Special Combo List: Difference between revisions

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All of the features of the classic equipment have been preserved in Maroll Kingdom, so players will still be able to use and enjoy all of the items and gear that they are familiar with from the original game. Additionally, the new combos provide an exciting new way to enhance and improve these items, allowing players to get even more value and enjoyment from their gear. Overall, these changes provide a fresh and exciting twist on the classic game, and offer players a new way to experience the world of Maroll Kingdom.
All of the features of the classic equipment have been preserved in Maroll Kingdom, so players will still be able to use and enjoy all of the items and gear that they are familiar with from the original game. Additionally, the new combos provide an exciting new way to enhance and improve these items, allowing players to get even more value and enjoyment from their gear. Overall, these changes provide a fresh and exciting twist on the classic game, and offer players a new way to experience the world of Maroll Kingdom.
 
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== Bow ==
== Bow ==
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Revision as of 18:29, 15 December 2022

In Maroll Kingdom, combos have been added to classic weapons and headgears that were often forgotten and unusable in the original game. These combos provide powerful bonuses that can vary according to the refinement level of the equipment. For example, a weapon with a high refinement level may have a greater chance of landing a critical hit, while a headgear with a high refinement level may provide a bonus to maximum hit points or other important stats.

All of the features of the classic equipment have been preserved in Maroll Kingdom, so players will still be able to use and enjoy all of the items and gear that they are familiar with from the original game. Additionally, the new combos provide an exciting new way to enhance and improve these items, allowing players to get even more value and enjoyment from their gear. Overall, these changes provide a fresh and exciting twist on the classic game, and offer players a new way to experience the world of Maroll Kingdom.

Bow

Bow
Headgear Weapon Description
5025.pngHelm of Angel 1702.pngBow [4] Aspd +15%
5505.pngAsara Fairy Hat 1715.gifArbalest [2] Hit +3, per upgrade level of Arbalest.

Adds chance of inflicting Curse, Silence, Blind and Poison status on target when dealing physical attack.

The chance is 1%, per two upgrade level of Ashura Fairy Hat.

5018.pngFeather Bonnet 1711.pngCrossbow [3] Critical +5, per upgrade level of Feather Bonnet.
2280.pngSakkat 1716.pngGakkung [2] Crit +15

Increases power of Sharp Shooting skill by 8%, per refine level of Gakkung. Reduces aftercast delay by 1%, by upgrade level of Sakkat.

5357.pngWings of Victory 1720.pngRudra Bow Dex +3, Vit +3

[Hunter / Sniper]

Increases power of Falcon Assault skill by 6%, per upgrade level of Wings of Victory.

Level of Heal enabled is equal to Rudra Bow upgrade Level.

2285.pngApple of Archer 1726.pngHunter Bow [1] Increase physical ranged attack by 3%, per upgrade level of Apple of Archer.

Staff

Staff
Headgear Weapon Description
5379.pngTam [1] 1602.pngRod [4] Dex +2

[Super Novice]

Dex +3, MATK +15%

5025.pngHelm of Angel 1602.pngRod [4] Reduces casting time by 15%
5666.pngCrown Cap [1] 1611.pngArc Wand [3] Perfect Dodge +1, per refine level of Arc Wand.

Increases resistance against Neutral elemental attack by 2%, per upgrade level of Crown Cap.

18595.pngAncient Horns [1] 1613.pngMighty Staff Attack Speed is fixed at 190.

Atk +20, per upgrade level of Mighty Staff

5529.pngDevil's Bone Helm [1] 1614.gifWand of Occult Reduces casting time by 1%, per upgrade level of Wand of Occult.

Increases power of Soul Strike and Napalm Beat skill by 30%, per upgrade level of Devil's Bone Helm

18656.pngWitch's Pumpkin Hat 1615.pngEvil Bone Wand Ignore Mdef of Demon and Undead monsters by +5%, per upgrade level of Witch's Pumpkin Hat.

Reduces casting time by 2%, per upgrade level of Evil Bone Wand.

Two-Handed Staff

Headgear Weapon Description
5045.pngMagician Hat 1472.pngSoul Staff Enables use of Level 1 Hiding.

Perfect Dodge +3, per upgrade level of Magician Hat. Matk +30, per upgrade level of Soul Staff.

5027.pngMage Hat 1473.pngWizardry Staff Reduces damage taken from Medium size monsters by 3%, per refine of Mage Hat.

Matk +30, per upgrade level of Wizardry Staff.

Knuckle

Knuckle
Headgear Weapon Description
5025.pngHelm of Angel 1802.pngWaghnak [4] Aspd +15%
5396.pngJasper Crest [1] 1808.pngFist [1] MaxSP +10, per refine level of Fist.

Reduces casting time by 2%, per upgrade level of Jasper Crest.

5171.pngValkyrie Helm [1] 1810.pngClaw [2] MaxSP +15, per refine level of Claw.

Increases power of Asura Strike skill by 3%, per upgrade level of Valkyrie Helm.

5158.pngMonk Hat [1] 1812.pngFinger [2] Def +1, per refine level of Finger.

Increases power of Finger Offensive skill by 2%, per upgrade level of Monk Hat.

5070.pngHot-blooded Headband 1816.pngBerserk [1] Adds 5% chance per upgrade level of Hot-blooded Headband to auto cast Tripple Attack when dealing physical attack
5353.pngHat of the Sun God 1813.pngKaiser Knuckle MaxSP +50, per refine level of Kaiser Knuckle.

Increases physical damage inflicted on Boss monsters by 15%, per upgrade level of Hat of The Sun God.

Dagger

Headgear Weapon Description
5183.pngBird Nest Hat 1202.pngKnife [4] Aspd +10%

[Hiding Lv. 10]

Enables the use of Tunnel Dive Lv.5.

[Super Novice]

Pierces Defense of its target.

Aspd +5%

5025.pngHelm of Angel 1202.pngKnife [4] Aspd +15%
5481.pngHermose Cap [1] 1208.pngMain Gauche [4] Atk +20

Adds a chance to auto cast Level 5 Lex Divina when dealing physical attack

by 1%, for every refine level of Hermose Cap.

5378.pngBunny Top Hat 1217.pngStiletto [3] Flee +20

Aspd +5% Adds a chance to auto cast Level 5 Provoke when dealing physical attack by 1%, for every refine level of Bunny Ears Hat.

5161.pngSpiky Band [1] 1220.pngGladius [3] Increases power of Raid skill by 20%, per upgrade level of Gladius.

Autocasts Close Confine on target when using Back Stab skill on target by 10%, per upgrade level of Spiky Band

5021.pngBankruptcy of Heart 1238.pngZeny Knife Matk +15%

Int,Dex +1 per upgrade level of Zeny Knife

5165.pngCrown [1] 1240.pngPrincess Knife Int, Mdef +1 per upgrade level of Crown.

Increases power of Claymore Trap skill by 50%, per upgrade level of Princess Knife.

Sword

Headgear Weapon Description
5132.pngAngeling Hat 1102.pngSword [4] Enables the use of Fatal Blow.

[Super Novice]

MaxHP +100%

Increases power of Bash skill by 15%, per upgrade level of Angeling Hat.

5025.pngHelm of Angel 1102.pngSword [4] Aspd +15%
5579.pngWanderer's Sakkat [1] 1120.pngTsurugi [2] Increases power of Back Stab skill by 30%, per upgrade level of Wanderer's Sakkat.

Str +1, per upgrade level of Tsurugi.

5350.pngPirate Bandana [1] 1125.pngRing Pommel Saber [3] Increases power of Bash skill by 50%.

Atk +5, per refine level of Pirate Bandana.

5163.pngCorsair [1] 1127.pngSaber [3] Dereases SP Consumption of skills by 25%

Autocasts Provoke on self when using Magnum Break. Provoke Level is equal to upgrade level of Corsair.

[Berserk active]

Critical +100, if player is not riding a Peco._

5007.pngGrand Circlet 1128.pngHaedonggum [2] Matk +15%

Int +1, for each two refine level of Haedonggum. Reduces casting time by 3%, per upgrade level of Grand Circlet.

30% chance of autocasting Heal on self when using Grand Cross.

5398.pngBone Head [1] 1142.pngJeweled Sword Additional 8% tolerance to Stun and Bleeding for each upgrade level of Bone Head.

Increases physical damage inflicted on Medium size monsters by 3%, per refine level of Jeweled Sword.

5808.pngDark Bacilium [1] 1143.pngGaia Sword Vit +1, per refine of Gaia Sword.

Additional 6% tolerance to Stone, Freeze, and Stun for each upgrade level of Dark Basilium.

Make the weapon indestructible in battle

5184.pngCaptain's Hat 1144.pngSashimi Enables use of One-Hand Quicken.

Enables use of Double Attack by 5% chance, per refine level of Sashimi.

Increases physical damage inflicted on Water elemental monsters by 3%, per upgrade level of Captain's Hat.

Two-Handed Sword

Headgear Weapon Description
5025.pngHelm of Angel 1117.pngKatana [4] Aspd +15%
5131.pngClose Helmet 1155.pngBastard Sword [3] Critical +5, per refine level of Bastard Sword.

Aspd +1%, per refine of Close Helmet

5205.pngEmperor's Laurel Crown 1162.pngBroad Sword [2] Reduce all element damage by 3%, per upgrade level of Emperor's Laurel Crown.

Enable effect of the Endure skill so long as the combo is equipped.

2229.pngHelm [1] 1172.pngClaymore [2] Ignore normal monster's physical defense +3%, per upgrade level of Helm.

Spear

Headgear Weapon Description
5025.pngHelm of Angel 1405.pngSpear [4] Aspd +15%

Two-Handed Spear

Headgear Weapon Description
5363.pngHelm of Abyss [1] 1410.pngLance Increases physical damage inflicted on Boss monsters by 3%, per refine of Lance.

Additional 1% resistance from Boss and reduction of 1% resistance from Demihuman when the user receives physical attack, per upgrade level of Helm of Abyss

5312.pngAyothaya King's Hat [1] 1458.pngPartizan [2] Reduces damage taken from Demihuman monsters by 30%

Adds a chance of autocasting Level 5 Pierce when dealing physical attack.

Chance is 3% for each upgrade level of Ayothaya King's Hat.

2261.pngArmy Cap 1461.pngTrident [3] Prevents knock-back effect.

Increases physical damage inflicted on Large size monsters by 3%, per refine level of Trident

Reduces damage from Large sized monsters by 3%, per refine level of Army Cap

5166.pngSphinx Hat [1] 1464.pngHalberd [2] Reduces damage taken from Medium size monsters by 25%.

Reduces after cast delay by 3%, per upgrade level of Hallberd

5181.pngHelm of Darkness [1] 1476.pngCrescent Scythe [1] Critical +5, per upgrade level of Crescent Scythe.

Aspd +1%, per upgrade level of Helm of Darkness.

5115.pngWinter Hat 1481.pngZephyrus [3] Gain immunity from the Frozen status.

Reduces damage taken from Water elemental attack by 5%, per refine level of Winter Hat.

Additional 1% chance of inflicting Silence status on target when dealing physical attack, per refine level of Zephyrus.

Axe

Headgear Weapon Description
5098.pngTiger Mask 1302.pngAxe [4] Reflects 10% physical damage.

[Super Novice]

Reflects 15% physical damage.

Increases power of Mammonite skill by 10%, per level of Pushcart skill.

5025.pngHelm of Angel 1302.pngAxe [4] Aspd +15%

Two-Handed Axe

Headgear Weapon Description
5094.pngHelmet of Orc Hero 1355.pngHammer [3] Reduces damage from Large sized monsters by 15%.

Critical + 7, per refine of Orc Hero Helmet.

5375.pngOrc Hero Headdress [1] 1355.pngHammer [3] Reduces damage from Medium sized monsters by 15%.

Critical + 7, per refine of Orc Hero Headdress.

5157.pngOrc Helm [1] 1358.pngBuster [2] Increases damage with Cart Revolution skill by 10%, per Orc Helm upgrade level.

Prevents knock-back effect.

5162.pngBone Helm [1] 1361.pngTwo-Handed Axe [2] Reduce all element damage by 3%, per upgrade level of Bone Helm.

Enable effect of the Endure skill so long as the combo is equipped.

5160.pngMajestic Goat [1] 1363.pngBloody Axe Atk +20, per refine of Magestic Goat.

Reflect 5% of every Physical Attack Damage.

5142.pngCrescent Helm [1] 1366.pngLight Epsilon Reduces damage taken from Demihuman monsters by 4%, per refine of Light Epsilon.

Increases heal amount of all heal skills by 10%, per refine of Crescent Helm.

Mace

Headgear Weapon Description
5535.pngSide Cap 1505.pngMace [4] Def +5

Reduces damage received by Demihuman monsters by 10%.

[Super Novice]

Increases Healing skills by 100%.

Autocasts Lv. 3 Soul Burn on target when using Soul Strike skill on target by 10%, per upgrade level of Side Cap.

5409.pngPurple Cowboy Hat [1] 1517.pngSword Mace [1] Increases power of Mammonite skill by 5%, per upgrade level of Purple Cowboy Hat.
5062.pngStraw Hat 1520.pngChain [3] Increases power of Cart Revolution skill by 5%, per upgrade level of Straw Hat
5314.pngHockey Mask 1529.pngIron Driver Agi + 20

[Priest / High Priest]

Adds 30% chance of inflicting Stun status on target when dealing physical attack.

Enables use of Bash. Skill level is equal to refine level of Iron Driver.

5031.pngMine Helmet 1531.pngWrench Hit +20

[Priest / High Priest]

Receive 3% less damage from Long Ranged Physical Attack per refine of Mine Helmet.

Additional chance of inflicting Stun, Blind, Poison or Frozen by 1%, per refine level of Wrench.

5263.pngPagdayaw 1532.pngStunner [2] Enables use of Double Attack by 50% chance.

Adds 1% chance of inflicting Curse status on target when dealing physical attack per refine level of Stunner.

Reduces damage taken from Water, Wind and Fire elemental attack by 3%, per upgrade level of Pagdayaw.

5502.pngNecromancer's Hood 1538.pngSpike [2] Critical +30

Aspd +1%, per upgrade level of Necromancer's Hood.

If player is affected both by Poison and Slow Poison status, Critical +10 Atk +100 Flee +50.

5159.pngGolden Gear [1] 1539.pngGolden mace [2] Reduces damage taken from Demon and Undead monsters by 2%, per upgrade level of Golden Gear.

[Mace Mastery Lv 10]

Pierces Defense of Demon and Undead monsters.

Enables use of Holy Cross. Skill level is equal to refine level of Golden Mace.

Musical Instrument

Headgear Weapon Description
5067.pngSombrero 1906.pngLute [3] Int +2, Dex + 2

Increases power of Arrow Vulcan skill by 10%, per upgrade level of Sombrero.

5003.pngJoker Jester 1906.pngLute [3] Perfect dodge +2, per refine level of Lute.

Mdef, Int +1, per upgrade level of Joker Jester.

5188.pngWandering Minstrel Hat 1906.pngLute [3] MaxHP +1%, per refine level of Lute.

Vit, Int +1, per upgrade level of Wandering Minstrel Hat.

Whip

Headgear Weapon Description
5025.pngHelm of Angel 1951.pngRope [4] Aspd +15%
5179.pngGolden Tiara 1957.pngRante Whip [1] Mdef +15

Increases power of Arrow Vulcan skill by 10%, per upgrade level of Golden Tiara.

5185.pngLaurel Wreath [1] 1959.pngTail Whip [2] Perfect dodge +4, per refine level of Tail Whip.

Increases tolerance to Curse and Blind statuses by 5%, per upgrade level of Laurel Wreath.

5164.pngTiara [1] 1961.pngWhip [2] Def +15

Increases power of Arrow Vulcan skill by 10%, per upgrade level of Tiara

Book

Headgear Weapon Description
2217.pngBiretta [1] 1551.pngBible [2] Matk +15%.

Increases power of Holy Light skill by 10%, per upgrade level of Biretta.

Reduction of Casting Time for Holy Light, Turn Undead, and Magnus Exorcismus by 3%, per refine level of Bible.

5038.pngDeviruchi Hat 1557.pngBook of the Apocalypse Aspd +1%, per upgrade level of Deviruchi Hat.

Adds a chance equal to Book of the Apocalypse refine level of autocasting an Elemental Skill depending on the element of the weapon when dealing physical attack.

Water: Lv 5 Cold Bolt

Fire: Lv 5 Fire Bolt

Wind: Lv 5 Lightning Bolt

Earth: Lv 5 Heaven's Drive

5364.pngEvil Snake Lord Hat [1] 1568.pngBook of Billows [3] Matk +15%.

Int, Str, Agi +1, per refine of Evil Snake Lord Hat.

Autocasts Level 5 Frost Diver on target when using Cold Bolt skill on target by 2%, per upgrade level of Book of Billows.

Adds a chance equal to Book of Billows refine level to auto cast Level 5 Frost Diver when dealing physical attack

5364.pngEvil Snake Lord Hat [1] 1569.pngBook of Mother Earth [3] Matk +15%.

Int, Str, Agi +1, per refine of Evil Snake Lord Hat.

Autocasts Level 5 Heaven's Drive on target when using Earth Spike skill on target by 2%, per upgrade level of Book of Mother Earth.

Adds a chance equal to Book of Mother Earth refine level to auto cast Level 5 Heaven's Drive when dealing physical attack

5364.pngEvil Snake Lord Hat [1] 1570.pngBook of Blazing Sun [3] Matk +15%.

Int, Str, Agi +1, per refine of Evil Snake Lord Hat.

Autocasts Level 5 Fire Ball on target when using Fire Bolt skill on target by 2%, per upgrade level of Book of Blazing Sun.

Adds a chance equal to Book of Blazing Sun refine level to auto cast Level 5 Fire Ball when dealing physical attack

5364.pngEvil Snake Lord Hat [1] 1571.pngBook of Gust of Wind [3] Matk +15%.

Int, Str, Agi +1, per refine of Evil Snake Lord Hat.

Autocasts Level 5 Thunder Storm on target when using Lightning Bolt skill on target by 2%, per upgrade level of Book of Gust of Wind.

Adds a chance equal to Book of Gust of Wind refine level to auto cast Level 5 Thunder Storm when dealing physical attack

5347.pngPh.D Hat [1] 1573.pngAncient Magic [2] Def, Mdef +1 per upgrade level of Ph.D Hat.

Reduces casting time by 2%, per upgrade level of Ancient Magic.

Katar

Headgear Weapon Description
5395.pngTiraya Bonnet [1] 1251k.pngJur [3] Def +5

Increases power of Grimtooth skill by 5%, per upgrade level of Tiraya Bonnet

5360.pngWickebine's Black Cat Ears 1251k.pngJur [3] Flee +10

Critical +7 Increases critical attack damage by 2%, per upgrade level of Black Cat Ears.

5495.pngPower of Thor [1] 1251k.pngJur [3] Hit +10

Increases power of Sonic Blow skill by 4%, per upgrade level of Power of Thor.

Gun

Headgear Weapon Description
5359.pngShip Captain's Hat [1] 13105.pngGarrison [2] MaxHP +700, Dex +2

Increases long range physical attacks by 2%, per upgrade level of Ship Captain's Hat.

5349.pngBoy's Cap [1] 13154.pngRolling Stone [1] Receive 2% less damage from Long Ranged Physical Attack, per upgrade level of Boy's Cap.

Reduces aftercast delay of Full Buster.

5304.pngCap of Blindness [1] 13157.pngDrifter [1] Immune to Curse state.

Adds 1% chance of inflicting Silence status on target when dealing physical attack per upgrade level of Cap of Blindness.

[Madness Canceller Active]

Critical +100.

Adds 1% chance of inflicting Bleeding status on target when dealing physical attack per refine level of Drifter.

5373.pngDark Randgris Helm [1] 13164.pngLong Barrel [1] Critical +30

Reduces casting of Tracking time by 8%, per upgrade level of Dark Randgris Helm.