [1] 1240.pngPrincess Knife Reduces after-cast delay by 1%, per upgrade level of Crown.

[ Hunter / Sniper ]

Reduces after-cast delay by +2%, per upgrade level of Crown.

Int +1
  • Defense: 4
  • Location: Upper
  • Level Req.: 45
All stats +1

Int, Mdef +1 each two upgrade level.

  • Attack: 84
  • Weight: 40
  • Weapon Lv. 4
  • Level Req.: 55
5313.gifDiadem[1] 13011.gifAsura[3] Int+3, Matk + 10%

Reduces cast time by 2%, per upgrade level of Diadem.

Int +1, Matk +3%, Casting -3%.
  • Defense: 3
  • Location: Upper, Middle
  • Level Req.: 1
Matk +10%
  • Attack: 50
  • Weight: 60
  • Weapon Lv. 1
  • Level Req.: 12

Sword

Sprite Headgear Weapon Combo Description
5025.pngHelm of Angel 1102.pngSword [4] Aspd +1%, per upgrade level of Helm of Angel

Cast Rate -1%, per upgrade level of Helm of Angel

Agi +1,Luk +1,Mdef +3

Aspd +10%

Cast Rate -10%

  • Defense: 5
  • Location: Upper
  • Level Req.: 74
  • Attack: 50
  • Weight: 50
  • Weapon Lv. 1
  • Level Req.: 2
5132.pngAngeling Hat 1102.pngSword [4] Enable use of Bash skill Lv.3.

Level of Bash enabled is equal to Sword Mastery level. [ Super Novice ]

Enables the use of Lv. 1 Fatal Blow.

Reduces damage taken from Demihuman monsters by 10%.
  • Defense: 2
  • Location: Upper
  • Level Req.: 38
  • Attack: 50
  • Weight: 50
  • Weapon Lv. 1
  • Level Req.: 2
Combo Sprite Test.png 5350.pngPirate Bandana [1] 1125.pngRing Pommel Saber [3] Increases power of Bash skill by 5%, per upgrade level of Pirate Bandana..
Str +1
  • Defense: 3
  • Location: Upper
  • Level Req.: 1
  • Attack: 100
  • Weight: 90
  • Weapon Lv. 2
  • Level Req.: 14
5579.pngWanderer's Sakkat [1] 1120.pngTsurugi [2] Str +5

Increases power of Back Stab skill by 5%, per upgrade level of Wanderer's Sakkat.

Agi +2
  • Defense: 2
  • Location: Upper, Middle
  • Level Req.: 70
  • Attack: 130
  • Weight: 120
  • Weapon Lv. 3
  • Level Req.: 27
5163.pngCorsair [1] 1127.pngSaber [3] Vit +1, each two refine upgrades of Corsair.

[Berserk active]

Critical +100, if player is not riding a Peco.

Vit +1
  • Defense: 5
  • Location: Upper
  • Level Req.: 70
  • Attack: 115
  • Weight: 100
  • Weapon Lv. 3
  • Level Req.: 27
5007.pngGrand Circlet 1128.pngHaedonggum [2] Reduces casting time by 4%, per upgrade level of Grand Circlet.
Str +1, Int +1, Luk +1, Mdef +4
  • Defense: 3
  • Location: Upper
  • Level Req.: 55
Int +3
  • Attack: 120
  • Weight: 90
  • Weapon Lv. 3
  • Level Req.: 27
5398.pngBone Head [1] 1142.pngJeweled Sword Additional 5% tolerance to Stun and Bleeding for each upgrade level of Bone Head.
Str +2, Mdef +5

Stun and Bleeding resistance +5%.

  • Defense: 5
  • Location: Upper
  • Level Req.: 85
Stun resistance +10%

Unbreakable

  • Attack: 130
  • Weight: 220
  • Element: Holy
  • Weapon Lv. 3
  • Level Req.: 55
5808.pngDark Basilium [1] 1143.pngGaia Sword Additional 6% tolerance to Stone, Freeze, and Stun for each upgrade level of Dark Basilium.
Adds 20% tolerance to Stone, Freeze, and Stun.

Each upgrade level increases tolerance by 2%

  • Defense: 5
  • Location: Upper, Middle, Lower
  • Level Req.: 1
Vit +3
  • Attack: 160
  • Weight: 250
  • Element: Shadow
  • Weapon Lv. 3
  • Level Req.: 55
5184.pngCaptain's Hat 1144.pngSashimi Reduce damage taken from Water elemental attack by +3%, per upgrade level of Captain's Hat.
Reduces damage taken from Water elemental attack by 5%.
  • Defense: 4
  • Location: Upper
  • Level Req.: 30
Enables use of One-Hand Quicken.
  • Attack: 100
  • Weight: 140
  • Weapon Lv. 3
  • Level Req.: 55

Two-Handed Sword

Sprite Headgear Weapon Description
5025.pngHelm of Angel 1117.pngKatana [4] Aspd +1%, per upgrade level of Helm of Angel

Cast Rate -1%, per upgrade level of Helm of Angel

Agi +1,Luk +1,Mdef +3

Aspd +10%

Cast Rate -10%

  • Defense: 5
  • Location: Upper
  • Level Req.: 74
  • Attack: 90
  • Weight: 100
  • Weapon Lv. 1
  • Level Req.: 1
5131.pngClose Helmet 1155.pngBastard Sword [3] MaxHP +3%, per upgrade level of Close Helmet.
Vit +3, MaxHP +3%
  • Defense: 8
  • Location: Upper, Middle, Lower
  • Level Req.: 75
MaxHp +5%
  • Attack: 125
  • Weight: 160
  • Weapon Lv. 2
  • Level Req.: 18
5205.pngEmperor's Laurel Crown 1162.pngBroad Sword [2] Reduce all element damage by 10%, plus +2% per upgrade level of Emperor's Laurel Crown.
All stats +1, Mdef +3
  • Defense: 3
  • Location: Upper
  • Level Req.: 1
Def +5, Unbreakable
  • Attack: 160
  • Weight: 200
  • Weapon Lv. 3
  • Level Req.: 33
2229.pngHelm [1] 1172.pngClaymore [2] Ignore normal monster's physical defense +10%, plus +2% per upgrade level of Helm.
  • Defense: 6
  • Location: Upper
  • Level Req.: 1
  • Attack: 180
  • Weight: 250
  • Weapon Lv. 3
  • Level Req.: 55

One-Handed Spear

Sprite Headgear Weapon Description
5025.pngHelm of Angel 1405.pngSpear [4] Aspd +1%, per upgrade level of Helm of Angel

Cast Rate -1%, per upgrade level of Helm of Angel

Agi +1,Luk +1,Mdef +3

Aspd +10%

Cast Rate -10%

  • Defense: 5
  • Location: Upper
  • Level Req.: 74
  • Attack: 90
  • Weight: 250
  • Weapon Lv. 1
  • Level Req.: 1
2261.pngArmy Cap 1461.pngTrident [3] Increases Pierce and Brandish Spear skill damage by 10%, plus +3% per upgrade level of Army Cap.
  • Defense: 4
  • Location: Upper
  • Level Req.: 1
  • Attack: 150
  • Weight: 120
  • Weapon Lv. 2
  • Level Req.: 18
5312.pngAyothaya King's Hat [1] 1458.pngPartizan [2] Incrases Ranged Attack Damage by 2% per upgrade level of Ayothaya King's Hat.
Str +1

Increase damage on Demihuman monsters by 5%.

  • Defense: 5
  • Location: Upper
  • Level Req.: 10
Ranged Attack Damage + 10%
  • Attack: 150
  • Weight: 350
  • Weapon Lv. 3
  • Level Req.: 28
5363.pngHelm of Abyss [1] 1410.pngLance Aspd +1% and MaxHp +1%, per upgrade level of Helm of Abyss
Increases 10% resistance from Demihuman monster.
  • Defense: 2
  • Location: Upper
  • Level Req.: 70
[ If not riding Peco ]

Aspd +5%, MaxHp +10%.

  • Attack: 185
  • Weight: 250
  • Weapon Lv. 3
  • Level Req.: 33

Two-Handed Spear

Sprite Headgear Weapon Description
5166.pngSphinx Hat [1] 1464.pngHalberd [2] Nullify reduction in damage inflicted on enemies resulting from enemy's size.
Str +2, Unrefineable
  • Defense: 5
  • Location: Upper, Lower
  • Level Req.: 65
Enables use of Lv.5 Spear Quicken
  • Attack: 165
  • Weight: 250
  • Weapon Lv. 3
  • Level Req.: 33
5181.pngHelm of Darkness [1] 1476.pngCrescent Scythe [1] Critical +10, plus +3 per upgrade level of Helm of Darkness.

[ Paladin ]Enable a 25% chance of gaining 100% of the damage inflicted on an enemy as HP with each attack

Str +2
  • Defense: 3
  • Location: Upper, Middle
  • Level Req.: 50
Critical +50, Aspd +15%
  • Attack: 220
  • Weight: 250
  • Element: Dark
  • Weapon Lv. 4
  • Level Req.: 55
5115.pngWinter Hat 1481.pngZephyrus [3]
Reduces damage taken from Water element by 20%.
  • Defense: 3
  • Location: Upper
  • Level Req.: 1
Gain protection from the Freeze status.
  • Attack: 200
  • Weight: 400
  • Element: Wind
  • Weapon Lv. 4
  • Level Req.: 55

Axe

Sprite Headgear Weapon Description
5375.pngOrc Hero Headdress [1] 1302.pngAxe [4] Reflects 10% physical damage.

[Super Novice]

Increases power of Mammonite skill by 10%, per level of Pushcart skill.

Add a 5% chance of auto casting Level 3 Weapon Perfection on the user when receives Physical Damage.

Str +2

  • Defense: 5
  • Location: Upper, Middle
  • Level Req.: 1
  • Attack: 75
  • Weight: 80
  • Weapon Lv. 1
  • Level Req.: 1
5157.pngOrc Helm [1] 1358.pngBuster [2] Hit +20, plus +3 per upgrade level of Orc Helm
Reduce damage taken from Neutral elemental by 5%.
  • Defense: 5
  • Location: Upper
  • Level Req.: 1
Hit +20
  • Attack: 90
  • Weight: 220
  • Weapon Lv. 3
  • Level Req.: 30

Two-Handed Axe

Sprite Headgear Weapon Description
5094.pngHelmet of Orc Hero 1355.pngHammer [3] Increase damage recieved from Ghost, Earth, Wind, Fire and Water elements by 20%.

Mdef +20, plus +3 per upgrade level of Helmet of Orc Hero..

Str +2, Vit +1
  • Defense: 5
  • Location: Upper, MIddle
  • Level Req.: 55
Aspd +5%
  • Attack: 120
  • Weight: 200
  • Weapon Lv. 2
  • Level Req.: 16
5162.pngBone Helm [1] 1361.pngTwo-Handed Axe [2] Hit +20, plus +3 per upgrade level of Bone Helm
Reduce damage taken from Neutral elemental by 10%.
  • Defense: 7
  • Location: Upper
  • Level Req.: 70
Hit +20
  • Attack: 185
  • Weight: 250
  • Weapon Lv. 3
  • Level Req.: 30
5160.pngMajestic Goat [1] 1363.pngBloody Axe Atk +10, per upgrade level of Majestic Goat.
Str +1
  • Defense: 5
  • Location: Upper
  • Level Req.: 1
Increases Movement Speed when equipped.

Str +10

  • Attack: 170
  • Weight: 400
  • Weapon Lv. 4
  • Level Req.: 44
5142.pngCrescent Helm [1] 1366.pngLight Epsilon Vit +3

Increases heal amount of all heal skills by 50%, plus 5% per upgrade level of Crescent Helm.

Reduces physical damage taken from Demihuman monsters by 5%.

Vit +1

  • Defense: 8
  • Location: Upper, Middle
  • Level Req.:
Enables use of Heal skill.

Level of Heal enabled is equal to Light Epsilon upgrade Level.

  • Attack: 180
  • Weight: 230
  • Element: Holy
  • Weapon Lv. 4
  • Level Req.: 44

Mace

Sprite Headgear Weapon Description
5025.pngHelm of Angel 1505.pngMace [4] Aspd +1%, per upgrade level of Helm of Angel

Cast Rate -1%, per upgrade level of Helm of Angel

Agi +1,Luk +1,Mdef +3

Aspd +15%

Cast Rate -15%

  • Defense: 5
  • Location: Upper
  • Level Req.: 74
  • Attack: 37
  • Weight: 80
  • Weapon Lv. 1
  • Level Req.: 1
5535.pngSide Cap 1505.pngMace [4] MaxHp + 20 * Job Level

Increases heal amount of all heal skills by 3% per upgrade level of Side Cap.

[ Super Novice ]

Increases heal amount of all heal skills by +50%.

Increases damage inflicted on Demihuman monsters by 3%.

Reduces damage received by Demihuman monsters by 5%.

Vit +1, Dex +1, Mdef +3

  • Defense: 3
  • Location: Upper
  • Level Req.: 1
  • Attack: 37
  • Weight: 80
  • Weapon Lv. 1
  • Level Req.: 1
5062.pngStraw Hat 1520.pngChain [3]
Agi +1
  • Defense: 3
  • Location: Upper
  • Level Req.: 50
Aspd +5%
  • Attack: 84
  • Weight: 80
  • Weapon Lv. 2
  • Level Req.: 14
5409.pngPurple Cowboy Hat [1] 1517.pngSword Mace [1] Increases power of Mammonite skill by 20%, plus 3% per upgrade level of Purple Cowboy Hat.
Int +2, Vit +2, MaxSP +50
  • Defense: 4
  • Location: Upper
  • Level Req.: 1
Hit +10
  • Attack: 130
  • Weight: 120
  • Weapon Lv. 3
  • Level Req.: 27
5263.pngPagdayaw 1532.pngStunner [2] Reduces damage taken from Water, Wind, Earth and Fire elemental attack by 5%.

[Priest / High Priest]

Add a 3% chance, each two upgrade level of Pagdayaw, of auto casting Stun or Curse on an enemy when the user receives Physical Damage.

Reduces damage taken from Water, Wind, Earth and Fire elemental attack by 5%.

Inflicts Curse status on target by 5% chance when dealing physical attack.

  • Defense: 1
  • Location: Upper, Middle, Lower
  • Level Req.: 20
Adds 10% chance of inflicting Stun status on target when dealing physical attack.
  • Attack: 140
  • Weight: 200
  • Weapon Lv. 3
  • Level Req.: 33
5314.pngHockey Mask 1529.pngIron Driver [Priest / High Priest]

Atk +50

Adds 30% chance of inflicting Stun status on target when dealing physical attack.

Enables use of Bash. Skill level is equal to refine level of Iron Driver.

Increases physical damage inflicted on Demihuman monsters by 5%.
  • Defense:
  • Location: Middle, Lower
  • Level Req.: 50
Agi +20
  • Attack: 155
  • Weight: 300
  • Weapon Lv. 3
  • Level Req.: 55
5031.pngMine Helmet 1531.pngWrench Hit +20

[Priest / High Priest]

Add a 1% chance, per upgrade level of Mine Helmet of auto casting Stun, Blind, Poison or Frozen on an enemy when the user receives Physical Damage.

Dex +2
  • Defense: 4
  • Location: Upper
  • Level Req.: 55
1% chance of randomly inflicting Stun, Blind, Poison or Frozen statuses with each attack, per upgrade level.
  • Attack: 115
  • Weight: 250
  • Weapon Lv. 3
  • Level Req.: 55
5502.pngNecromancer's Hood 1538.pngSpike [2] Attack +15, per upgrade level of Necromancer's Hood.

If player is affected both by Poison and Slow Poison status:

Critical +30 and Aspd +25%

Add a 5% chance of auto casting Level 5 Dark Strike when the user receives Physical Damage.
  • Defense: 2
  • Location: Upper, Middle
  • Level Req.: 1
Reduces all Defenses applied to owner by 2/3.

Critical +40

  • Attack: 155
  • Weight: 70
  • Element: Dark
  • Weapon Lv. 4
  • Level Req.: 55
5159.pngGolden Gear [1] 1539.pngGolden mace [2] Destroy the enemy's weapon by 1% chance per upgrade level of Golden Gear.

Enables use of Holy Cross Lv 1..

Skill level os Holy Cross is equal to the level of Mace Mastery skill.

Indestructible
  • Defense: 5
  • Location: Upper
  • Level Req.: 40
Increases damage inflicted on Demihuman monsters by 10%.

Indestructible

  • Attack: 110
  • Weight: 80
  • Weapon Lv. 4
  • Level Req.: 55

Musical Instrument

Sprite Headgear Weapon Description
5067.pngSombrero 1906.pngLute [3] Agi +1, Dex + 2

Increases power of Arrow Vulcan skill by 3%, per upgrade level of Sombrero.

Agi +1
  • Defense: 4
  • Location: Upper
  • Level Req.: 1
  • Attack: 105
  • Weight: 50
  • Weapon Lv. 2
  • Level Req.: 14
5003.pngJoker Jester 1906.pngLute [3] Perfect Dodge +5

MaxHP +5%

Increases resistance against Stun and Blind by 3%, per upgrade level of Joker Jester.

Increases resistance against Stun and Curse status by 5%.

Luk +2, Mdef +5

  • Defense: 1
  • Location: Upper
  • Level Req.: 1
  • Attack: 105
  • Weight: 50
  • Weapon Lv. 2
  • Level Req.: 14
Combo Sprite Test2.png 5188.pngWandering Minstrel Hat 1906.pngLute [3] MaxHp +5%, Int +2

MaxHP +2%, Int +1, each two upgrade level of Wandering Minstrel Hat.

Int +1, Dex +1
  • Defense: 2
  • Location: Upper
  • Level Req.: 50
  • Attack: 105
  • Weight: 50
  • Weapon Lv. 2
  • Level Req.: 14
5505.pngAsara Fairy Hat 1906.pngLute [3]

Whip

Sprite Headgear Weapon Description
5025.pngHelm of Angel 1951.pngRope [4]
Agi +1,Luk +1,Mdef +3

Aspd +15%

Cast Rate -15%

  • Defense: 5
  • Location: Upper
  • Level Req.: 74
  • Attack: 45
  • Weight: 40
  • Weapon Lv. 1
  • Level Req.: 3
5179.pngGolden Tiara 1957.pngRante Whip [1] MaxHp +5%, Int +2

MaxHP +2%, Int +1, each two upgrade level of Golden Tiara.

Int +2
  • Defense: 0
  • Location: Upper
  • Level Req.: 1
  • Attack: 135
  • Weight: 90
  • Weapon Lv. 3
  • Level Req.: 30
5185.pngLaurel Wreath [1] 1959.pngTail Whip [2] Perfect Dodge +5

MaxHP +5%

Increases resistance against Stun and Curse by 3%, per upgrade level of Laurel Wreath.

Increases resistance against Stun and Curse status by 5%.

Luk +3

  • Defense: 1
  • Location: Upper
  • Level Req.: 10
Luk +3
  • Attack: 105
  • Weight: 70
  • Weapon Lv. 3
  • Level Req.: 30
5164.pngTiara [1] 1961.pngWhip [2] Increases power of Arrow Vulcan skill by 3%, per upgrade level of Laurel Wreath.
Int +1
  • Defense: 1
  • Location: Upper
  • Level Req.: 45
  • Attack: 120
  • Weight: 70
  • Weapon Lv. 3
  • Level Req.: 30

Book

Sprite Headgear Weapon Description
2217.pngBiretta [1] 1551.pngBible [2] Increases power of Holy Light skill by 5% per refine level of Bible.

Reduction of Casting Time for Holy Light, Turn Undead, and Magnus Exorcismus by 3%, per upgrade level of Biretta.

  • Defense: 4
  • Location: Upper
  • Level Req.: 1
Matk +15%, Int +2

Increases power of Holy Light skill by 50%

  • Attack: 115
  • Weight: 100
  • Weapon Lv. 3
  • Level Req.: 18
5364.pngEvil Snake Lord Hat [1] 1568.pngBook of Billows [3] Autocasts Level 5 Frost Diver on target when using Cold Bolt skill on target by 3%, per upgrade level of Evil Snake Lord Hat..
Str+ 1, Int +1, Agi +2
  • Defense: 2
  • Location: Upper
  • Level Req.: 60
Matk +25%.

Aspd +25%

Adds 2%, per upgrade level to autocasts Lv. 4 Water Ball when dealing physical attack.

  • Attack: 390
  • Weight: 75
  • Element: Water
  • Weapon Lv. 3
  • Level Req.: 27
5364.pngEvil Snake Lord Hat [1] 1569.pngBook of Mother Earth [3] Autocasts Level 5 Heaven's Drive on target when using Earth Spike skill on target by 3%, per upgrade level of Evil Snake Lord Hat.
Str+ 1, Int +1, Agi +2
  • Defense: 2
  • Location: Upper
  • Level Req.: 60
Matk +25%.

Aspd +25%

Adds 2%, per upgrade level to autocasts Lv. 10 Heaven's Drive when dealing physical attack.

  • Attack: 390
  • Weight: 75
  • Element: Earth
  • Weapon Lv. 3
  • Level Req.: 27
5364.pngEvil Snake Lord Hat [1] 1570.pngBook of Blazing Sun [3] Autocasts Level 5 Firewall on target when using Fire Bolt skill on target by 2%, per upgrade level of Evil Snake Lord Hat.
Str+ 1, Int +1, Agi +2
  • Defense: 2
  • Location: Upper
  • Level Req.: 60
Matk +25%.

Aspd +25%

Adds 2%, per upgrade level to autocasts Lv. 5 Dragon Fire Formation when dealing physical attack.

  • Attack: 390
  • Weight: 75
  • Element: Fire
  • Weapon Lv. 3
  • Level Req.: 27
5364.pngEvil Snake Lord Hat [1] 1571.pngBook of Gust of Wind [3] Autocasts Level 5 Thunder Storm on target when using Lightning Bolt skill on target by 2%, per upgrade level of Evil Snake Lord Hat.
Str+ 1, Int +1, Agi +2
  • Defense: 2
  • Location: Upper
  • Level Req.: 60
Matk +25%.

Aspd +25%

Adds 2%, per upgrade level to autocasts Lv. 10 Thunder Storm when dealing physical attack.

  • Attack: 390
  • Weight: 75
  • Element: Wind
  • Weapon Lv. 3
  • Level Req.: 27
5038.pngDeviruchi Hat 1557.pngBook of the Apocalypse Adds 3% chance per refine level of Deviruchi Hat of autocasting an Elemental Skill depending on the element of the weapon when dealing physical attack.

Water: Lv 5 Cold Bolt

Fire: Lv 5 Fire Bolt

Wind: Lv 5 Lightning Bolt

Earth: Lv 5 Heaven's Drive

Str +1, Int +1
  • Defense: 2
  • Location: Upper
  • Level Req.: 64
MATK +25%

Aspd +25%

Increases damage using Earth, Water, Earth and Wind elemental magics by 7%,

  • Attack: 420
  • Weight: 80
  • Element: Dark
  • Weapon Lv. 4
  • Level Req.: 40
5347.pngPh.D Hat [1] 1573.pngAncient Magic [2] Dex+1 per upgrade level of Ph.D Hat.

Reduces casting time by 2%, per upgrade level of Ancient Magic.

  • Defense: 3
  • Location: Upper
  • Level Req.: 1
Matk +25%

Int +2, Dex +2

  • Attack: 30
  • Weight: 70
  • Weapon Lv. 3
  • Level Req.: 70

Katar

Sprite Headgear Weapon Description
5395.pngStriped Hat [1] 1251k.pngJur [3] Increases power of Sonic Blow and Grimtooth skill by 20%, plus +3%, per upgrade level of Striped Hat.
Str +1, MaxHP +100

Additional MaxHP +20 for every refine level.

  • Defense: 2
  • Location: Upper
  • Level Req.: 50
  • Attack: 125
  • Weight: 80
  • Weapon Lv. 2
  • Level Req.: 18
5360.pngHyuke's Black Cat Ears 1251k.pngJur [3] Flee +10, Critical +7

Increases critical attack damage by 2%, per upgrade level of Black Cat Ears.

Increases critical attack damage by 10%.

Critical +3, FLEE +10, DEF -50%

  • Defense: 2
  • Location: Upper
  • Level Req.: 45
  • Attack: 125
  • Weight: 80
  • Weapon Lv. 2
  • Level Req.: 18
5495.pngPower of Thor [1]

Gun

Sprite Headgear Weapon Description
5359.pngShip Captain's Hat [1] 13105.pngGarrison [2] Dex +2

Increases long range physical attacks by 10%, plus +2% per upgrade level of Ship Captain's Hat.

Increase physical ranged attack power by 7%.

MaxHP +100, Dex +1

  • Defense: 3
  • Location: Upper
  • Level Req.: 60
Hit - 10
  • Attack: 70
  • Weight: 50
  • Weapon Lv. 2
  • Level Req.: 1
5349.pngBoy's Cap [1] 13154.pngRolling Stone [1] Receive 10% less damage from Long Ranged Physical Attack, plus 2% per upgrade level of Boy's Cap.
  • Defense: 2
  • Location: Upper
  • Level Req.: 1
Inflicts splashed damage.

Reduces aftercast delay of Full Buster.

  • Attack: 135
  • Weight: 90
  • Weapon Lv. 1
  • Level Req.: 18
5304.pngCap of Blindness [1] 13157.pngDrifter [1] Immune to Curse state.

Adds 1% chance of inflicting Silence status on target when dealing physical attack per upgrade level of Cap of Blindness.

[Madness Canceller Active]

Critical +100.

Adds 1% chance of inflicting Bleeding status on target when dealing physical attack per refine level of Drifter.

Increases resistance against Curse status by 7%.

Prevents Blind status.

  • Defense: 4
  • Location: Upper, Middle, Lower
  • Level Req.: 30
  • Attack: 50
  • Weight: 230
  • Weapon Lv. 2
  • Level Req.: 18
5373.pngDark Randgris Helm [1] 13164.pngLong Barrel [1] Dex +2

Critical +10, plus +2 per upgrade level of Dark Randgris Helm.

Dex +3, Mdef +1
  • Defense: 2
  • Location: Upper, Middle
  • Level Req.: 1
Critical +50%, Aspd -3%.

Adds 0.2% chance of autocasting

Lv. 5 Tracking with each physical attack.

  • Attack: 150
  • Weight: 100
  • Weapon Lv. 3
  • Level Req.: 18

Fuuma Shuriken

Sprite Headgear Weapon Description
5167.pngMunak Hat[1] 13304.pngHuuma Calm Mind[2] Receive 10%, plus 2% less damage from Long Ranged Physical Attack per refine of Munak Hat.
Reduces damage taken from Demihuman monsters by 10%.
  • Defense: 5
  • Location: Upper, Middle, Lower
  • Level Req.: 1
Increases damage of Throw Huuma Shuriken skill by 30%.

Casting cannot be interrupted.

Unbreakable.

  • Attack: 112
  • Weight: 155
  • Weapon Lv. 3
  • Level Req.: 70
5168.pngBongun Hat[1] 13304.pngHuuma Calm Mind[2] Increases 40% tolerance to Stun and Curse, plus 4% for each upgrade level of Bongun Hat.
Reduces damage taken from Demihuman monsters by 10%.
  • Defense: 5
  • Location: Upper, Middle, Lower
  • Level Req.: 1
Increases damage of Throw Huuma Shuriken skill by 30%.

Casting cannot be interrupted.

Unbreakable.

  • Attack: 112
  • Weight: 155
  • Weapon Lv. 3
  • Level Req.: 70
5367.pngHyegun Hat[1] 13304.pngHuuma Calm Mind[2] Ignore normal monster's physical defense +20%, plus +3%, per upgrade level of Hyegun Hat.
Reduces damage taken from Demihuman monsters by 10%.

Mdef +3

  • Defense: 5
  • Location: Upper, Middle, Lower
  • Level Req.: 10
Increases damage of Throw Huuma Shuriken skill by 30%.

Casting cannot be interrupted.

Unbreakable.

  • Attack: 112
  • Weight: 155
  • Weapon Lv. 3
  • Level Req.: 70