Level Mechanics
Basic Stats has not undergone any significant changes in its formula. The main difference is how Skill Points, Stats Points, Base Hit, Base Flee, MaxHp and MaxSp are calculated. The maximum level is 99/70.
Status | Modification |
---|---|
MaxHP & MaxSP | Fixed to maximum according to char class and do not vary by Base Level. |
Base Hit & Base Flee | The Base Hit and Flee is 99 and do not vary by Base Level |
Status & Skill Points | Fixed to maximum and do not vary by Base and Job Level. |
Example:
The same Stalker Lv 1/1 (left) and Level 76/40 (right) have very similar stats and substats. What makes them slightly different is the stat bonus added from the Job Level.
Level 1/1 Stalker | Level 76/40 Stalker |
---|---|
The only difference between a player Lv 1/1 and LV 74/41 is the Job Level Stat Bonus. |
Note:
- Base Level is still important so you can equip gear that requires a minimum level.
- Eden Headquarter hunting quests are available only for characters Lv. 60 or above.
- PvP Party Deathmatch gates are divided by Base Level minimum required.
- Minimum Base Level 18 is required to join battlegrounds.
- Job Level still give stat bonus according to the class.
- Job Level is still relevant to some skills such as Weapon Refine and Berserk.
Experience Formula
In Maroll Kingdom player starts stronger then on classic game, so a new formula for experience is need. The adjustment is very simple. The base server rates is 5x/5x. When killing mobs, the total experience received is the percentage of the base experience proportional to the character level. This mean if player is Lv 60/31 he will recieve 60% of the monster base exp and 31% of the mob job exp.
Example:
In the image, the player has @showexp active and used @monsterinfo Grizzly so he can check the monster information.
Note the Base Exp: 16.705 and Job Exp: 10.060 but instead, player has only gained Base Exp 10.023 and Job Exp 3.118.
Grizzly | Mob Base Exp | Formula | Final Exp |
---|---|---|---|
Base Exp | 16.705 | 60% | 10.023 |
Job Exp | 10.060 | 31% | 3.118 |
Note:
- This experience formula only applies when killing monsters.
- All items that modify experience are calculated after this base calculation.
The level range for sharing exp within a party is 30 and the maximum number of member is 30.
The monster experience is increased 15% per attacker. That is, every additional attacker to the monster makes it give this much more experience.
eg. 5 people attack, +(15*4)% -> +60%.
Note:
- The monster experience bonus is capped at 12 members.