Stat Mechanic: Difference between revisions
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Admburaquera (talk | contribs) (Created page with "Some mechanics in Maroll Kingdom have been slightly modified while preserving the classic base of the game. You can switch to your chosen class right away, without needing to level up to Level 99 and reborn. The characters start with the maximum points of Skills and Stats to distribute, and also start with a minimum of 100 Hit and 100 Flee. However, these values will not increase when the character level up, unlike in classic mode. The experience calculation also underwe...") |
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Some mechanics in Maroll Kingdom have been slightly modified while preserving the classic base of the game. You can switch to your chosen class right away, without needing to level up to Level 99 and reborn. The characters start with the maximum points of Skills and Stats to distribute, and also start with a | Some mechanics in Maroll Kingdom have been slightly modified while preserving the classic base of the game. You can switch to your chosen class right away, without needing to level up to Level 99 and reborn. The characters start with the maximum points of Skills and Stats to distribute, and also start with a base of 99 Hit and 99 Flee (not considering 1 Agi and 1 Dex) and the base MaxHP and MaxSP already maximized. However, these values will not increase when the character level up, unlike in classic mode. The experience calculation also underwent a small modification. Note that gears and skills level requirements had been preserved. | ||
[[File:Status window.png|none|thumb|500x500px|Status Window of a Lord Knight Lv.1/1]] | [[File:Status window.png|none|thumb|500x500px|Status Window of a Lord Knight Lv.1/1]] | ||
Latest revision as of 15:15, 10 October 2022
Some mechanics in Maroll Kingdom have been slightly modified while preserving the classic base of the game. You can switch to your chosen class right away, without needing to level up to Level 99 and reborn. The characters start with the maximum points of Skills and Stats to distribute, and also start with a base of 99 Hit and 99 Flee (not considering 1 Agi and 1 Dex) and the base MaxHP and MaxSP already maximized. However, these values will not increase when the character level up, unlike in classic mode. The experience calculation also underwent a small modification. Note that gears and skills level requirements had been preserved.