Custom Cards

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Revision as of 19:00, 26 March 2024 by Admburaquera (talk | contribs)
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Headgear
Name Sprite Effect Script Combo Combo Bonus
Big Bell Card Big Bell Card.png Reduce Casting Time by 10%.

Sp -100

bonus bCastrate,-10;

bonus bMaxSP,-100;

Alarm MaskAlarm Mask.png Add a resistance to the Blind status

Int +2

armor
Blackword Blackword Card.png Add a 5% chance of auto casting

Level 3 Strip Helm on enemy when attacking.

accessory
Bongun Master Bongun Master Card.png Critical Rate +2%

Flee +5

bonus bFlee,5;

bonus bCritical,2;

Bongun CardCard.png Critical Rate +6%

Str +1

headgear
Cursed Blue Box Cursed Blue Box.png Add a chance of gaining "Old Purple Box"

each time a monster is killed.

bonus2 bAddMonsterDropItem,617,10; weapon
Dark Skeleton Dark Skeleton.png Maximum SP + 8% bonus bMaxSPrate,8; Skeleton ManteauCard.pngSkeleton Manteau.png INT + 3

VIT + 3 AGI + 4

footgear
Eisenia Eisenia Card.png Def +2 bonus bFlee,2; Fabre CardCard.png Maximum HP + 500 Headgear
Evolved Whisper Evolved Whisper Card.png Dex +2 bonus bDex,2; Evolved Whisper MaskEvolved Whisper Mask.png Increase resistance to Neutral Property attacks by 10%. garment
Filth Fly Filth Fly Card.png Flee +15

Mdef +3

bonus bFlee,15;

bonus bMdef,3;

Steel Chonchon CardCard.png Increase resistance to Wind Property attacks by 30%. garment
Fire Ghost Fire Ghost Card.png Add a 30% resistance against Stun, Curse, Blind, Stone Curse. bonus2 bResEff,Eff_Blind,3000;

bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Curse,3000; bonus2 bResEff,Eff_Stone,3000;

Opera Phantom MaskOpera Phantom Mask.png Add a 20% resistance against Stun, Curse, Blind, Stone Curse. headgear
Fulkbuk Fulbuk.png Maximum HP + 8% bonus bMaxHPrate,8; shield
Galewitch Galewitch Card.png Perfect Dodge + 5 bonus bFlee2,5; Magic EyesMagic Eyes.png Decrease SP Consumption by 50%. armor
Ghost Archer Skeleton Ghsot Archer SKeleton Card.png Ranged Attack Damage + 10%. bonus bLongAtkRate,5; Archer Skeleton CardCard.png bonus bLongAtkRate,15; Footgear
Ghost Soldier Skeleton Ghost Soldier Skeleton.png Critical Rate + 5%

Inflict 5% more damage with Critical attacks.

bonus bCritAtkRate,5;

bonus bCritical,5;

Soldier Skeleton CardCard.png Inflict 10% more damage with Critical attacks.

Critical Rate + 5%

weapon
Golden Clock Golden Clock.png Reflect 10% melee damage back to enemies.

Receive 10% more damage from normal monster.

bonus bShortWeaponDamageReturn,10;

bonus2 bSubClass,Class_Normal,-10;

Silver ClockCard.png Has a chance to gain DEF +20 for

10 seconds when the wearer receives physical or magical damage.

armor
Silver Clock Silver Clock Card.png Reflect single target Magic back at the caster

(Success Chance 5%).

bonus bMagicDamageReturn,5; Golden ClockCard.png Has a chance to gain DEF +20 for 10 seconds

when the wearer receives physical or magical damage.

headgear
Hard Thief Bug Hard Theif Bug.png Add a 10% resistance against Neutral Property attacks.

Def +5

bonus bDef,5;

bonus2 bSubEle,Ele_Neutral,10;

shield
Haunttail Haunttail.png Increase resistance to Neutral Property attacks by 30%.

Increase damage from Long Range attacks by 10%.

bonus2 bSubEle,Ele_Neutral,25;

bonus bLongAtkDef,-10;

Cat O' Nine Tails CardCard.png Reflect single target Magic back at the caster

(Success Chance 5%).

garment
Ice Hydra Ice Hydra.png Add a 5% chance of auto casting Level 3 Frost Nova

on the user when the user receives Physical Damage.

bonus4 bAutoSpellWhenHit,"WZ_FROSTNOVA",3,50,0; Megalodon CardCard.png Gain protection from the Freeze status accessory
Mares of Diomedes Mares of Diomedes.png Aspd +3%

Hit -5

bonus bAspdRate,3;

bonus bHit,-5;

Nightmare CardCard.png Aspd +2%

Hit +5

accessory
Munak Master Munak Master.png Dex +1

Increase resistance to Fire Property attacks by 10%.

bonus bDex,1;

bonus2 bSubEle,Ele_Fire,10;

Munak CardCard.png Gain immunity to the Stone Curse status. headgear
Otodus Otodus.png Add a 10% chance of auto casting

Level 4 Endure on the user when the user receives Physical Damage.

bonus3 bAutoSpellWhenHit,"SM_ENDURE",4,100; armor
Paliniar Paliniar.png Inflict 15% more damage on Ghost Property. bonus2 bAddEle,Ele_Ghost,10; Big Ribbon [1]Big Ribbon.png Mdef+3, per refine level of Big Ribbon. headgear
Palinurus Palinurus.png Increases damage inflicted on all enemies by 5%.

Sp -50

bonus2 bAddClass,Class_All,5;

bonus bMaxSP,-50;

Sting CardCard.png Reduces damage from all enemies by 15%. footgear
Poisonous Caramel Poisonous Caramel.png Enables use of Level 4 Venom Dust. skill "AS_VENOMDUST",4; accessoey
Poisonous Flora Poisonous Flora.png Add a 5% chance of auto casting Level 5 Poison React

when the user receives Physical Damage.

bonus3 bAutoSpellWhenHit,"AS_POISONREACT",1,50; armor
Poisonous Scorpion Poisonous Scorpion.png HIT + 5

Increase damage on Poison Property enemies by 5%.

bonus bHit,5;

bonus2 bAddEle,Ele_Poison,5;

Gas MaskGas Mask.png Increase damage on Poison Property enemies by 10% acessory
Pyrella Pyrella.png Add a 35% resistance against Fire Property attacks.

Add a 35% resistance against Water Property attacks.

bonus2 bSubEle,Ele_Fire,35;

bonus2 bSubEle,Ele_Water,35;

armor
Shambler Shambler.png Maximum HP + 500 bonus bMaxHP,500; Poo Poo HatPoo Poo Hat.png bonus2 bSubRace,RC_DemiHuman,5; armor
Soheon Soheon.png Aspd +1%

Maximum SP + 1%

Atk +1%

bonus2 bAddClass,Class_All,1;

bonus bAspdRate,1;

bonus bMaxSPrate,1;

Sohee CardCard.png SP Recovery + 30% armor
Striga Striga.png Mdef +3 bonus bMdef,3; Willow CardCard.png Mdef +10 weapon
Strix Duke Strix Duke.png Increases power of Spiral Pierce skill by 10%

Dex -2

bonus2 bSkillAtk,"LK_SPIRALPIERCE",10;

bonus bDex,-2;

Owl Baron CardCard.png Autocasts Level 1 Lex Aeterna on target when using

Spear Boomerang skill on target by 25%.

headgear
Tarouchu Tarouchu.png Hit +10

Atk +20

bonus bHit,10;

bonus bBaseAtk,20;

Tarou CardCard.png Str +4

Increase resistance to Neutral Property attacks by 10%.

garment
Umbral Kaho Umbral Kaho.png Receive 2% less damage from Medium size monster. bonus2 bSubSize,Size_Medium,2; weapon
Zanolian Zanolian.png Increases damage inflicted on all enemies by 10%. bonus2 bAddClass,Class_All,10; weapon