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| All of the features of the classic equipment have been preserved in Maroll Kingdom, so players will still be able to use and enjoy all of the items and gear that they are familiar with from the original game. Additionally, the new combos provide an exciting new way to enhance and improve these items, allowing players to get even more value and enjoyment from their gear. Overall, these changes provide a fresh and exciting twist on the classic game, and offer players a new way to experience the world of Maroll Kingdom. | | All of the features of the classic equipment have been preserved in Maroll Kingdom, so players will still be able to use and enjoy all of the items and gear that they are familiar with from the original game. Additionally, the new combos provide an exciting new way to enhance and improve these items, allowing players to get even more value and enjoyment from their gear. Overall, these changes provide a fresh and exciting twist on the classic game, and offer players a new way to experience the world of Maroll Kingdom. |
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| <youtube>yeixvtKXoU8</youtube> | | <youtube>yeixvtKXoU8</youtube> |
| == Bow == | | == Bow == |
Revision as of 19:34, 15 December 2022
In Maroll Kingdom, combos have been added to classic weapons and headgears that were often forgotten and unusable in the original game. These combos provide powerful bonuses that can vary according to the refinement level of the equipment. For example, a weapon with a high refinement level may have a greater chance of landing a critical hit, while a headgear with a high refinement level may provide a bonus to maximum hit points or other important stats.
All of the features of the classic equipment have been preserved in Maroll Kingdom, so players will still be able to use and enjoy all of the items and gear that they are familiar with from the original game. Additionally, the new combos provide an exciting new way to enhance and improve these items, allowing players to get even more value and enjoyment from their gear. Overall, these changes provide a fresh and exciting twist on the classic game, and offer players a new way to experience the world of Maroll Kingdom.
Bow
Bow
Headgear
|
Weapon
|
Description
|
Helm of Angel
|
Bow [4]
|
Aspd +15%
|
Asara Fairy Hat
|
Arbalest [2]
|
Hit +3, per upgrade level of Arbalest.
Adds chance of inflicting Curse, Silence, Blind and Poison status on target when dealing physical attack.
The chance is 1%, per two upgrade level of Ashura Fairy Hat.
|
Feather Bonnet
|
Crossbow [3]
|
Critical +5, per upgrade level of Feather Bonnet.
|
Sakkat
|
Gakkung [2]
|
Crit +15
Increases power of Sharp Shooting skill by 8%, per refine level of Gakkung.
Reduces aftercast delay by 1%, by upgrade level of Sakkat.
|
Wings of Victory
|
Rudra Bow
|
Dex +3, Vit +3
[Hunter / Sniper]
Increases power of Falcon Assault skill by 6%, per upgrade level of Wings of Victory.
Level of Heal enabled is equal to Rudra Bow upgrade Level.
|
Apple of Archer
|
Hunter Bow [1]
|
Increase physical ranged attack by 3%, per upgrade level of Apple of Archer.
|
Staff
Two-Handed Staff
Knuckle
Dagger
Headgear
|
Weapon
|
Description
|
Bird Nest Hat
|
Knife [4]
|
Aspd +10%
[Hiding Lv. 10]
Enables the use of Tunnel Dive Lv.5.
[Super Novice]
Pierces Defense of its target.
Aspd +5%
|
Helm of Angel
|
Knife [4]
|
Aspd +15%
|
Hermose Cap [1]
|
Main Gauche [4]
|
Atk +20
Adds a chance to auto cast Level 5 Lex Divina when dealing physical attack
by 1%, for every refine level of Hermose Cap.
|
Bunny Top Hat
|
Stiletto [3]
|
Flee +20
Aspd +5%
Adds a chance to auto cast Level 5 Provoke when dealing physical attack
by 1%, for every refine level of Bunny Ears Hat.
|
Spiky Band [1]
|
Gladius [3]
|
Increases power of Raid skill by 20%, per upgrade level of Gladius.
Autocasts Close Confine on target when using Back Stab skill on target by 10%, per upgrade level of Spiky Band
|
Bankruptcy of Heart
|
Zeny Knife
|
Matk +15%
Int,Dex +1 per upgrade level of Zeny Knife
|
Crown [1]
|
Princess Knife
|
Int, Mdef +1 per upgrade level of Crown.
Increases power of Claymore Trap skill by 50%, per upgrade level of Princess Knife.
|
Sword
Headgear
|
Weapon
|
Description
|
Angeling Hat
|
Sword [4]
|
Enables the use of Fatal Blow.
[Super Novice]
MaxHP +100%
Increases power of Bash skill by 15%, per upgrade level of Angeling Hat.
|
Helm of Angel
|
Sword [4]
|
Aspd +15%
|
Wanderer's Sakkat [1]
|
Tsurugi [2]
|
Increases power of Back Stab skill by 30%, per upgrade level of Wanderer's Sakkat.
Str +1, per upgrade level of Tsurugi.
|
Pirate Bandana [1]
|
Ring Pommel Saber [3]
|
Increases power of Bash skill by 50%.
Atk +5, per refine level of Pirate Bandana.
|
Corsair [1]
|
Saber [3]
|
Dereases SP Consumption of skills by 25%
Autocasts Provoke on self when using Magnum Break. Provoke Level is equal to upgrade level of Corsair.
[Berserk active]
Critical +100, if player is not riding a Peco._
|
Grand Circlet
|
Haedonggum [2]
|
Matk +15%
Int +1, for each two refine level of Haedonggum.
Reduces casting time by 3%, per upgrade level of Grand Circlet.
30% chance of autocasting Heal on self when using Grand Cross.
|
Bone Head [1]
|
Jeweled Sword
|
Additional 8% tolerance to Stun and Bleeding for each upgrade level of Bone Head.
Increases physical damage inflicted on Medium size monsters by 3%, per refine level of Jeweled Sword.
|
Dark Bacilium [1]
|
Gaia Sword
|
Vit +1, per refine of Gaia Sword.
Additional 6% tolerance to Stone, Freeze, and Stun for each upgrade level of Dark Basilium.
Make the weapon indestructible in battle
|
Captain's Hat
|
Sashimi
|
Enables use of One-Hand Quicken.
Enables use of Double Attack by 5% chance, per refine level of Sashimi.
Increases physical damage inflicted on Water elemental monsters by 3%, per upgrade level of Captain's Hat.
|
Two-Handed Sword
Spear
Headgear
|
Weapon
|
Description
|
Helm of Angel
|
Spear [4]
|
Aspd +15%
|
Two-Handed Spear
Headgear
|
Weapon
|
Description
|
Helm of Abyss [1]
|
Lance
|
Increases physical damage inflicted on Boss monsters by 3%, per refine of Lance.
Additional 1% resistance from Boss and reduction of 1% resistance from Demihuman when the user receives physical attack, per upgrade level of Helm of Abyss
|
Ayothaya King's Hat [1]
|
Partizan [2]
|
Reduces damage taken from Demihuman monsters by 30%
Adds a chance of autocasting Level 5 Pierce when dealing physical attack.
Chance is 3% for each upgrade level of Ayothaya King's Hat.
|
Army Cap
|
Trident [3]
|
Prevents knock-back effect.
Increases physical damage inflicted on Large size monsters by 3%, per refine level of Trident
Reduces damage from Large sized monsters by 3%, per refine level of Army Cap
|
Sphinx Hat [1]
|
Halberd [2]
|
Reduces damage taken from Medium size monsters by 25%.
Reduces after cast delay by 3%, per upgrade level of Hallberd
|
Helm of Darkness [1]
|
Crescent Scythe [1]
|
Critical +5, per upgrade level of Crescent Scythe.
Aspd +1%, per upgrade level of Helm of Darkness.
|
Winter Hat
|
Zephyrus [3]
|
Gain immunity from the Frozen status.
Reduces damage taken from Water elemental attack by 5%, per refine level of Winter Hat.
Additional 1% chance of inflicting Silence status on target when dealing physical attack, per refine level of Zephyrus.
|
Axe
Headgear
|
Weapon
|
Description
|
Tiger Mask
|
Axe [4]
|
Reflects 10% physical damage.
[Super Novice]
Reflects 15% physical damage.
Increases power of Mammonite skill by 10%, per level of Pushcart skill.
|
Helm of Angel
|
Axe [4]
|
Aspd +15%
|
Two-Handed Axe
Mace
Headgear
|
Weapon
|
Description
|
Side Cap
|
Mace [4]
|
Def +5
Reduces damage received by Demihuman monsters by 10%.
[Super Novice]
Increases Healing skills by 100%.
Autocasts Lv. 3 Soul Burn on target when using Soul Strike skill on target by 10%, per upgrade level of Side Cap.
|
Purple Cowboy Hat [1]
|
Sword Mace [1]
|
Increases power of Mammonite skill by 5%, per upgrade level of Purple Cowboy Hat.
|
Straw Hat
|
Chain [3]
|
Increases power of Cart Revolution skill by 5%, per upgrade level of Straw Hat
|
Hockey Mask
|
Iron Driver
|
Agi + 20
[Priest / High Priest]
Adds 30% chance of inflicting Stun status on target when dealing physical attack.
Enables use of Bash. Skill level is equal to refine level of Iron Driver.
|
Mine Helmet
|
Wrench
|
Hit +20
[Priest / High Priest]
Receive 3% less damage from Long Ranged Physical Attack per refine of Mine Helmet.
Additional chance of inflicting Stun, Blind, Poison or Frozen by 1%, per refine level of Wrench.
|
Pagdayaw
|
Stunner [2]
|
Enables use of Double Attack by 50% chance.
Adds 1% chance of inflicting Curse status on target when dealing physical attack per refine level of Stunner.
Reduces damage taken from Water, Wind and Fire elemental attack by 3%, per upgrade level of Pagdayaw.
|
Necromancer's Hood
|
Spike [2]
|
Critical +30
Aspd +1%, per upgrade level of Necromancer's Hood.
If player is affected both by Poison and Slow Poison status, Critical +10
Atk +100
Flee +50.
|
Golden Gear [1]
|
Golden mace [2]
|
Reduces damage taken from Demon and Undead monsters by 2%, per upgrade level of Golden Gear.
[Mace Mastery Lv 10]
Pierces Defense of Demon and Undead monsters.
Enables use of Holy Cross. Skill level is equal to refine level of Golden Mace.
|
Musical Instrument
Whip
Book
Headgear
|
Weapon
|
Description
|
Biretta [1]
|
Bible [2]
|
Matk +15%.
Increases power of Holy Light skill by 10%, per upgrade level of Biretta.
Reduction of Casting Time for Holy Light, Turn Undead, and Magnus Exorcismus by 3%, per refine level of Bible.
|
Deviruchi Hat
|
Book of the Apocalypse
|
Aspd +1%, per upgrade level of Deviruchi Hat.
Adds a chance equal to Book of the Apocalypse refine level of autocasting an Elemental Skill depending on the element of the weapon when dealing physical attack.
Water: Lv 5 Cold Bolt
Fire: Lv 5 Fire Bolt
Wind: Lv 5 Lightning Bolt
Earth: Lv 5 Heaven's Drive
|
Evil Snake Lord Hat [1]
|
Book of Billows [3]
|
Matk +15%.
Int, Str, Agi +1, per refine of Evil Snake Lord Hat.
Autocasts Level 5 Frost Diver on target when using Cold Bolt skill on target by 2%, per upgrade level of Book of Billows.
Adds a chance equal to Book of Billows refine level to auto cast Level 5 Frost Diver when dealing physical attack
|
Evil Snake Lord Hat [1]
|
Book of Mother Earth [3]
|
Matk +15%.
Int, Str, Agi +1, per refine of Evil Snake Lord Hat.
Autocasts Level 5 Heaven's Drive on target when using Earth Spike skill on target by 2%, per upgrade level of Book of Mother Earth.
Adds a chance equal to Book of Mother Earth refine level to auto cast Level 5 Heaven's Drive when dealing physical attack
|
Evil Snake Lord Hat [1]
|
Book of Blazing Sun [3]
|
Matk +15%.
Int, Str, Agi +1, per refine of Evil Snake Lord Hat.
Autocasts Level 5 Fire Ball on target when using Fire Bolt skill on target by 2%, per upgrade level of Book of Blazing Sun.
Adds a chance equal to Book of Blazing Sun refine level to auto cast Level 5 Fire Ball when dealing physical attack
|
Evil Snake Lord Hat [1]
|
Book of Gust of Wind [3]
|
Matk +15%.
Int, Str, Agi +1, per refine of Evil Snake Lord Hat.
Autocasts Level 5 Thunder Storm on target when using Lightning Bolt skill on target by 2%, per upgrade level of Book of Gust of Wind.
Adds a chance equal to Book of Gust of Wind refine level to auto cast Level 5 Thunder Storm when dealing physical attack
|
Ph.D Hat [1]
|
Ancient Magic [2]
|
Def, Mdef +1 per upgrade level of Ph.D Hat.
Reduces casting time by 2%, per upgrade level of Ancient Magic.
|
Katar
Gun
Headgear
|
Weapon
|
Description
|
Ship Captain's Hat [1]
|
Garrison [2]
|
MaxHP +700, Dex +2
Increases long range physical attacks by 2%, per upgrade level of Ship Captain's Hat.
|
Boy's Cap [1]
|
Rolling Stone [1]
|
Receive 2% less damage from Long Ranged Physical Attack, per upgrade level of Boy's Cap.
Reduces aftercast delay of Full Buster.
|
Cap of Blindness [1]
|
Drifter [1]
|
Immune to Curse state.
Adds 1% chance of inflicting Silence status on target when dealing physical attack per upgrade level of Cap of Blindness.
[Madness Canceller Active]
Critical +100.
Adds 1% chance of inflicting Bleeding status on target when dealing physical attack per refine level of Drifter.
|
Dark Randgris Helm [1]
|
Long Barrel [1]
|
Critical +30
Reduces casting of Tracking time by 8%, per upgrade level of Dark Randgris Helm.
|