Turbo Track: Difference between revisions
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There are no character class or level requirements to participate in the Turbo Track. However, there is a participation fee of 1,000 zeny. | There are no character class or level requirements to participate in the Turbo Track. However, there is a participation fee of 1,000 zeny. | ||
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== Game Modes == | == Game Modes == |
Latest revision as of 16:07, 28 December 2022
The purpose of the Turbo Track is to get past the obstacles and to try to get to the finish line as fast as you can. Classes that can mount a Peco Peco (Knight, Crusader, Paladin and Lord Knight) must get off their Peco Peco before entering the Event Arena.
The winner of the race is the first person who reaches the finish line first. Once someone crosses the finish line, the race ends and everybody participating is automatically transported to the bottom left part of the Waiting Room. The time limit of one race is 15 minutes. If no one finishes within the allotted time, the race will end without a winner.
There are no character class or level requirements to participate in the Turbo Track. However, there is a participation fee of 1,000 zeny.
Game Modes
There are three different game modes available for races in the Turbo Track: Normal, Expert and Solo. Each kind of race has its own record. Records NPCs are located on both sides of the information booth and at the bottom left part where players are warped to.
Normal Mode
Normal Mode is located in the upper left area. There is a limit of the amount of people who can enter; the limits are 4, 8, and 16 people. The Invisible Maze is a special course that is only available in 16 person races.
Expert Mode
Expert Mode is located in the upper right area. Like Normal Mode, there is a limit of the amount of people who can enter; the limits are 4, 8, and 16 people. Expert Mode allows players to PvP. This is ideal for races between parties or guilds. The Invisible Maze is a special course that is only available in 16 person races.
Solo Mode
Solo Mode is located in the upper left area with Normal Mode. In Solo Mode, only one person can enter, and you can experience every course.
Game Courses
The Turbo Track consists of various courses, each of time having its own uniqueness.
Part 1: Log Bridge
Players are to go across one of the three bridges. If someone falls, he/she will be transported back to the beginning. Hovering over a cell on the bridges will not show the cell. The middle log bridge is 1 cell narrower than the others, but offers a straighter route to the next course. Although the other log bridges are wider, they have the disadvantage of having twists and turns.
Part 2: Cube Hills
Players are to reach the other side of the hill made of boxes. To oppose the progress of the participants, 5 special Munaks spawn here. Also, there are special "Warp Portals" hidden around the hill, which will a player somewhere else on the hill.
Part 3: Cursed Desert
As players walk across the desert, they will suffer from random status effects including:
- Chaos
- Curse
- Frozen
- Stun
- Stone
Also, there is a chance that someone will automatically talk to a Kafra NPC.
Part 4: Flasher Maze
Players will be blinded in this part of the race. The exit is randomly located either in the top left or the bottom right of the map.
- Note: Wearing a Deviruchi Card, Evil Snake Lord Card, Blinker, or Dark Blinker will eliminate the effects of Blind.
Part 5: Single Snail
Players will have to walk around the "snail." In Expert Mode, certain sections will allow players to perform long-range attacks to impede their opponents. There is a Warp Portal in the center of the snail which will teleport the player to a random spot.
- Tip: Having any speed enhancers will benefit here.
Part 6: Snake Dice
Players must run through a long snake-like path to the end, while under attack from many Archer Skeletons. There is a Warp Portal in the center of the course which will teleport the player to a random spot.
Part 7: Monsters
Players will face the following (special version) monsters on the way to the section's exit:
- 12 Munak
- 6 Bongun
- 2 Yao Jun
Part 8: Finishing Line
All players' HP will decrease and will suffer from Frozen Status as they walk to the finish line. To win, they must talk to the NPC. Only the person in first place is allowed to pass the Finish Line and win. The others will be trasported to the Waiting Room. In 8 and 16 person mode, the people first, second, and third are allowed to pass the finish line.
Rewards
Rewards | |||||
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Participation Bonus |
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Solo Mode |
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Normal Mode | Expert Mode | ||||
4 Participants |
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4 Participants |
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8 Participants | 1st Place |
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8 Participants | 1st Place |
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2nd Place |
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2nd Place |
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3rd Place |
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3rd Place |
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16 Participants | 1st Place |
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16 Participants | 1st Place |
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2nd Place |
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2nd Place |
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3rd Place |
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3rd Place |
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You can exchange Turbo Track Points for Consumables, Gears or Costumes at Turbo Track Shop.
Restrictions
In Turbo Track, the following items are prohibited:
Item | Sprite |
---|---|
Green Potion | |
Panacea | |
Fly Wing |
The following skills are prohibited during a Turbo Track race:
- Snatch
- Teleport
- Warp Portal
- Hiding
- Cloaking
- Stealth
- Cure
- Ice Wall
- Frenzy
- Basilica
- Sheltering Bliss
- Spear Dynamo