Special Combo List
Int In Maroll Kingdom, combos have been added to classic weapons and headgears that were often forgotten and unusable in the original game. These combos provide powerful bonuses that can vary according to the refinement level of the equipment. For example, a weapon with a high refinement level may have a greater chance of landing a critical hit, while a headgear with a high refinement level may provide a bonus to maximum hit points or other important stats.
All of the features of the classic equipment have been preserved in Maroll Kingdom, so players will still be able to use and enjoy all of the items and gear that they are familiar with from the original game. Additionally, the new combos provide an exciting new way to enhance and improve these items, allowing players to get even more value and enjoyment from their gear. Overall, these changes provide a fresh and exciting twist on the classic game, and offer players a new way to experience the world of Maroll Kingdom.
Bow
Headgear | Weapon | Description |
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Helm of Angel | Bow [4] | Aspd +15% |
Asara Fairy Hat | Arbalest [2] | Hit +3, per upgrade level of Arbalest.
Adds chance of inflicting Curse, Silence, Blind and Poison status on target when dealing physical attack. The chance is 1%, per two upgrade level of Ashura Fairy Hat. |
Feather Bonnet | Crossbow [3] | Critical +20.
Critical +3, per upgrade level of Feather Bonnet. |
Sakkat | Gakkung [2] | Crit +10
Increases power of Sharp Shooting skill by 40%. Increases power of Sharp Shooting skill by 4%, per refine level of Gakkung. Reduces aftercast delay by 1%, by upgrade level of Sakkat. |
Wings of Victory | Rudra Bow | Dex +3, Vit +3
Level of Heal enabled is equal to Rudra Bow upgrade Level. [Hunter / Sniper] Increases power of Falcon Assault skill by 6%, per upgrade level of Wings of Victory. |
Apple of Archer | Hunter Bow [1] | Increase physical ranged attack by 10%.
Increase physical ranged attack by 2%, per upgrade level of Apple of Archer. |
Staff
Headgear | Weapon | Description |
---|---|---|
Tam [1] | Rod [4] | Dex +2
[Super Novice] Dex +3, MATK +15% |
Helm of Angel | Rod [4] | Reduces casting time by 15% |
Golden Crown [1] | Arc Wand [3] | Perfect Dodge +1, per refine level of Arc Wand.
Increases resistance against all elementals attacks by 2%, per upgrade level of Crown Cap. |
Horn of Ancient [1] | Mighty Staff | Attack Speed is fixed at 190.
Atk +20, per upgrade level of Mighty Staff |
Satanic Bone Helm[1] | Wand of Occult | Reduces casting time by 1%, per upgrade level of Wand of Occult.
Increases power of Soul Strike and Napalm Beat skill by 150%. Increases power of Soul Strike and Napalm Beat skill by 15%, per upgrade level of Devil's Bone Helm. |
Witch's Pumpkin Hat | Evil Bone Wand | Reduces casting time by 1%, per upgrade level of Evil Bone Wand.
Ignore Mdef of Demihuman monsters by 10%. Ignore Mdef of Demihuman +2%, per upgrade level of Witch's Pumpkin Hat. |
Two-Handed Staff
Headgear | Weapon | Description |
---|---|---|
Magician Hat | Soul Staff | Enables use of Level 1 Hiding.
MaxHP +350, per upgrade level of Magician Hat. Matk +100. Matk +20, per upgrade level of Soul Staff. |
Mage Hat | Wizardry Staff | Reduces damage taken from Medium size monsters by 4%, per refine of Mage Hat.
Matk +100. Matk +20, per upgrade level of Soul Staff. |
Knuckle
Headgear | Weapon | Description |
---|---|---|
Helm of Angel | Waghnak [4] | Aspd +15% |
Crown of Mistress | Knuckle Dusters[3] | Pierces Defense of normal monsters.
Receive 3% less damage from Long Ranged Physical Attack, per upgrade level of Crown of Mistress. |
Chinese Crown | Studded Knuckles[3] | Prevents knock-back effect.
Increases tolerance to Stun, Curse, Blind and Stone Curse statuses by 5%, per upgrade level of Chinese Crown. |
Jasper Crest [1] | Fist [1] | MaxSP +10, per refine level of Fist.
Reduces casting time by 2%, per upgrade level of Jasper Crest. |
Valkyrie Helm [1] | Claw [2] | MaxSP +15, per refine level of Claw.
Increases power of Asura Strike skill by 10%. Increases power of Asura Strike skill by 2%, per upgrade level of Valkyrie Helm. |
Monk Hat [1] | Finger [2] | Def +1, per refine level of Finger.
Increases power of Finger Offensive skill by 2%, per upgrade level of Monk Hat. |
Hot-blooded Headband | Berserk [1] | Adds 5% chance per upgrade level of Hot-blooded Headband to auto cast Tripple Attack when dealing physical attack
Autocasts Close Confine on target by 2%, per upgrade level of Berserk. |
Hat of the Sun God | Kaiser Knuckle | MaxSP +150.
MaxSP +25, per refine level of Kaiser Knuckle. Increases resistance against all elementals attacks by 3%, per upgrade level of Hat of the Sun God. Reduces casting of Asura Strike time by 10%. |
Dagger
Headgear | Weapon | Description |
---|---|---|
Bird Nest Hat | Knife [4] | Aspd +10%
[Hiding Lv. 10] Enables the use of Tunnel Dive Lv.5. [Super Novice] Pierces Defense of its target. Aspd +1%, per upgrade level of Bird Nest Hat. |
Helm of Angel | Knife [4] | Aspd +15% |
Hermose Cap [1] | Main Gauche [4] | Atk +20
Adds a chance to auto cast Level 5 Lex Divina when dealing physical attack by 1%, for every refine level of Hermose Cap. |
Bunny Top Hat | Stiletto [3] | Flee +20
Aspd +5% Adds a chance to auto cast Level 5 Provoke when dealing physical attack by 1%, for every refine level of Bunny Ears Hat. |
Spiky Band [1] | Gladius [3] | Increases power of Raid skill by 100%.
Increases power of Raid skill by 10%, per upgrade level of Gladius. Autocasts Close Confine on target when using Back Stab skill on target by 10%, per upgrade level of Spiky Band |
Grief for Greed | Zeny Knife | Matk +15%
Int+1 each two refine upgrade level of Zeny Knife Dex +1 per upgrade level of Bankruptcy of Heart |
Crown [1] | Princess Knife | Int, Mdef +1 per upgrade level of Crown.
Increases power of Claymore Trap skill by 250%.. Increases power of Claymore Trap skill by 25%, per upgrade level of Princess Knife. |
Diadem[1] | Asura[3] | Int+3, Matk + 10%
Autocasts Level 1 Stop on target by 3% chance when using Wind Blade or Lightning Spear of Ice skill. Reduces cast time by 1%, per upgrade level of Diadem. |
Sword
Headgear | Weapon | Combo Description |
---|---|---|
Angeling Hat | Sword [4] | MaxHP +10%
Enables the use of Lv. 1 Fatal Blow. |
Reduces damage taken from Demihuman monsters by 10%.
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Pirate Bandana [1] | Ring Pommel Saber [3] | Increases power of Bash skill by 5%, per upgrade level of Pirate Bandana.. |
Str +1
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Wanderer's Sakkat [1] | Tsurugi [2] | Increases power of Back Stab skill by 5%, per upgrade level of Wanderer's Sakkat. |
Agi +2
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Corsair [1] | Saber [3] | Vit +1, each two refine upgrades of Corsair.
[Berserk active] Critical +100, if player is not riding a Peco. |
Vit +1
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Grand Circlet | Haedonggum [2] | Reduces casting time by 3%, per upgrade level of Grand Circlet. |
Str +1, Int +1, Luk +1, Mdef +4
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Int +3
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Bone Head [1] | Jeweled Sword | Additional 5% tolerance to Stun and Bleeding for each upgrade level of Bone Head. |
Str +2, Mdef +5
Stun and Bleeding resistance +5%.
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Stun resistance +10%
Unbreakable
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Dark Bacilium [1] | Gaia Sword | Additional 6% tolerance to Stone, Freeze, and Stun for each upgrade level of Dark Basilium. |
Adds 20% tolerance to Stone, Freeze, and Stun.
Each upgrade level increases tolerance by 2%
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Vit +3
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Captain's Hat | Sashimi | Enables use of One-Hand Quicken.
Reduce damage taken from Water elemental attack by +15% |
Reduces damage taken from Water elemental attack by 5%.
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Two-Handed Sword
Headgear | Weapon | Description |
---|---|---|
Helm of Angel | Katana [4] | Aspd +15% |
Close Helmet | Bastard Sword [3] | Critical +5, per refine level of Bastard Sword.
Aspd +1%, per refine of Close Helmet |
Emperor's Laurel Crown | Broad Sword [2] | Reduce all element damage by 3%, per upgrade level of Emperor's Laurel Crown.
Enable effect of the Endure skill so long as the combo is equipped. |
Helm [1] | Claymore [2] | Ignore normal monster's physical defense +10%.
Ignore normal monster's physical defense +2%, per upgrade level of Helm. |
Spear
Headgear | Weapon | Description |
---|---|---|
Helm of Angel | Spear [4] | Aspd +15% |
Two-Handed Spear
Headgear | Weapon | Description |
---|---|---|
Helm of Abyss [1] | Lance | Enables use of Spear Quicken.
Level of Spear Quicken enabled is equal to Helm of Abyss upgrade Level. Ignore normal monster's physical defense +2%, per upgrade level of Lance. |
Ayothaya King's Hat [1] | Partizan [2] | Reduces damage taken from Demihuman monsters by 10%, plus 3% per refine level of Ayothay King's Hat.
Increases power of Brandish Spear skill by 50%. Increases power of Brandish Spear skill by 5%, per upgrade level of Partizan. |
Army Cap | Trident [3] | Prevents knock-back effect.
Increases power of Pierce skill by 50%, plus 5% per refine level of Trident Reduces damage from medium sized monsters by 3%, per refine level of Army Cap |
Sphinx Hat [1] | Halberd [2] | Reduces damage taken from Medium size monsters by 25%.
Increases power of Spiral Pierce skill by 20%, plus 3% per refine level of Halberd. [Spear Mastery Lv. 10] Reduces after cast delay by 20%. |
Helm of Darkness [1] | Crescent Scythe [1] | Critical +30.
Critical +3, per upgrade level of Crescent Scythe. Aspd +1%, per upgrade level of Helm of Darkness. Curse an enemy when you attack (Success Chance 10%). |
Winter Hat | Zephyrus [3] | Gain immunity from the Frozen status.
Reduces damage taken from Water elemental attack by 20%. Reduces damage taken from Water elemental attack by 2%, per refine level of Winter Hat. Additional 1% chance of inflicting Silence status on target when dealing physical attack, per refine level of Zephyrus. |
Axe
Headgear | Weapon | Description |
---|---|---|
Tiger Mask | Axe [4] | Reflects 10% physical damage.
[Super Novice] Reflects 15% physical damage. Increases power of Mammonite skill by 10%, per level of Pushcart skill. |
Helm of Angel | Axe [4] | Aspd +15% |
Two-Handed Axe
Headgear | Weapon | Description |
---|---|---|
Helmet of Orc Hero | Hammer [3] | Reduces damage from Medium sized monsters by 20%.
Def +10. Str +1 per refine of Orc Hero Helmet. |
Orc Hero Headdress [1] | Hammer [3] | Reduces damage from Medium sized monsters by 20%.
Mdef + 30. Str +1, per refine of Orc Hero Headdress. |
Orc Helm [1] | Buster [2] | Increases damage with Cart Revolution skill by 40%.
Increases damage with Cart Revolution skill by 6%, per Orc Helm upgrade level. Prevents knock-back effect. |
Bone Helm [1] | Two-Handed Axe [2] | Reduce all element damage by 3%, per upgrade level of Bone Helm.
Enable effect of the Endure skill so long as the combo is equipped. |
Majestic Goat [1] | Bloody Axe | Atk +100.
Atk +10, per refine of Magestic Goat. Reflect 5% of every Physical Attack Damage. |
Crescent Helm [1] | Light Epsilon | Reduces damage taken from Demihuman monsters by 20%.
Reduces damage taken from Demihuman monsters by 2%, per refine of Light Epsilon. Increases heal amount of all heal skills by 10%, per refine of Crescent Helm. |
Mace
Headgear | Weapon | Description |
---|---|---|
Side Cap | Mace [4] | Def +5
Reduces damage received by Demihuman monsters by 10%. [Super Novice] Increases Healing skills by 100%. Autocasts Lv. 3 Soul Burn on target when using Soul Strike skill on target by 10%, per upgrade level of Side Cap. |
Helm of Angel | Mace [4] | Aspd +15% |
Purple Cowboy Hat [1] | Sword Mace [1] | Increases power of Mammonite skill by 5%, per upgrade level of Purple Cowboy Hat. |
Straw Hat | Chain [3] | Increases power of Cart Revolution skill by 5%, per upgrade level of Straw Hat |
Hockey Mask | Iron Driver | Agi + 20
[Priest / High Priest] Adds 30% chance of inflicting Stun status on target when dealing physical attack. Enables use of Bash. Skill level is equal to refine level of Iron Driver. |
Mine Helmet | Wrench | Hit +20
[Priest / High Priest] Receive 3% less damage from Long Ranged Physical Attack per refine of Mine Helmet. Additional chance of inflicting Stun, Blind, Poison or Frozen by 1%, per refine level of Wrench. |
Pagdayaw | Stunner [2] | Enables use of Double Attack by 50% chance.
Adds 1% chance of inflicting Curse status on target when dealing physical attack per refine level of Stunner. Reduces damage taken from Water, Wind and Fire elemental attack by 3%, per upgrade level of Pagdayaw. |
Necromancer's Hood | Spike [2] | Critical +30
Aspd +1%, per upgrade level of Necromancer's Hood. If player is affected both by Poison and Slow Poison status, Critical +10, Atk +150 and Flee +50. |
Golden Gear [1] | Golden mace [2] | Reduces damage taken from Demihuman by 2%, per upgrade level of Golden Gear.
[Mace Mastery Lv 10] Pierces Defense of Demihuman monsters. Enables use of Holy Cross. Skill level is equal to refine level of Golden Mace. |
Musical Instrument
Headgear | Weapon | Description |
---|---|---|
Sombrero | Lute [3] | Int +2, Dex + 2
Increases power of Arrow Vulcan skill by 50%. Increases power of Arrow Vulcan skill by 5%, per upgrade level of Sombrero. |
Joker Jester | Lute [3] | Perfect dodge +2, per refine level of Lute.
Mdef, Int +1, per upgrade level of Joker Jester. |
Wandering Minstrel Hat | Lute [3] | MaxHP +1%, per refine level of Lute.
Vit, Int +1, per upgrade level of Wandering Minstrel Hat. |
Whip
Headgear | Weapon | Description |
---|---|---|
Helm of Angel | Rope [4] | Aspd +15% |
Golden Tiara | Rante Whip [1] | Mdef +15
Increases power of Arrow Vulcan skill by 50%. Increases power of Arrow Vulcan skill by 5%, per upgrade level of Golden Tiara. |
Laurel Wreath [1] | Tail Whip [2] | Perfect dodge +4, per refine level of Tail Whip.
Increases tolerance to Curse and Blind statuses by 5%, per upgrade level of Laurel Wreath. |
Tiara [1] | Whip [2] | Def +15
Increases power of Arrow Vulcan skill by 50%. Increases power of Arrow Vulcan skill by 5%, per upgrade level of Tiara |
Book
Headgear | Weapon | Description |
---|---|---|
Biretta [1] | Bible [2] | Matk +15%.
Increases power of Holy Light skill by 50%. Increases power of Holy Light skill by 10%, per refine level of Bible. Reduction of Casting Time for Holy Light, Turn Undead, and Magnus Exorcismus by 3%, per upgrade level of Biretta. |
Deviruchi Hat | Book of the Apocalypse | Aspd +2%, per upgrade level of Deviruchi Hat.
Adds 3% chance per refine level of the Book of the Apocalypse of autocasting an Elemental Skill depending on the element of the weapon when dealing physical attack. Water: Lv 5 Cold Bolt Fire: Lv 5 Fire Bolt Wind: Lv 5 Lightning Bolt Earth: Lv 5 Heaven's Drive |
Evil Snake Lord Hat [1] | Book of Billows [3] | Matk +15%.
Int, Str, Agi +1, per refine of Evil Snake Lord Hat. Autocasts Level 5 Frost Diver on target when using Cold Bolt skill on target by 2%, per upgrade level of Book of Billows. Adds a chance equal to Book of Billows refine level to auto cast Level 5 Frost Diver when dealing physical attack |
Evil Snake Lord Hat [1] | Book of Mother Earth [3] | Matk +15%.
Int, Str, Agi +1, per refine of Evil Snake Lord Hat. Autocasts Level 5 Heaven's Drive on target when using Earth Spike skill on target by 2%, per upgrade level of Book of Mother Earth. Adds a chance equal to Book of Mother Earth refine level to auto cast Level 5 Heaven's Drive when dealing physical attack |
Evil Snake Lord Hat [1] | Book of Blazing Sun [3] | Matk +15%.
Int, Str, Agi +1, per refine of Evil Snake Lord Hat. Autocasts Level 5 Fire Ball on target when using Fire Bolt skill on target by 2%, per upgrade level of Book of Blazing Sun. Adds a chance equal to Book of Blazing Sun refine level to auto cast Level 5 Fire Ball when dealing physical attack |
Evil Snake Lord Hat [1] | Book of Gust of Wind [3] | Matk +15%.
Int, Str, Agi +1, per refine of Evil Snake Lord Hat. Autocasts Level 5 Thunder Storm on target when using Lightning Bolt skill on target by 2%, per upgrade level of Book of Gust of Wind. Adds a chance equal to Book of Gust of Wind refine level to auto cast Level 5 Thunder Storm when dealing physical attack |
Ph.D Hat [1] | Ancient Magic [2] | Def, Mdef +1 per upgrade level of Ph.D Hat.
Reduces casting time by 2%, per upgrade level of Ancient Magic. |
Katar
Headgear | Weapon | Description |
---|---|---|
Striped Hat [1] | Jur [3] | Def +5
Increases power of Grimtooth skill by 20%. Increases power of Grimtooth skill by 3%, per upgrade level of Tiraya Bonnet |
Hyuke's Black Cat Ears | Jur [3] | Flee +10
Critical +7 Increases critical attack damage by 2%, per upgrade level of Black Cat Ears. |
Power of Thor [1] | Jur [3] | Hit +10
Increases power of Sonic Blow skill by 20%. Increases power of Sonic Blow skill by 3%, per upgrade level of Power of Thor. |
Gun
Headgear | Weapon | Description |
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Ship Captain's Hat [1] | Garrison [2] | MaxHP +700, Dex +2
Increases long range physical attacks by 2%, per upgrade level of Ship Captain's Hat. |
Boy's Cap [1] | Rolling Stone [1] | Receive 2% less damage from Long Ranged Physical Attack, per upgrade level of Boy's Cap.
Reduces aftercast delay of Full Buster. |
Cap of Blindness [1] | Drifter [1] | Immune to Curse state.
Adds 1% chance of inflicting Silence status on target when dealing physical attack per upgrade level of Cap of Blindness. [Madness Canceller Active] Critical +100. Adds 1% chance of inflicting Bleeding status on target when dealing physical attack per refine level of Drifter. |
Dark Randgris Helm [1] | Long Barrel [1] | Critical +30
Reduces casting of Tracking time by 40%. Reduces casting of Tracking time by 4%, per upgrade level of Dark Randgris Helm. |
Fuuma Shuriken
Headgear | Weapon | Description |
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Munak Hat[1] | Huuma Calm Mind[2] | Increases damage of Throw Huuma Shuriken skill by 25%.
Receive 3% less damage from Long Ranged Physical Attack per refine of Munak Hat. |
Bongun Hat[1] | Huuma Calm Mind[2] | Increases damage of Throw Huuma Shuriken skill by 25%.
Increases 40% tolerance to Stun and Curse. Increases 4% tolerance to Stun and Curse for each upgrade level of Bongun Hat. |
Hyegun Hat[1] | Huuma Calm Mind[2] | Increases damage of Throw Huuma Shuriken skill by 25%.
Ignore normal monster's physical defense +20%. Ignore normal monster's physical defense +3%, per upgrade level of Hyegun Hat. |