Special Combo List

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Int In Maroll Kingdom, combos have been added to classic weapons and headgears that were often forgotten and unusable in the original game. These combos provide powerful bonuses that can vary according to the refinement level of the equipment. For example, a weapon with a high refinement level may have a greater chance of landing a critical hit, while a headgear with a high refinement level may provide a bonus to maximum hit points or other important stats.

All of the features of the classic equipment have been preserved in Maroll Kingdom, so players will still be able to use and enjoy all of the items and gear that they are familiar with from the original game. Additionally, the new combos provide an exciting new way to enhance and improve these items, allowing players to get even more value and enjoyment from their gear. Overall, these changes provide a fresh and exciting twist on the classic game, and offer players a new way to experience the world of Maroll Kingdom.

Bow

Bow
Sprite Headgear Weapon Description
5025.pngHelm of Angel 1702.pngBow [4] Aspd +15%
Agi +1,Luk +1,Mdef +3

Aspd +15%

Cast Rate -15%

  • Defense: 5
  • Location: Upper
  • Level Req.: 74
  • Attack: 15
  • Weight: 50
  • Weapon Lv. 1
  • Level Req.: 4
5505.pngAsara Fairy Hat 1715.gifArbalest [2] Hit +3, per upgrade level of Arbalest.

Adds chance of inflicting Curse, Silence, Blind and Poison status on target when dealing physical attack.

The chance is 1%, per two upgrade level of Ashura Fairy Hat.

Dex +2, Luk + 2

Enables use of Level 1 Don't Forget Me.

  • Defense: 2
  • Location: Upper, Middle
  • Level Req.: 50
Dex +2
  • Attack: 90
  • Weight: 100
  • Weapon Lv. 3
  • Level Req.: 33
5018.pngFeather Bonnet 1711.pngCrossbow [3] Critical +20.

Critical +3, per upgrade level of Feather Bonnet.

Agi +1
  • Defense: 4
  • Location: Upper
  • Level Req.: 1
  • Attack: 65
  • Weight:90
  • Weapon Lv. 2
  • Level Req.: 18
2280.pngSakkat 1716.pngGakkung [2] Crit +10

Increases power of Sharp Shooting skill by 40%. Increases power of Sharp Shooting skill by 4%, per refine level of Gakkung.

Reduces aftercast delay by 1%, by upgrade level of Sakkat.

Agi +1
  • Defense: 3
  • Location: Upper
  • Level Req.: 1
  • Attack: 100
  • Weight: 110
  • Weapon Lv. 3
  • Level Req.: 33
5357.pngWings of Victory 1720.pngRudra Bow Dex +3, Vit +3

Level of Heal enabled is equal to Rudra Bow upgrade Level. [Hunter / Sniper]

Increases power of Falcon Assault skill by 6%, per upgrade level of Wings of Victory.

Mdef +10

Ubreakable

  • Defense: 10
  • Location: Upper, Middle
  • Level Req.: 1
Adds 50% tolerance to the Poison, Curse, Silence, Chaos and Blind statuses.

Enables the use of Level 1 Heal and Level 1 Cure.

Int +5

  • Attack: 150
  • Weight: 120
  • Element: Holy
  • Weapon Lv. 4
  • Level Req.: 48
2285.pngApple of Archer 1726.pngHunter Bow [1] Increase physical ranged attack by 10%.

Increase physical ranged attack by 2%, per upgrade level of Apple of Archer.

Dex +3
  • Defense: 0
  • Location: Upper
  • Level Req.: 30
  • Attack: 125
  • Weight: 150
  • Weapon Lv. 3
  • Level Req.: 33

Staff

Staff
Sprite Headgear Weapon Description
5379.pngTam [1] 1602.pngRod [4] Dex +2

[Super Novice]

Dex +3, MATK +15%

Mdef +2, Matk +2%

Each two refine upgrades increase your MATK by 1%.

  • Defense: 3
  • Location: Upper
  • Level Req.: 50
Matk +15%
  • Attack: 15
  • Weight: 40
  • Weapon Lv. 1
  • Level Req.: 1
5025.pngHelm of Angel 1602.pngRod [4] Reduces casting time by 15%
Agi +1,Luk +1,Mdef +3

Aspd +15%

Cast Rate -15%

  • Defense: 5
  • Location: Upper
  • Level Req.: 74
Matk +15%
  • Attack: 15
  • Weight: 40
  • Weapon Lv. 1
  • Level Req.: 1
5666.pngGolden Crown [1] 1611.pngArc Wand [3] Perfect Dodge +1, per refine level of Arc Wand.

Increases resistance against all elementals attacks by 2%, per upgrade level of Crown Cap.

Int +1, Dex +1, Luk +1
  • Defense: 8
  • Location: Upper
  • Level Req.: 1
Matk +15%, Int +3
  • Attack: 60
  • Weight: 40
  • Weapon Lv. 3
  • Level Req.: 18
18595.pngHorn of Ancient [1] 1613.pngMighty Staff Attack Speed is fixed at 190.

Atk +20, per upgrade level of Mighty Staff

f refined to +7 or higher, has a 1% chance of activating +100 attack for 10 seconds.
  • Defense: 0
  • Location: Upper
  • Level Req.: 50
Str +10, Matk +15%

Consumes 2 SP with each physical attack.

  • Attack: 130
  • Weight: 70
  • Weapon Lv. 3
  • Level Req.: 24
5529.pngSatanic Bone Helm[1] 1614.gifWand of Occult Reduces casting time by 1%, per upgrade level of Wand of Occult.

Increases power of Soul Strike and Napalm Beat skill by 150%. Increases power of Soul Strike and Napalm Beat skill by 15%, per upgrade level of Devil's Bone Helm.

Dex + 3

Add a 5% resistance against Neutral Property attacks

Enables use of Level 1 Frost Nova.

  • Defense: 8
  • Location: Upper, Middle
  • Level Req.: 70
Matk +15%, Int +3
  • Attack: 75
  • Weight: 70
  • Weapon Lv. 3
  • Level Req.: 24
18656.pngWitch's Pumpkin Hat 1615.pngEvil Bone Wand Reduces casting time by 1%, per upgrade level of Evil Bone Wand.

Ignore Mdef of Demihuman monsters by 10%.

Ignore Mdef of Demihuman +2%, per upgrade level of Witch's Pumpkin Hat.

Str +2, Int +2, Mdef +10

Increase Magic Damage against Demihuman monsters by 10%.

  • Defense: 0
  • Location: Upper
  • Level Req.: 20
Matk +15%, Int +4
  • Attack: 40
  • Weight: 70
  • Element: Undead
  • Weapon Lv. 3
  • Level Req.: 24

Two-Handed Staff

Sprite Headgear Weapon Description
5045.pngMagician Hat 1472.pngSoul Staff Enables use of Level 1 Hiding.

MaxHP +350, per upgrade level of Magician Hat.

Matk +100.

Matk +20, per upgrade level of Soul Staff.

Dex +1, Agi +1, MaxSP +50
  • Defense: 3
  • Location: Upper
  • Level Req.: 50
Int +5, Agi +2, Matk +15%
  • Attack: 25
  • Weight: 140
  • Weapon Lv. 3
  • Level Req.: 73
5027.pngMage Hat 1473.pngWizardry Staff Reduces damage taken from Medium size monsters by 4%, per refine of Mage Hat.

Matk +100.

Matk +20, per upgrade level of Soul Staff.

Int +2, MaxSP +150
  • Defense: 1
  • Location: Upper
  • Level Req.: 1
Int +6, Dex +2, Matk +15%
  • Attack: 120
  • Weight: 240
  • Weapon Lv. 4
  • Level Req.: 90

Knuckle

Knuckle
Sprite Headgear Weapon Description
5025.pngHelm of Angel 1802.pngWaghnak [4] Aspd +15%
Agi +1,Luk +1,Mdef +3

Aspd +15%

Cast Rate -15%

  • Defense: 5
  • Location: Upper
  • Level Req.: 74
  • Attack: 30
  • Weight: 40
  • Weapon Lv. 1
  • Level Req.: 1
5081.pngCrown of Mistress 1804.png Knuckle Dusters[3] Pierces Defense of normal monsters.

Receive 3% less damage from Long Ranged Physical Attack, per upgrade level of Crown of Mistress.

Int +2, MaxSP +100

Indestructible

  • Defense: 0
  • Location: Upper
  • Level Req.: 75
  • Attack: 50
  • Weight: 45
  • Weapon Lv. 2
  • Level Req.: 12
5152.pngChinese Crown 1806.pngStudded Knuckles[3] Prevents knock-back effect.

Increases tolerance to Stun, Curse, Blind and Stone Curse statuses by 5%, per upgrade level of Chinese Crown.

Int +1, Cast time -5%
  • Defense: 4
  • Location: Upper,Middle
  • Level Req.: 60
  • Attack: 65
  • Weight: 40
  • Weapon Lv. 2
  • Level Req.: 12
5396.pngJasper Crest [1] 1808.pngFist [1] MaxSP +10, per refine level of Fist.

Reduces casting time by 2%, per upgrade level of Jasper Crest.

Dex +3, Vit +1
  • Defense: 2
  • Location: Upper
  • Level Req.: 1
  • Attack: 115
  • Weight: 65
  • Weapon Lv. 3
  • Level Req.: 24
5171.pngValkyrie Helm [1] 1810.pngClaw [2] MaxSP +15, per refine level of Claw.

Increases power of Asura Strike skill by 10%.

Increases power of Asura Strike skill by 2%, per upgrade level of Valkyrie Helm.

Mdef +5
  • Defense: 5
  • Location: Upper
  • Level Req.: 1
Str +2
  • Attack: 86
  • Weight: 50
  • Weapon Lv. 3
  • Level Req.: 24
5158.pngMonk Hat [1] 1812.pngFinger [2] Def +1, per refine level of Finger.

Increases power of Finger Offensive skill by 2%, per upgrade level of Monk Hat.

Mdef +3
  • Defense: 5
  • Location: Upper
  • Level Req.: 1
  • Attack: 97
  • Weight: 50
  • Weapon Lv. 3
  • Level Req.: 24
5070.pngHot-blooded Headband 1816.pngBerserk [1] Adds 5% chance per upgrade level of Hot-blooded Headband to auto cast Tripple Attack when dealing physical attack

Autocasts Close Confine on target by 2%, per upgrade level of Berserk.

Str +2
  • Defense: 1
  • Location: Upper
  • Level Req.: 1
Aspd +12%.
  • Attack: 120
  • Weight: 50
  • Weapon Lv. 4
  • Level Req.: 36
5353.pngHat of the Sun God 1813.pngKaiser Knuckle MaxSP +150.

MaxSP +25, per refine level of Kaiser Knuckle.

Increases resistance against all elementals attacks by 3%, per upgrade level of Hat of the Sun God.

Reduces casting of Asura Strike time by 10%.

Str +3, Int +2
  • Defense: 4
  • Location: Upper,Middle
  • Level Req.: 1
10% additional damage on Demihuman monsters.
  • Attack: 110
  • Weight: 45
  • Element: Holy
  • Weapon Lv. 4
  • Level Req.: 36

Dagger

Sprite Headgear Weapon Description
5183.pngBird Nest Hat 1202.pngKnife [4] Aspd +10%

[Hiding Lv. 10]

Enables the use of Tunnel Dive Lv.5.

[Super Novice]

Pierces Defense of its target.

Aspd +1%, per upgrade level of Bird Nest Hat.

Dex +1, Agi +1

Increases resistance against Stun status by 10%.

  • Defense: 2
  • Location: Upper
  • Level Req.: 10
  • Attack: 17
  • Weight: 40
  • Weapon Lv. 1
  • Level Req.: 1
5481.pngHermose Cap [1] 1208.pngMain Gauche [4] Atk +20

Adds a chance to auto cast Level 5 Lex Divina when dealing physical attack

by 1%, for every refine level of Hermose Cap.

Aspd +10%, Matk -10%, Atk -20
  • Defense: 1
  • Location: Upper
  • Level Req.: 10
  • Attack: 43
  • Weight: 60
  • Weapon Lv. 1
  • Level Req.: 1
5378.pngBunny Top Hat 1217.pngStiletto [3] Flee +20

Aspd +5%

Adds a chance to auto cast Level 5 Provoke when dealing physical attack by 1%, for every refine level of Bunny Ears Hat.

Adds a chance to cast Lv 5 Increase Agi when user receives physical damage.

Agi +3.

  • Defense: 0
  • Location: Upper
  • Level Req.: 1
  • Attack: 87
  • Weight: 70
  • Weapon Lv. 2
  • Level Req.: 12
5161.pngSpiky Band [1] 1220.pngGladius [3] Increases power of Raid skill by 100%.

Increases power of Raid skill by 10%, per upgrade level of Gladius.

Autocasts Close Confine on target when using Back Stab skill on target by 10%, per upgrade level of Spiky Band

  • Defense: 5
  • Location: Upper
  • Level Req.: 50
  • Attack: 105
  • Weight: 70
  • Weapon Lv. 3
  • Level Req.: 24
5021.pngGrief for Greed 1238.pngZeny Knife Matk +15%

Int+1 each two refine upgrade level of Zeny Knife Dex +1 per upgrade level of Bankruptcy of Heart

Int +1, Dex +1
  • Defense: 4
  • Location: Upper
  • Level Req.: 38
  • Attack: 64
  • Weight: 120
  • Weapon Lv. 3
  • Level Req.: 70
5165.pngCrown [1] 1240.pngPrincess Knife Int, Mdef +1 per upgrade level of Crown.

Increases power of Claymore Trap skill by 250%..

Increases power of Claymore Trap skill by 25%, per upgrade level of Princess Knife.

Int +1
  • Defense: 4
  • Location: Upper
  • Level Req.: 45
  • Attack: 84
  • Weight: 40
  • Weapon Lv. 4
  • Level Req.: 1
5313.gifDiadem[1] 13011.gifAsura[3] Int+3, Matk + 10%

Autocasts Level 1 Stop on target by 3% chance when using Wind Blade or Lightning Spear of Ice skill.

Reduces cast time by 1%, per upgrade level of Diadem.

Int +1, Matk +3%, Casting -3%.
  • Defense: 3
  • Location: Upper, Middle
  • Level Req.: 1
Matk +10%
  • Attack: 50
  • Weight: 60
  • Weapon Lv. 1
  • Level Req.: 12

Sword

Sprite Headgear Weapon Combo Description
5132.pngAngeling Hat 1102.pngSword [4] MaxHP +10%

Enables the use of Lv. 1 Fatal Blow.

Reduces damage taken from Demihuman monsters by 10%.
  • Defense: 2
  • Location: Upper
  • Level Req.: 38
  • Attack: 50
  • Weight: 50
  • Weapon Lv. 1
  • Level Req.: 2
Combo Sprite Test.png 5350.pngPirate Bandana [1] 1125.pngRing Pommel Saber [3] Increases power of Bash skill by 5%, per upgrade level of Pirate Bandana..
Str +1
  • Defense: 3
  • Location: Upper
  • Level Req.: 1
  • Attack: 100
  • Weight: 90
  • Weapon Lv. 2
  • Level Req.: 14
5579.pngWanderer's Sakkat [1] 1120.pngTsurugi [2] Increases power of Back Stab skill by 5%, per upgrade level of Wanderer's Sakkat.
Agi +2
  • Defense: 2
  • Location: Upper, Middle
  • Level Req.: 70
  • Attack: 130
  • Weight: 120
  • Weapon Lv. 3
  • Level Req.: 27
5163.pngCorsair [1] 1127.pngSaber [3] Vit +1, each two refine upgrades of Corsair.

[Berserk active]

Critical +100, if player is not riding a Peco.

Vit +1
  • Defense: 5
  • Location: Upper
  • Level Req.: 70
  • Attack: 115
  • Weight: 100
  • Weapon Lv. 3
  • Level Req.: 27
5007.pngGrand Circlet 1128.pngHaedonggum [2] Reduces casting time by 4%, per upgrade level of Grand Circlet.
Str +1, Int +1, Luk +1, Mdef +4
  • Defense: 3
  • Location: Upper
  • Level Req.: 55
Int +3
  • Attack: 120
  • Weight: 90
  • Weapon Lv. 3
  • Level Req.: 27
5398.pngBone Head [1] 1142.pngJeweled Sword Additional 5% tolerance to Stun and Bleeding for each upgrade level of Bone Head.
Str +2, Mdef +5

Stun and Bleeding resistance +5%.

  • Defense: 5
  • Location: Upper
  • Level Req.: 85
Stun resistance +10%

Unbreakable

  • Attack: 130
  • Weight: 220
  • Element: Holy
  • Weapon Lv. 3
  • Level Req.: 68
5808.pngDark Basilium [1] 1143.pngGaia Sword Additional 6% tolerance to Stone, Freeze, and Stun for each upgrade level of Dark Basilium.
Adds 20% tolerance to Stone, Freeze, and Stun.

Each upgrade level increases tolerance by 2%

  • Defense: 5
  • Location: Upper, Middle, Lower
  • Level Req.: 1
Vit +3
  • Attack: 160
  • Weight: 250
  • Element: Shadow
  • Weapon Lv. 3
  • Level Req.: 74
5184.pngCaptain's Hat 1144.pngSashimi Enables use of One-Hand Quicken.

Reduce damage taken from Water elemental attack by +15%

Reduces damage taken from Water elemental attack by 5%.
  • Defense: 4
  • Location: Upper
  • Level Req.: 30
  • Attack: 140
  • Weight: 140
  • Element: Water
  • Weapon Lv. 3
  • Level Req.: 48

Two-Handed Sword

Sprite Headgear Weapon Description
5025.pngHelm of Angel 1117.pngKatana [4] Aspd +%
Agi +1,Luk +1,Mdef +3

Aspd +15%

Cast Rate -15%

  • Defense: 5
  • Location: Upper
  • Level Req.: 74
  • Attack: 90
  • Weight: 100
  • Weapon Lv. 1
  • Level Req.: 4
5131.pngClose Helmet 1155.pngBastard Sword [3] MaxHP +3%, per upgrade level of Close Helmet.
Vit +3, MaxHP +3%
  • Defense: 8
  • Location: Upper, Middle, Lower
  • Level Req.: 75
  • Attack: 125
  • Weight: 160
  • Weapon Lv. 2
  • Level Req.: 18
5205.pngEmperor's Laurel Crown 1162.pngBroad Sword [2] Reduce all element damage by 3%, per upgrade level of Emperor's Laurel Crown.
All stats +1, Mdef +3
  • Defense: 3
  • Location: Upper
  • Level Req.: 1
Def +5, Unbreakable
  • Attack: 160
  • Weight: 200
  • Weapon Lv. 3
  • Level Req.: 33
2229.pngHelm [1] 1172.pngClaymore [2] Ignore normal monster's physical defense +3%, per upgrade level of Helm.
  • Defense: 6
  • Location: Upper
  • Level Req.: 1
  • Attack: 180
  • Weight: 250
  • Weapon Lv. 3
  • Level Req.: 33

Spear

Sprite Headgear Weapon Description
5025.pngHelm of Angel 1405.pngSpear [4] Aspd +%
Agi +1,Luk +1,Mdef +3

Aspd +15%

Cast Rate -15%

  • Defense: 5
  • Location: Upper
  • Level Req.: 74
  • Attack: 90
  • Weight: 250
  • Weapon Lv. 1
  • Level Req.: 2
5312.pngAyothaya King's Hat [1] 1458.pngPartizan [2] Reduces damage taken from Demihuman monsters by 10%, plus 3% per refine level of Ayothaya King's Hat.

Increases power of Brandish Spear skill by 50%.

Increases power of Brandish Spear skill by 5%, per upgrade level of Partizan.

Str +1

Increase damage on Demihuman monsters by 5%.

  • Defense: 5
  • Location: Upper
  • Level Req.: 10
  • Attack: 150
  • Weight: 350
  • Weapon Lv. 2
  • Level Req.: 18

Two-Handed Spear

Sprite Headgear Weapon Description
5363.pngHelm of Abyss [1] 1410.pngLance Enables use of Spear Quicken.

Level of Spear Quicken enabled is equal to Helm of Abyss upgrade Level.

gnore normal monster's physical defense +2%, per upgrade level of Lance.

Increases 10% resistance from Demihuman monster.
  • Defense: 2
  • Location: Upper
  • Level Req.: 70
  • Attack: 185
  • Weight: 250
  • Weapon Lv. 3
  • Level Req.: 33
2261.pngArmy Cap 1461.pngTrident [3] Prevents knock-back effect.

Increases power of Pierce skill by 50%, plus 5% per refine level of Trident

Reduces damage from medium sized monsters by 3%, per refine level of Army Cap

  • Defense: 4
  • Location: Upper
  • Level Req.: 1
  • Attack: 150
  • Weight: 120
  • Weapon Lv. 3
  • Level Req.: 33
5166.pngSphinx Hat [1] 1464.pngHalberd [2] Reduces damage taken from Medium size monsters by 25%.

Increases power of Spiral Pierce skill by 20%, plus 3% per refine level of Halberd.

[Spear Mastery Lv. 10]

Reduces after cast delay by 20%.

Str +2, Unrefineable
  • Defense: 5
  • Location: Upper, Lower
  • Level Req.: 65
  • Attack: 165
  • Weight: 250
  • Weapon Lv. 3
  • Level Req.: 33
5181.pngHelm of Darkness [1] 1476.pngCrescent Scythe [1] Critical +30.

Critical +3, per upgrade level of Crescent Scythe.

Aspd +1%, per upgrade level of Helm of Darkness.

Curse an enemy when you attack (Success Chance 10%).

Str +2
  • Defense: 3
  • Location: Upper, Middle
  • Level Req.: 50
Critical +30, Hit +10
  • Attack: 180
  • Weight: 250
  • Weapon Lv. 4
  • Level Req.: 48
5115.pngWinter Hat 1481.pngZephyrus [3] Gain immunity from the Frozen status.

Reduces damage taken from Water elemental attack by 20%.

Reduces damage taken from Water elemental attack by 2%, per refine level of Winter Hat.

Additional 1% chance of inflicting Silence status on target when dealing physical attack, per refine level of Zephyrus.

Increases resistance against Frozen status by 10%.
  • Defense: 3
  • Location: Upper
  • Level Req.: 1
  • Attack: 170
  • Weight: 200
  • Element: Wind
  • Weapon Lv. 4
  • Level Req.: 48

Axe

Sprite Headgear Weapon Description
5098.pngTiger Mask 1302.pngAxe [4] Reflects 10% physical damage.

[Super Novice]

Reflects 15% physical damage.

Increases power of Mammonite skill by 10%, per level of Pushcart skill.

Str +3, MaxHP +100

Indestructible

Unrefineable

  • Defense: 2
  • Location: Upper, Middle
  • Level Req.: 50
  • Attack: 38
  • Weight: 80
  • Weapon Lv. 1
  • Level Req.: 3

Two-Handed Axe

Sprite Headgear Weapon Description
5094.pngHelmet of Orc Hero 1355.pngHammer [3] Reduces damage from Medium sized monsters by 20%.

Def +10. Str +1 per refine of Orc Hero Helmet.

Str +2, Vit +1
  • Defense: 5
  • Location: Upper, MIddle
  • Level Req.: 55
  • Attack: 120
  • Weight: 200
  • Weapon Lv. 2
  • Level Req.: 16
5375.pngOrc Hero Headdress [1] 1355.pngHammer [3] Reduces damage from Medium sized monsters by 20%.

Mdef + 30.

Str +1, per refine of Orc Hero Headdress.

Add a 3% chance of auto casting Level 3 Weapon Perfection on the user when receives Physical Damage.

Str +2

  • Defense: 5
  • Location: Upper, Middle
  • Level Req.: 1
  • Attack: 120
  • Weight: 200
  • Weapon Lv. 2
  • Level Req.: 16
5157.pngOrc Helm [1] 1358.pngBuster [2] Increases damage with Cart Revolution skill by 40%.

Increases damage with Cart Revolution skill by 6%, per Orc Helm upgrade level.

Prevents knock-back effect.

  • Defense: 5
  • Location: Upper
  • Level Req.: 1
  • Attack: 155
  • Weight: 220
  • Weapon Lv. 3
  • Level Req.: 30
5162.pngBone Helm [1] 1361.pngTwo-Handed Axe [2] Reduce all element damage by 3%, per upgrade level of Bone Helm.

Enable effect of the Endure skill so long as the combo is equipped.

Increases damage taken from Shadow elemental attack by 15%.
  • Defense: 7
  • Location: Upper
  • Level Req.: 70
  • Attack: 185
  • Weight: 250
  • Weapon Lv. 3
  • Level Req.: 30
5160.pngMajestic Goat [1] 1363.pngBloody Axe Atk +100.

Atk +10, per refine of Magestic Goat.

Reflect 5% of every Physical Attack Damage.

Str +1
  • Defense: 5
  • Location: Upper
  • Level Req.: 1
  • Attack: 170
  • Weight: 400
  • Weapon Lv. 4
  • Level Req.: 44
5142.pngCrescent Helm [1] 1366.pngLight Epsilon Reduces damage taken from Demihuman monsters by 20%.

Reduces damage taken from Demihuman monsters by 2%, per refine of Light Epsilon.

Increases heal amount of all heal skills by 10%, per refine of Crescent Helm.

Reduces physical damage taken from Demihuman monsters by 5%.

Vit +1

  • Defense: 8
  • Location: Upper, Middle
  • Level Req.:
  • Attack: 180
  • Weight: 230
  • Element: Holy
  • Weapon Lv. 4
  • Level Req.: 44

Mace

Sprite Headgear Weapon Description
5535.pngSide Cap 1505.pngMace [4] Def +5

Reduces damage received by Demihuman monsters by 10%.

[Super Novice]

Increases Healing skills by 100%.

Autocasts Lv. 3 Soul Burn on target when using Soul Strike skill on target by 10%, per upgrade level of Side Cap.

Increases damage inflicted on Demihuman monsters by 3%.

Reduces damage received by Demihuman monsters by 5%.

Vit +1, Dex +1, Mdef +3

  • Defense: 3
  • Location: Upper
  • Level Req.: 1
  • Attack: 37
  • Weight: 80
  • Weapon Lv. 1
  • Level Req.: 2
5025.pngHelm of Angel 1505.pngMace [4] Aspd +15%
Agi +1,Luk +1,Mdef +3

Aspd +15%

Cast Rate -15%

  • Defense: 5
  • Location: Upper
  • Level Req.: 74
  • Attack: 37
  • Weight: 80
  • Weapon Lv. 1
  • Level Req.: 2
5409.pngPurple Cowboy Hat [1] 1517.pngSword Mace [1] Increases power of Mammonite skill by 5%, per upgrade level of Purple Cowboy Hat.
Int +2, Vit +2, MaxSP +50
  • Defense: 4
  • Location: Upper
  • Level Req.: 1
  • Attack: 130
  • Weight: 120
  • Weapon Lv. 3
  • Level Req.: 27
5062.pngStraw Hat 1520.pngChain [3] Increases power of Cart Revolution skill by 5%, per upgrade level of Straw Hat
Agi +1
  • Defense: 3
  • Location: Upper
  • Level Req.: 50
  • Attack: 84
  • Weight: 80
  • Weapon Lv. 2
  • Level Req.: 14
5314.pngHockey Mask 1529.pngIron Driver Agi + 20

[Priest / High Priest]

Adds 30% chance of inflicting Stun status on target when dealing physical attack.

Enables use of Bash. Skill level is equal to refine level of Iron Driver.

Increases physical damage inflicted on Demihuman monsters by 5%.
  • Defense:
  • Location: Middle, Lower
  • Level Req.: 50
  • Attack: 155
  • Weight: 300
  • Weapon Lv. 3
  • Level Req.: 78
5031.pngMine Helmet 1531.pngWrench Hit +20

[Priest / High Priest]

Receive 3% less damage from Long Ranged Physical Attack per refine of Mine Helmet.

Additional chance of inflicting Stun, Blind, Poison or Frozen by 1%, per refine level of Wrench.

Dex +2
  • Defense: 4
  • Location: Upper
  • Level Req.: 55
1% chance of randomly inflicting the

Stun, Blind, Poison or Frozen statuses with each attack.

  • Attack: 115
  • Weight: 250
  • Weapon Lv. 3
  • Level Req.: 55
5263.pngPagdayaw 1532.pngStunner [2] Enables use of Double Attack by 50% chance.

Adds 1% chance of inflicting Curse status on target when dealing physical attack per refine level of Stunner.

Reduces damage taken from Water, Wind and Fire elemental attack by 3%, per upgrade level of Pagdayaw.

Reduces damage taken from Water, Wind , Earth and Fire elemental attack by 5%.

Inflicts Curse status on target by 3% chance when dealing physical attack.

  • Defense: 1
  • Location: Upper, Middle, Lower
  • Level Req.: 20
Adds 10% chance of inflicting Stun status on target when dealing physical attack.
  • Attack: 140
  • Weight: 200
  • Weapon Lv. 3
  • Level Req.: 27
5502.pngNecromancer's Hood 1538.pngSpike [2] Critical +30

Aspd +1%, per upgrade level of Necromancer's Hood.

If player is affected both by Poison and Slow Poison status, Critical +10, Atk +150 and Flee +50.

Add a 5% chance of auto casting Level 5 Dark Strike when the user receives Physical Damage.
  • Defense: 2
  • Location: Upper, Middle
  • Level Req.: 1
Reduces all Defenses applied to owner by 2/3.

Critical +40

  • Attack: 85
  • Weight: 70
  • Weapon Lv. 4
  • Level Req.: 40
5159.pngGolden Gear [1] 1539.pngGolden mace [2] Reduces damage taken from Demihuman by 2%, per upgrade level of Golden Gear.

[Mace Mastery Lv 10]

Pierces Defense of Demihuman monsters.

Enables use of Holy Cross. Skill level is equal to refine level of Golden Mace.

  • Defense: 5
  • Location: Upper
  • Level Req.: 40
Increases damage inflicted on Demihuman monsters by 10%.

Indestructible

  • Attack: 110
  • Weight: 80
  • Weapon Lv. 4
  • Level Req.: 40

Musical Instrument

Sprite Headgear Weapon Description
5067.pngSombrero 1906.pngLute [3] Int +2, Dex + 2

Increases power of Arrow Vulcan skill by 50%. Increases power of Arrow Vulcan skill by 5%, per upgrade level of Sombrero.

Agi +1
  • Defense: 4
  • Location: Upper
  • Level Req.: 1
  • Attack: 105
  • Weight: 50
  • Weapon Lv. 2
  • Level Req.: 14
5003.pngJoker Jester 1906.pngLute [3] Perfect dodge +2, per refine level of Lute.

Mdef, Int +1, per upgrade level of Joker Jester.

Luk +2, Mdef +5
  • Defense: 1
  • Location: Upper
  • Level Req.: 1
  • Attack: 105
  • Weight: 50
  • Weapon Lv. 2
  • Level Req.: 14
Combo Sprite Test2.png 5188.pngWandering Minstrel Hat 1906.pngLute [3] MaxHP +1%, per refine level of Lute.

Vit, Int +1, per upgrade level of Wandering Minstrel Hat.

Int +1, Dex +1
  • Defense: 2
  • Location: Upper
  • Level Req.: 50
  • Attack: 105
  • Weight: 50
  • Weapon Lv. 2
  • Level Req.: 14

Whip

Sprite Headgear Weapon Description
5025.pngHelm of Angel 1951.pngRope [4] Aspd +15%
Agi +1,Luk +1,Mdef +3

Aspd +15%

Cast Rate -15%

  • Defense: 5
  • Location: Upper
  • Level Req.: 74
  • Attack: 45
  • Weight: 40
  • Weapon Lv. 1
  • Level Req.: 3
5179.pngGolden Tiara 1957.pngRante Whip [1] Mdef +15

Increases power of Arrow Vulcan skill by 50%. Increases power of Arrow Vulcan skill by 5%, per upgrade level of Golden Tiara.

Int +2
  • Defense: 0
  • Location: Upper
  • Level Req.: 1
  • Attack: 135
  • Weight: 90
  • Weapon Lv. 3
  • Level Req.: 30
5185.pngLaurel Wreath [1] 1959.pngTail Whip [2] Perfect dodge +4, per refine level of Tail Whip.

Increases tolerance to Curse and Blind statuses by 5%, per upgrade level of Laurel Wreath.

Increases resistance against Stun and Blind status by 5%.

Luk +3

  • Defense: 1
  • Location: Upper
  • Level Req.: 10
Luk +3
  • Attack: 105
  • Weight: 70
  • Weapon Lv. 3
  • Level Req.: 30
5164.pngTiara [1] 1961.pngWhip [2] Def +15

Increases power of Arrow Vulcan skill by 50%. Increases power of Arrow Vulcan skill by 5%, per upgrade level of Tiara

Int +1
  • Defense: 1
  • Location: Upper
  • Level Req.: 45
  • Attack: 120
  • Weight: 70
  • Weapon Lv. 3
  • Level Req.: 30

Book

Sprite Headgear Weapon Description
2217.pngBiretta [1] 1551.pngBible [2] Matk +15%.

Increases power of Holy Light skill by 50%.

Increases power of Holy Light skill by 10%, per refine level of Bible.

Reduction of Casting Time for Holy Light, Turn Undead, and Magnus Exorcismus by 3%, per upgrade level of Biretta.

  • Defense: 4
  • Location: Upper
  • Level Req.: 1
Int +2
  • Attack: 115
  • Weight: 100
  • Weapon Lv. 3
  • Level Req.: 18
5038.pngDeviruchi Hat 1557.pngBook of the Apocalypse Aspd +2%, per upgrade level of Deviruchi Hat.

Adds 3% chance per refine level of the Book of the Apocalypse of autocasting an Elemental Skill depending on the element of the weapon when dealing physical attack.

Water: Lv 5 Cold Bolt

Fire: Lv 5 Fire Bolt

Wind: Lv 5 Lightning Bolt

Earth: Lv 5 Heaven's Drive

Str +1, Int +1
  • Defense: 2
  • Location: Upper
  • Level Req.: 64
MATK +15%

Increases damage using Earth, Water, Earth and Wind elemental magics by 7%,

  • Attack: 120
  • Weight: 80
  • Element: Dark
  • Weapon Lv. 4
  • Level Req.: 40
5364.pngEvil Snake Lord Hat [1] 1568.pngBook of Billows [3] Matk +15%.

Int, Str, Agi +1, per refine of Evil Snake Lord Hat.

Autocasts Level 5 Frost Diver on target when using Cold Bolt skill on target by 2%, per upgrade level of Book of Billows.

Adds a chance equal to Book of Billows refine level to auto cast Level 5 Frost Diver when dealing physical attack

Str+ 1, Int +1, Agi +2
  • Defense: 2
  • Location: Upper
  • Level Req.: 60
  • Attack: 90
  • Weight: 75
  • Element: Water
  • Weapon Lv. 3
  • Level Req.: 27
5364.pngEvil Snake Lord Hat [1] 1569.pngBook of Mother Earth [3] Matk +15%.

Int, Str, Agi +1, per refine of Evil Snake Lord Hat.

Autocasts Level 5 Heaven's Drive on target when using Earth Spike skill on target by 2%, per upgrade level of Book of Mother Earth.

Adds a chance equal to Book of Mother Earth refine level to auto cast Level 5 Heaven's Drive when dealing physical attack

Str+ 1, Int +1, Agi +2
  • Defense: 2
  • Location: Upper
  • Level Req.: 60
  • Attack: 90
  • Weight: 75
  • Element: Earth
  • Weapon Lv. 3
  • Level Req.: 27
5364.pngEvil Snake Lord Hat [1] 1570.pngBook of Blazing Sun [3] Matk +15%.

Int, Str, Agi +1, per refine of Evil Snake Lord Hat.

Autocasts Level 5 Fire Ball on target when using Fire Bolt skill on target by 2%, per upgrade level of Book of Blazing Sun.

Adds a chance equal to Book of Blazing Sun refine level to auto cast Level 5 Fire Ball when dealing physical attack

Str+ 1, Int +1, Agi +2
  • Defense: 2
  • Location: Upper
  • Level Req.: 60
  • Attack: 90
  • Weight: 75
  • Element: Fire
  • Weapon Lv. 3
  • Level Req.: 27
5364.pngEvil Snake Lord Hat [1] 1571.pngBook of Gust of Wind [3] Matk +15%.

Int, Str, Agi +1, per refine of Evil Snake Lord Hat.

Autocasts Level 5 Thunder Storm on target when using Lightning Bolt skill on target by 2%, per upgrade level of Book of Gust of Wind.

Adds a chance equal to Book of Gust of Wind refine level to auto cast Level 5 Thunder Storm when dealing physical attack

Str+ 1, Int +1, Agi +2
  • Defense: 2
  • Location: Upper
  • Level Req.: 60
  • Attack: 90
  • Weight: 75
  • Element: Wind
  • Weapon Lv. 3
  • Level Req.: 27
5347.pngPh.D Hat [1] 1573.pngAncient Magic [2] Def, Mdef +1 per upgrade level of Ph.D Hat.

Reduces casting time by 2%, per upgrade level of Ancient Magic.

  • Defense: 3
  • Location: Upper
  • Level Req.: 1
Matk +15%
  • Attack: 30
  • Weight: 70
  • Weapon Lv. 3
  • Level Req.: 70

Katar

Sprite Headgear Weapon Description
5395.pngStriped Hat [1] 1251k.pngJur [3] Def +5

Increases power of Grimtooth skill by 20%.

Increases power of Grimtooth skill by 3%, per upgrade level of Tiraya Bonnet

Luk +3, MaxHP +100

Additional MaxHP +20 for every refine level.

  • Defense: 2
  • Location: Upper
  • Level Req.: 50
  • Attack: 125
  • Weight: 80
  • Weapon Lv. 2
  • Level Req.: 18
5360.pngHyuke's Black Cat Ears 1251k.pngJur [3] Flee +10

Critical +7

Increases critical attack damage by 2%, per upgrade level of Black Cat Ears.

Increases critical attack damage by 10%.

Critical +3, FLEE +10, DEF -50%

  • Defense: 2
  • Location: Upper
  • Level Req.: 45
  • Attack: 125
  • Weight: 80
  • Weapon Lv. 2
  • Level Req.: 18
5495.pngPower of Thor [1] 1251k.pngJur [3] Hit +10

Increases power of Sonic Blow skill by 20%. Increases power of Sonic Blow skill by 3%, per upgrade level of Power of Thor.

Int +1, Dex +1, Mdef +3, Flee +5
  • Defense: 6
  • Location: Upper
  • Level Req.: 75
  • Attack: 125
  • Weight: 80
  • Weapon Lv. 2
  • Level Req.: 18

Gun

Sprite Headgear Weapon Description
5359.pngShip Captain's Hat [1] 13105.pngGarrison [2] MaxHP +700, Dex +2

Increases long range physical attacks by 2%, per upgrade level of Ship Captain's Hat.

Increase physical ranged attack power by 7%.

MaxHP +100, Dex +1

  • Defense: 3
  • Location: Upper
  • Level Req.: 60
Hit - 10
  • Attack: 70
  • Weight: 50
  • Weapon Lv. 2
  • Level Req.: 55
5349.pngBoy's Cap [1] 13154.pngRolling Stone [1] Receive 2% less damage from Long Ranged Physical Attack, per upgrade level of Boy's Cap.

Reduces aftercast delay of Full Buster.

  • Defense: 2
  • Location: Upper
  • Level Req.: 1
Inflicts splashed damage.
  • Attack: 135
  • Weight: 90
  • Weapon Lv. 1
  • Level Req.: 14
5304.pngCap of Blindness [1] 13157.pngDrifter [1] Immune to Curse state.

Adds 1% chance of inflicting Silence status on target when dealing physical attack per upgrade level of Cap of Blindness.

[Madness Canceller Active]

Critical +100.

Adds 1% chance of inflicting Bleeding status on target when dealing physical attack per refine level of Drifter.

Increases resistance against Curse status by 7%.

Prevents Blind status.

  • Defense: 4
  • Location: Upper, Middle, Lower
  • Level Req.: 30
  • Attack: 50
  • Weight: 230
  • Weapon Lv. 2
  • Level Req.: 55
5373.pngDark Randgris Helm [1] 13164.pngLong Barrel [1] Critical +30

Reduces casting of Tracking time by 40%. Reduces casting of Tracking time by 4%, per upgrade level of Dark Randgris Helm.

Dex +3, Mdef +1
  • Defense: 2
  • Location: Upper, Middle
  • Level Req.: 1
Critical +20%, Aspd -3%.

Adds 0.2% chance of autocasting

Lv. 5 Tracking with each physical attack.

  • Attack: 150
  • Weight: 100
  • Weapon Lv. 3
  • Level Req.: 70

Fuuma Shuriken

Sprite Headgear Weapon Description
5167.pngMunak Hat[1] 13304.pngHuuma Calm Mind[2] Increases damage of Throw Huuma Shuriken skill by 25%.

Receive 3% less damage from Long Ranged Physical Attack per refine of Munak Hat.

Reduces damage taken from Demihuman monsters by 10%.
  • Defense: 5
  • Location: Upper, Middle, Lower
  • Level Req.: 1
Increases damage of Throw Huuma Shuriken skill by 30%.

Casting cannot be interrupted.

Unbreakable.

  • Attack: 112
  • Weight: 155
  • Weapon Lv. 3
  • Level Req.: 70
5168.pngBongun Hat[1] 13304.pngHuuma Calm Mind[2] Increases damage of Throw Huuma Shuriken skill by 25%.

Increases 40% tolerance to Stun and Curse.

Increases 4% tolerance to Stun and Curse for each upgrade level of Bongun Hat.

Reduces damage taken from Demihuman monsters by 10%.
  • Defense: 5
  • Location: Upper, Middle, Lower
  • Level Req.: 1
Increases damage of Throw Huuma Shuriken skill by 30%.

Casting cannot be interrupted.

Unbreakable.

  • Attack: 112
  • Weight: 155
  • Weapon Lv. 3
  • Level Req.: 70
5367.pngHyegun Hat[1] 13304.pngHuuma Calm Mind[2] Increases damage of Throw Huuma Shuriken skill by 25%.

Ignore normal monster's physical defense +20%. Ignore normal monster's physical defense +3%, per upgrade level of Hyegun Hat.

Reduces damage taken from Demihuman monsters by 10%.

Mdef +3

  • Defense: 5
  • Location: Upper, Middle, Lower
  • Level Req.: 10
Increases damage of Throw Huuma Shuriken skill by 30%.

Casting cannot be interrupted.

Unbreakable.

  • Attack: 112
  • Weight: 155
  • Weapon Lv. 3
  • Level Req.: 70