Custom Cards: Difference between revisions
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In the Maroll Kingdom, we've updated several cards that were previously ineffective. These modifications were primarily aimed at balancing skills and builds that were either underpowered or unbalanced. | |||
== Midgard Kingdom == | == Midgard Kingdom == | ||
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|- | |- | ||
|''' | |'''Blazzer''' | ||
|[[File:Blazer.png|100x100px]] | |[[File:Blazer.png|100x100px]] | ||
|Add a 5% resistance against | |Add a 5% resistance against | ||
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|'''Joker''' | |'''Joker''' | ||
|[[File:Joker Card.png|100x100px]] | |[[File:Joker Card.png|100x100px]] | ||
| | | - | ||
| | | - | ||
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|[[File:Stem Worm.png|100x100px]] | |[[File:Stem Worm.png|100x100px]] | ||
|Reduce Casting Time of '''Earth Spike''' by 25%. | |Reduce Casting Time of '''Earth Spike''' by 25%. | ||
Inflict | Inflict 100% more damage with '''Earth Spike'''. | ||
|bonus2 bSkillAtk,"WZ_EARTHSPIKE",50; | |bonus2 bSkillAtk,"WZ_EARTHSPIKE",50; | ||
bonus2 bCastrate,"WZ_EARTHSPIKE",-25; | bonus2 bCastrate,"WZ_EARTHSPIKE",-25; | ||
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|bonus bDex,1; | |bonus bDex,1; | ||
bonus bInt,1; | bonus bInt,1; | ||
bonus bStr,1; | bonus bStr,1; | ||
| | | | ||
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|'''Sky Deleter''' | |'''Sky Deleter''' | ||
|[[File:Sky Deleter.png|100x100px]] | |[[File:Sky Deleter.png|100x100px]] | ||
|Increases '''Soul Breaker''' damage by | |Increases '''Soul Breaker''' damage by 25%. | ||
|bonus2 bSkillAtk,382,15; | |bonus2 bSkillAtk,382,15; | ||
| | | | ||
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|'''Baroness of Retribution''' | |'''Baroness of Retribution''' | ||
|[[File:Baroness of Retribution.png|100x100px]] | |[[File:Baroness of Retribution.png|100x100px]] | ||
|Reflect | |Reflect 1% of all Physical Melee Damage back to the enemy which inflicted it per upgrade level of armor. | ||
|bonus bShortWeaponDamageReturn, | |bonus bShortWeaponDamageReturn,getrefine(); | ||
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|[[File:Skeleton General.png|100x100px]] | |[[File:Skeleton General.png|100x100px]] | ||
|Increase damage on DemiHuman | |Increase damage on DemiHuman | ||
monster by | monster by 2%. | ||
|bonus2 bAddRace,RC_DemiHuman, | |||
bonus2 bAddRace,RC_Player_Human, | '''[Refine >= 7]''' | ||
Damage increased +2% | |||
'''[Refine >= 9]''' | |||
Damage increased +2% | |||
|bonus2 bAddRace,RC_DemiHuman,(getrefine()>=9?6:(getrefine()>=7?4:2)); | |||
bonus2 bAddRace,RC_Player_Human,(getrefine()>=9?6:(getrefine()>=7?4:2)); | |||
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|'''Teddy Bear''' | |'''Teddy Bear''' | ||
|[[File:Teddy Bear.png|100x100px]] | |[[File:Teddy Bear.png|100x100px]] | ||
|Reduces after-cast delay of '''Soul Breaker''' skill by | |Reduces after-cast delay of '''Soul Breaker''' skill by 50% | ||
|bonus2 bSkillDelay,379,20; | |bonus2 bSkillDelay,379,20; | ||
| | | | ||
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|'''Goblin Steamrider''' | |'''Goblin Steamrider''' | ||
|[[File:Goblin Steamrider.png|100x100px]] | |[[File:Goblin Steamrider.png|100x100px]] | ||
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|[[File:Rotar Zairo.png|100x100px]] | |[[File:Rotar Zairo.png|100x100px]] | ||
|Reduce damage from Long Range attacks by 15%. | |Reduce damage from Long Range attacks by 15%. | ||
Mdef | Mdef -3. | ||
|bonus bLongAtkDef,15; | |bonus bLongAtkDef,15; | ||
bonus bMdef,3; | bonus bMdef,3; | ||
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|'''Myst Case''' | |'''Myst Case''' | ||
|[[File:Myst Case.png|100x100px]] | |[[File:Myst Case.png|100x100px]] | ||
|Inflict 10% more damage with Mammonite. | |Inflict 10% more damage with '''Mammonite'''. | ||
|bonus2 bSkillAtk,"MC_MAMMONITE",10; | |bonus2 bSkillAtk,"MC_MAMMONITE",10; | ||
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|'''Alice''' | |'''Alice''' | ||
|[[File:Alice.png|100x100px]] | |[[File:Alice.png|100x100px]] | ||
|Reduce damage from DemiHuman monster by | |Reduce damage from DemiHuman monster by 20%. | ||
Increase damage on DemiHuman monster by 5%. | Increase damage inflicted on DemiHuman monster by 5%. | ||
|bonus2 bSubRace,RC_DemiHuman,25; | |bonus2 bSubRace,RC_DemiHuman,25; | ||
bonus2 bSubRace,RC_Player_Human,25; | bonus2 bSubRace,RC_Player_Human,25; | ||
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|'''Hodremlin''' | |'''Hodremlin''' | ||
|[[File:Hodremlin.png|100x100px]] | |[[File:Hodremlin.png|100x100px]] | ||
|Reduce damage from DemiHuman monster by | |Reduce damage from DemiHuman monster by 20%. | ||
|bonus2 bSubRace,RC_DemiHuman,15; | |bonus2 bSubRace,RC_DemiHuman,15; | ||
| | | | ||
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'''Spear Boomerang''' skill by 20% chance. | '''Spear Boomerang''' skill by 20% chance. | ||
|bonus4 bAutoSpellOnSkill,59,78,1,200; | |bonus4 bAutoSpellOnSkill,59,78,1,200; | ||
| | |||
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|- | |||
|'''Orc Warrior''' | |||
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|[[File:Bloody Murderer.png|100x100px]] | |[[File:Bloody Murderer.png|100x100px]] | ||
|Increase damage on DemiHuman monster by 8%. | |Increase damage on DemiHuman monster by 8%. | ||
Enable a 5% chance of gaining | Enable a 5% chance of gaining 25% of the damage inflicted on an enemy as HP with each attack. | ||
|bonus2 bAddRace,RC_DemiHuman,8; | |bonus2 bAddRace,RC_DemiHuman,8; | ||
bonus2 bAddRace,RC_Player_Human,8; | bonus2 bAddRace,RC_Player_Human,8; | ||
bonus2 bHpDrainRate,50, | bonus2 bHpDrainRate,50,25; | ||
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'''[Acolyte Class]''' | '''[Acolyte Class]''' | ||
Receive 35% less damage from '''DemiHuman''' | Receive 35% less damage from '''DemiHuman''' monster. | ||
|- | |- | ||
| | | | ||
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* Bloody Butterfly Card | * Bloody Butterfly Card | ||
* Yellow Novus Card | * Yellow Novus Card | ||
|INT + 3 | |INT + 3 | ||
Inflict 10% more damage with Heaven's Drive and Thunder Storm. | Inflict 10% more damage with Heaven's Drive and Thunder Storm. | ||
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Reflect single target Magic back at the caster (Success Chance 20%). | Reflect single target Magic back at the caster (Success Chance 20%). | ||
Add a 1% chance of gaining 'Red Gemstone' or 'Yellow Gemstone' item each time a monster is killed. | |||
Reduce Casting Time by 20%. | |||
|INT + 3 | |INT + 3 | ||
Inflict 10% more damage with Heaven's Drive and Thunder Storm. | |||
'''[Sage, Professor]''' | |||
Reflect single target Magic back at the caster (Success Chance 20%). | |||
(Success Chance | |||
Reduce Casting Time by 20%. | |||
|} | |} |
Latest revision as of 07:37, 6 May 2024
In the Maroll Kingdom, we've updated several cards that were previously ineffective. These modifications were primarily aimed at balancing skills and builds that were either underpowered or unbalanced.
Midgard Kingdom
Accessory
Armor
Name | Sprite | Effect | Script | Combo | Combo Bonus |
---|---|---|---|---|---|
Cornus | |||||
Baroness of Retribution | Reflect 1% of all Physical Melee Damage back to the enemy which inflicted it per upgrade level of armor. | bonus bShortWeaponDamageReturn,getrefine(); | |||
Lava Golem | Make an armor indestructible (except in upgrade attempts).
Destroy an enemy's armor by 3% chance. MDef -5. |
bonus bBreakArmorRate,300;
bonus bUnbreakableArmor; bonus bMdef-5; |
Golem Card | Increase damage on DemiHuman monster by 10%. | |
Gig | MDef +3
Maximum HP + 5% |
bonus bMdef,3;
bonus bMaxHPrate,5; |
Iron Fist | Gain immunity to the Stone Curse status. | |
Strouf | Maximum HP + 15 * Job Level
Increase resistance to the Freeze status by 30%. [Super Novice] Gain protection from the Freeze status. |
bonus bMaxHP,(JobLevel*15);
bonus2 bResEff,Eff_Freeze,(BaseJob==Job_SuperNovice?10000:3000); |
|||
Tri Joint | Ignore 10% of the DEF from Demihuman monsters. | bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,10; |
Footgear
Name | Sprite | Effect | Script | Combo | Combo Bonus |
---|---|---|---|---|---|
Am Mut | Reduces after-cast delay of Falcon Assault skill by 20% | bonus2 bSkillDelay,381,20; | |||
Ancient Worm | Def+1 per refine of the footgear.
Refine > 7: MaxHp +5% |
bonus bDef,getrefine();
if (getrefine()>7) bonusMaxHPrate,5; |
Centipede Card | MaxHp +5% | |
Christmas Cookie | Int +1.
Mdef + 5. |
bonus bInt,1;
bonus bMdef,5; |
Cookie Card | Inflict 100% more damage with Holy Light. | |
Explosion | Int +2
MaxSP +100 |
bonus bInt,2;
bonus bMaxSP,100; |
|||
Gajomart | Int +2
MaxSP -50 Matk +3% |
bonus bInt,2;
bonus bMaxSP,-50; bonus bMatkRate,3; |
|||
Gullinbursti | VIT + 3
Maximum HP + 5% |
bonus bVit,3;
bonus bMaxHPrate,5; |
Savage Card | Maximum HP + 10% | |
Iron Fist | Mdef +2
Maximum HP + 8% |
bonus bMdef,2;
bonus bMaxHPrate,8; |
Gig Card | Gain immunity to the Stone Curse status. | |
Mini Demon | Reduce SP Consumption of skills by 20%. | bonus bUseSPrate,-20; | |||
Skeleton General | Increase damage on DemiHuman
monster by 2%. [Refine >= 7] Damage increased +2% [Refine >= 9] Damage increased +2% |
bonus2 bAddRace,RC_DemiHuman,(getrefine()>=9?6:(getrefine()>=7?4:2));
bonus2 bAddRace,RC_Player_Human,(getrefine()>=9?6:(getrefine()>=7?4:2)); |
|||
Zombie Prisoner | Reduce damage from DemiHuman
monster by 5%. [ Two Handed Staff, Two Handed Spear, Two Handed Axe, Bow] Damage reduced by +10% |
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5; if(getiteminfo(getequipid(EQI_HAND_R),11)==W_2HSTAFF || if(getiteminfo(getequipid(EQI_HAND_R),11)==W_2HSPEAR || if(getiteminfo(getequipid(EQI_HAND_R),11)==W_2HAXE || if(getiteminfo(getequipid(EQI_HAND_R),11)==W_BOW ){bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10;} |
|||
Driller | Reduces after-cast delay of Spiral Pierce skill by 20% | bonus2 bSkillDelay,397,20; | |||
Gremlin | Atk +20
[ Unarmed / No Weapon ] Atk +20 per refine level of the footgear. |
bonus bBaseAtk,20;
if(getequipid(EQI_HAND_R)==-1)bonus bBaseAtk,20*getrefine(); |
|||
Teddy Bear | Reduces after-cast delay of Soul Breaker skill by 50% | bonus2 bSkillDelay,379,20; | |||
Goblin Steamrider | |||||
Crab | Adds 20% chance to auto cast Tripple Attack when dealing physical attack.
[Triple Attack Lv. 10] Chance is fixed to 100% |
Garment
Headgear
Name | Sprite | Effect | Script | Combo | Combo Bonus |
---|---|---|---|---|---|
Cramp | Str +1
Atk +5 |
bonus bStr,1;
bonus bBaseAtk,5; |
Tarou Card | Str +3 | |
Dryad | MDef +2
Add a 10% resistance against Earth Property attacks. |
bonus2 bSubEle,Ele_Earth,10;
bonus bMdef,2; |
|||
Giant Hornet | MDef +2
Add a 10% resistance against Wind Property attacks. |
bonus2 bSubEle,Ele_Wind,10;
bonus bMdef,2; |
|||
Knocker | Dex +1
Int -1 Hit +5 |
bonus bDex,1;
bonus bInt,-1; bonus bHit,5; |
|||
Leaf Cat | MDef +2
Add a 10% resistance against Water Property attacks. |
bonus2 bSubEle,Ele_Water,10;
bonus bMdef,2; |
|||
Leib Olmai | MDef +2
Add a 10% resistance against Fire Property attacks. |
bonus2 bSubEle,Ele_Fire,10;
bonus bMdef,2; |
|||
Myst Case | Inflict 10% more damage with Mammonite. | bonus2 bSkillAtk,"MC_MAMMONITE",10; | |||
Centipede | MDef +2 per refine of the headgear.
Refine >= 8: MaxHp +5% |
bonus bMdef,2*getrefine();
if (getrefine()>=8) bonus MaxHPrate,5; |
Ancient Worm Card | MaxHp +5% | |
False Angel | Skill casting can not be interrupted.
Increase Casting Time by 25%. |
bonus bNoCastCancel;
bonus bCastrate,25; |
|||
Deviace | Int +1.
Maximum SP + 50. [Ninja] Int +2. Matk +10%. |
bonus bInt,1;
bonys bMaxSP,50; if(Base_Job==Job_Ninja){ bonus bInt,2; bonus bMatkRate,10;} |
|||
Zombie Master | Reduce damage from DemiHuman
monster by 3%, plus 1% per upgrade level above +5. |
bonus2 bSubRace,RC_DemiHuman,3+max(0,getrefine()-5);
bonus2 bSubRace,RC_Player_Human,3+max(0,getrefine()-5); |
Shield
Weapon
Name | Sprite | Effect | Script | Combo | Combo Bonus | ||
---|---|---|---|---|---|---|---|
Anacondaq | Poison an enemy when you Attack (Chance 3%)
Silence an enemy when you Attack (Chance 3%) Atk +10 |
bonus2 bAddEff,Eff_Silence,300;
bonus2 bAddEff,Eff_Poison,300; bonus bBaseAtk,10; |
|||||
Aster | Increases damage of Throw Shuriken and Throw Huuma Shuriken skill by 30%. | bonus2 bSkillAtk,523,35;
bonus2 bSkillAtk,525,35; |
|||||
Beetle King | Reduce damage from Long Range attacks by 4% | bonus bLongAtkDef,4; | |||||
Bloody Murderer | Increase damage on DemiHuman monster by 8%.
Enable a 5% chance of gaining 25% of the damage inflicted on an enemy as HP with each attack. |
bonus2 bAddRace,RC_DemiHuman,8;
bonus2 bAddRace,RC_Player_Human,8; bonus2 bHpDrainRate,50,25; |
|||||
Caramel | ATK +10
Aspd +1% [Super Novice] Deals more damage depending on the target's Defense. |
bonus bBaseAtk,10;
bonus bAspdRate,1; if (BaseJob==Job_SuperNovice)bonus bDefRatioAtkClass,Class_All; |
|||||
Caterpillar | VIT + 2
Maximum HP + 50 |
bonus bVit,2;
bonus bMaxHP,100; |
|||||
Cruiser | Ranged Attack Damage + 15%
Dex -1 [ Gunslinger ] Ranged Attack Damage + 10%. Dex +2 |
bonus bLongAtkRate,15;
bonus bDex,-1; if(BaseJob==JOB_GUNSLINGER){ bonus bLongAtkRate,10; bonus bDex,2;} |
|||||
Desert Wolf | INT +1
Max SP + 25 |
bonus bInt,1;
bonus bMaxSP,25; |
Baby Desert Wolf Card | Matk +5% | |||
Diabolic | Reduce SP Consumption of skills by 10%. | bonus bUseSPrate,-10; | |||||
Dolor of Thanatos | Reduce damage from DemiHuman monster by 3%. | bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3; |
|||||
Drainliar | Blind an enemy when you Attack (Chance 3%)
Curse an enemy when you Attack (Chance 3%) Atk +10 |
bonus2 bAddEff,Eff_Curse,300;
bonus2 bAddEff,Eff_Blind,300; bonus bBaseAtk,10; |
|||||
Dullahan | Increases Bash skill damage by 35%. | bonus2 bSkillAtk,5,35; | |||||
Earth Petite | Increases Attack Speed by 3%. | bonus bAspdRate,3; | |||||
Goblin Archer | Increase Critical Rate + 10 damage with Long Range Physical attack. | bonus bCriticalLong,10; | |||||
Goblin | Aspd +2%.
Hit +5. [Super Novice] Nullify reduction in damage inflicted on enemies resulting from enemy's size. |
bonus bHit,5;
bonus bAspdRate,2; if(BaseJob==Job_SuperNovice) bonus bNoSizeFix; |
|||||
Kaho | ATK + 35
HIT - 10 |
bonus bBaseAtk,35;
bonus bHit,-10; |
|||||
Mao Guai | Int +1
Str +1 [Sage, Professor] Increases Attack Speed by +5%. |
bonus bInt,1;
bonus bStr,1; if(BaseJob==Job_Sage) bonus bAspdRate,5; |
|||||
Nereid | Dex +1
Matk +5 [ Ninja ] Reduces casting time by 2%. |
bonus bDex,1;
bonus bMatk,5; if(BaseJob==Job_Ninja) bonus bCastrate,-2; |
|||||
Orc Lady | Increase damage on DemiHuman monster by 10%. | bonus2 bAddRace,RC_DemiHuman,10;
bonus2 bAddRace,RC_Player_Human,10; |
|||||
Orc Skeleton | Increase damage on Emperium and Guardian Stone by 20%. | bonus2 bAddRace,RC2_GVG,20; | |||||
Panzer Goblin | Reduces after-cast delay by 2%. | bonus bDelayrate,-2; | |||||
Peco Peco Egg | Def +3 | bonus bDef,3; | |||||
Santa Poring | Increases Holy Cross damage by 30%.
[Crusader, Paladin, Priest, High Priest] Int +1 Matk +5% |
bonus2 bSkillAtk,253,30;
if (Base_Job==Job_Crusader || Base_Job==Job_Priest){ bonus bInt,1;bonus bMatkRate,5;} |
|||||
Scorpion | Increases Pierce and Brandish Spear skill damage by 35%. | bonus2 bSkillAtk,57,35;
bonus2 bSkillAtk,56,35; |
|||||
Seal | Sleep an enemy when you Attack (Chance 3%)
Freeze an enemy when you Attack (Chance 3%) Atk +10 |
bonus2 bAddEff,Eff_Sleep,300;
bonus2 bAddEff,Eff_Freeze,300; bonus bBaseAtk,10; |
|||||
Shell Fish | Mdef +3
[Priest, High Priest] Mdef +2. |
bonus bMdef,(BaseJob == Job_Priest?5:3); | |||||
Skeggiold | Reduces casting time by 3%. | bonus bCastrate,-3; | |||||
Vadon | Maximum HP + 200 | bonus bMaxHP,200; |
Edited Combos
Removed Combo | Effect | New Effect |
---|---|---|
|
Inflict 30% more damage on Water Property enemies.
30% chance of gaining 'Raw Fish' item each time a Fish monster is killed. |
- Removed - |
|
STR + 4
Maximum HP and SP + 7% Inflict 20% more damage with Mammonite. Gain 1 SP on every physical attack on enemies. [Alchemist, Creator] Add a 1% chance of auto casting Level 1 Adrenaline Rush on the user when attacking. Add a chance of gaining "Glistening Coat" or "Stem" each time a monster is killed. |
STR + 4
Maximum HP and SP + 7% Inflict 20% more damage with Mammonite. Gain 1 SP on every physical attack on enemies. [Alchemist, Creator] Enable the skill Lv. 2 Adrenaline Rush |
|
Restore 2 SP every time when attacking.
Inflict 20% more damage with Mammonite. LUK + 10 [Merchant Class] Add a chance of gaining "Old Purple Box" each time a monster is killed. Reflect single target Magic back at the caster (Success Chance 20%). |
Restore 2 SP every time when attacking.
Inflict 20% more damage with Mammonite. LUK + 10 [Merchant Class]
|
|
Inflict 20% more damage with Long Range Physical attack.
AGI + 5, DEX + 3 Perfect Hit (which never miss its target) + 20%. [Archer Class] Receive 5% more Experience Points from Brute monsters. Add 1% chance of auto casting 'Coma' on Brute monster when attacking. |
Inflict 20% more damage with Long Range Physical attack.
AGI + 5, DEX + 3 Perfect Hit (which never miss its target) + 20%. [Archer Class] Add 1% chance of auto casting 'Coma' on DemiHuman monster when attacking. |
|
VIT + 10
Reduce Casting Time by 10%. Reduce 10% SP comsumption. [Acolyte Class] Receive 30% less damage from Demon and Undead monster. Receive 5% more Experience Points from Demon and Undead monsters. |
VIT + 10
Reduce Casting Time by 10%. Reduce 10% SP comsumption. [Acolyte Class] Receive 35% less damage from DemiHuman monster. |
|
INT + 3
Inflict 10% more damage with Heaven's Drive and Thunder Storm. [Sage, Professor] Reflect single target Magic back at the caster (Success Chance 20%). Add a 1% chance of gaining 'Red Gemstone' or 'Yellow Gemstone' item each time a monster is killed. Reduce Casting Time by 20%. |
INT + 3
Inflict 10% more damage with Heaven's Drive and Thunder Storm. [Sage, Professor] Reflect single target Magic back at the caster (Success Chance 20%). Reduce Casting Time by 20%. |