Special Combo List: Difference between revisions
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In Maroll Kingdom, combos have been added to classic weapons and headgears that were often forgotten and unusable in the original game. These combos provide powerful bonuses that can vary according to the refinement level of the equipment. For example, a weapon with a high refinement level may have a greater chance of landing a critical hit, while a headgear with a high refinement level may provide a bonus to maximum hit points or other important stats. | |||
All of the features of the classic equipment have been preserved in Maroll Kingdom, so players will still be able to use and enjoy all of the items and gear that they are familiar with from the original game. Additionally, the new combos provide an exciting new way to enhance and improve these items, allowing players to get even more value and enjoyment from their gear. Overall, these changes provide a fresh and exciting twist on the classic game, and offer players a new way to experience the world of Maroll Kingdom. | All of the features of the classic equipment have been preserved in Maroll Kingdom, so players will still be able to use and enjoy all of the items and gear that they are familiar with from the original game. Additionally, the new combos provide an exciting new way to enhance and improve these items, allowing players to get even more value and enjoyment from their gear. Overall, these changes provide a fresh and exciting twist on the classic game, and offer players a new way to experience the world of Maroll Kingdom. | ||
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![[File:13157.png]][http://marollkingdom.com/cp/?module=item&action=view&id=13157 <nowiki>Drifter [1]</nowiki>] | ![[File:13157.png]][http://marollkingdom.com/cp/?module=item&action=view&id=13157 <nowiki>Drifter [1]</nowiki>] | ||
| rowspan="2" |Immune to Curse state. | | rowspan="2" |Immune to Curse state. | ||
Adds 1% chance of inflicting ''' | Adds 1% chance of inflicting '''Curse''' status on target when dealing physical attack per upgrade level of Cap of Blindness. | ||
'''[Madness Canceller Active]''' | '''[Madness Canceller Active]''' | ||
Line 1,640: | Line 1,640: | ||
*Location: Upper, Middle, Lower | *Location: Upper, Middle, Lower | ||
* Level Req.: 30 | * Level Req.: 30 | ||
| | |Aspd +20% | ||
* Attack: | * Attack: 350 | ||
* Weight: 230 | * Weight: 230 | ||
* Weapon Lv. 2 | * Weapon Lv. 2 | ||
Line 1,656: | Line 1,656: | ||
*Location: Upper, Middle | *Location: Upper, Middle | ||
* Level Req.: 1 | * Level Req.: 1 | ||
|Critical +50%, Aspd -3% | |Critical +50%, Aspd -3% | ||
''' | Reduce 50% cast rate of '''Tracking''' skill. | ||
* Attack: 150 | * Attack: 150 | ||
* Weight: 100 | * Weight: 100 |
Revision as of 18:39, 1 May 2024
In Maroll Kingdom, combos have been added to classic weapons and headgears that were often forgotten and unusable in the original game. These combos provide powerful bonuses that can vary according to the refinement level of the equipment. For example, a weapon with a high refinement level may have a greater chance of landing a critical hit, while a headgear with a high refinement level may provide a bonus to maximum hit points or other important stats.
All of the features of the classic equipment have been preserved in Maroll Kingdom, so players will still be able to use and enjoy all of the items and gear that they are familiar with from the original game. Additionally, the new combos provide an exciting new way to enhance and improve these items, allowing players to get even more value and enjoyment from their gear. Overall, these changes provide a fresh and exciting twist on the classic game, and offer players a new way to experience the world of Maroll Kingdom.
Bow
Sprite | Headgear | Weapon | Description |
---|---|---|---|
Helm of Angel | Bow [4] | Aspd +1%, per upgrade level of Helm of Angel
Cast Rate -1%, per upgrade level of Helm of Angel | |
Agi +1,Luk +1,Mdef +3
Aspd +10% Cast Rate -10%
|
| ||
Feather Bonnet | Crossbow [3] | Aspd +5%
Critical +3, per upgrade level of Feather Bonnet. | |
Agi +1
|
Critical +10
| ||
Arbalest [2] | Agi+ 3
Flee +5 per upgrade level of (..........) | ||
Dex +2, Flee +10
| |||
Sakkat | Gakkung [2] | Increases power of Sharp Shooting skill by 10%, plus 3% per refine level of Sakkat.. | |
Agi +1
|
Reduces after-cast delay by 7%
| ||
Apple of Archer | Hunter Bow [1] | Increase physical ranged attack by 10%.
Increase physical ranged attack by 2%, per upgrade level of Apple of Archer. | |
Dex +3
|
| ||
Wings of Victory | Rudra Bow | Vit +5
Increases power of Falcon Assault skill by 10%, plus +5%, per upgrade level of Wings of Victory. | |
Mdef +10
Ubreakable
|
Adds 50% tolerance to the Poison, Curse, Silence, Chaos and Blind statuses.
Enables the use of Level 1 Heal and Level 1 Cure. Level of Heal enabled is equal to Rudra Bow upgrade Level. Int +5
|
Staff
Sprite | Headgear | Weapon | Description |
---|---|---|---|
Helm of Angel | Rod [4] | Aspd +1%, per upgrade level of Helm of Angel
Cast Rate -1%, per upgrade level of Helm of Angel | |
Agi +1,Luk +1,Mdef +3
Aspd +10% Cast Rate -10%
|
Matk +15%
| ||
Balloon Hat [1] | Rod [4] | Dex +2
[Super Novice] Dex +3, MATK +15% | |
Mdef +2, Matk +2%
Each two refine upgrades increase your MATK by 1%.
|
Matk +15%
| ||
Golden Crown [1] | Arc Wand [3] | Increases resistance against all elementals attacks by 10%, plus +2% per upgrade level of Crown Cap. | |
Int +1, Dex +1, Luk +1
|
Matk +15%, Int +3
| ||
Horn of Ancient [1] | Mighty Staff | Attack Speed is fixed at 190.
[ Soul Linker ] MaxHP +5% | |
If refined to +7 or higher, has a 1% chance of activating +100 attack for 10 seconds.
|
Str +10, Matk +15%
Consumes 2 SP with each physical attack.
| ||
Devil's Bone Helm[1] | Wand of Occult | Increases power of Ghost and Earth magic skills by 20%, plus 3% per upgrade level of Devil's Bone Helm. | |
Dex + 3
Add a 5% resistance against Neutral Property attacks Enables use of Level 1 Frost Nova.
|
Matk +15%, Int +3
Each two refine upgrades increase your MATK by 1%.
| ||
Witch's Pumpkin Hat | Evil Bone Wand | Ignore Mdef of Demihuman +3%, per upgrade level of Witch's Pumpkin Hat. | |
Str +2, Int +2, Mdef +10
|
Matk +15%, Int +4
Reduces casting time by 1% each two upgrade level.
|
Two-Handed Staff
Sprite | Headgear | Weapon | Description |
---|---|---|---|
Magician Hat | Soul Staff | Reduce damage from DemiHuman
monster by 10%, plus 2% per upgrade level of Magician Hat. | |
Dex +1, Agi +1, MaxSP +50
|
Int +5, Agi +2, Matk +20%
Matk +1%, per refine level.
| ||
Mage Hat | Wizardry Staff | Ignore Mdef of Demihuman +2%, per upgrade level of Mage Hat. | |
Int +2, MaxSP +150
|
Int +6, Dex +2, Matk +20%
Matk +1%, per refine level.
|
Knuckle
Sprite | Headgear | Weapon | Description |
---|---|---|---|
Helm of Angel | Waghnak [4] | Aspd +1%, per upgrade level of Helm of Angel
Cast Rate -1%, per upgrade level of Helm of Angel | |
Agi +1,Luk +1,Mdef +3
Aspd +10% Cast Rate -10%
|
| ||
Crown of Mistress | Knuckle Dusters[3] | Receive 10% less damage from Demihuman, plus +2% per upgrade level of Crown of Mistress. | |
Int +2, MaxSP +100
Indestructible
|
| ||
Chinese Crown | Studded Knuckles[3] | Increases tolerance to Stun, Curse, Blind and Stone Curse statuses by 15%, plus 3% per upgrade level of Chinese Crown. | |
Int +1, Cast time -5%
|
| ||
Jasper Crest [1] | Fist [1] | Reduces casting of Asura Strike time by 10%, plus 2% per upgrade level of Jasper Crest. | |
Dex +3, Vit +1
|
MaxSP +80
| ||
Valkyrie Helm [1] | Claw [2] | Increases power of Asura Strike skill by 10%, plus +2% per upgrade level of Valkyrie Helm. | |
Mdef +5
|
Str +2
| ||
Monk Hat [1] | Finger [2] | Increases power of Finger Offensive skill by 10%, plus 3% per upgrade level of Monk Hat. | |
Mdef +3
|
| ||
Hot-blooded Headband | Berserk [1] | Adds 3% chance of autocasting Close Confine when dealing physical attack, per upgrade level of Hot-blooded Headband. | |
Str +2
|
Aspd +12%.
| ||
Hat of the Sun God | Kaiser Knuckle | MaxSP +200.
Each refine level of Hat of the Sun God increases damage on Demihuman by 5% and also increases damage recieved by Demihuman by 3%. | |
Str +3, Int +2
|
10% additional damage on Demihuman monsters.
|
Dagger
Sprite | Headgear | Weapon | Description |
---|---|---|---|
Helm of Angel | Knife [4] | Aspd +1%, per upgrade level of Helm of Angel
Cast Rate -1%, per upgrade level of Helm of Angel | |
Agi +1,Luk +1,Mdef +3
Aspd +10% Cast Rate -10%
|
| ||
Bird Nest Hat | |||
Hermose Cap [1] | Main Gauche [4] | 1% chance to cast Lv.5 Sonic Blow on target, per ugprade level of Hermose Cap.
If the user has mastered the skill at Level 10, it will cast Level 10 Sonic Blow. | |
Aspd +10%, Matk -10%, Atk -20
|
| ||
Bunny Ears Hat | Stiletto [3] | Aspd +5%.
Flee +5 per upgrade level of Bunny Ears Hat | |
Adds 1% chance to cast Lv 5 Increase Agi when user receives physical damage.
Agi +3.
|
Flee +10
| ||
Spiky Band [1] | Gladius [3] | ||
|
| ||
Bankruptcy of Heart | Zeny Knife | Int +1 per upgrade level of Bankruptcy of Heart | |
Int +1, Dex +1
|
Matk +20%, Int -3, Dex -2
Dex +1, each two upgrade level.
| ||
Crown [1] | Princess Knife | Reduces after-cast delay by 1%, per upgrade level of Crown.
[ Hunter / Sniper ] Reduces after-cast delay by +2%, per upgrade level of Crown. | |
Int +1
|
All stats +1
Int, Mdef +1 each two upgrade level.
| ||
Diadem[1] | Asura[3] | Int+3
Reduces cast time by 2%, per upgrade level of Diadem. | |
Int +1, Matk +3%, Casting -3%.
|
Matk +20%
|
Sword
Sprite | Headgear | Weapon | Combo Description |
---|---|---|---|
Helm of Angel | Sword [4] | Aspd +1%, per upgrade level of Helm of Angel
Cast Rate -1%, per upgrade level of Helm of Angel | |
Agi +1,Luk +1,Mdef +3
Aspd +10% Cast Rate -10%
|
| ||
Angeling Hat | Sword [4] | Enable use of Bash skill Lv.3.
Level of Bash enabled is equal to Sword Mastery level. [ Super Novice ] Enables the use of Lv. 1 Fatal Blow. | |
Reduces damage taken from Demihuman monsters by 10%.
|
| ||
Pirate Bandana [1] | Ring Pommel Saber [3] | Increases power of Bash skill by 5%, per upgrade level of Pirate Bandana.. | |
Str +1
|
| ||
Wanderer's Sakkat [1] | Tsurugi [2] | Str +5
Increases power of Back Stab skill by 5%, per upgrade level of Wanderer's Sakkat. | |
Agi +2
|
| ||
Corsair [1] | Saber [3] | Vit +1, each two refine upgrades of Corsair.
[Berserk active] Critical +100, if player is not riding a Peco. | |
Vit +1
|
| ||
Grand Circlet | Haedonggum [2] | Reduces casting time by 4%, per upgrade level of Grand Circlet. | |
Str +1, Int +1, Luk +1, Mdef +4
|
Int +3
| ||
Bone Head [1] | Jeweled Sword | Additional 5% tolerance to Stun and Bleeding for each upgrade level of Bone Head. | |
Str +2, Mdef +5
Stun and Bleeding resistance +5%.
|
Stun resistance +10%
Unbreakable
| ||
Dark Basilium [1] | Gaia Sword | Additional 6% tolerance to Stone, Freeze, and Stun for each upgrade level of Dark Basilium. | |
Adds 20% tolerance to Stone, Freeze, and Stun.
Each upgrade level increases tolerance by 2%
|
Vit +3
| ||
Captain's Hat | Sashimi | ||
Reduces damage taken from Water elemental attack by 5%.
|
Enables use of One-Hand Quicken.
|
Two-Handed Sword
Sprite | Headgear | Weapon | Description |
---|---|---|---|
Helm of Angel | Katana [4] | Aspd +1%, per upgrade level of Helm of Angel
Cast Rate -1%, per upgrade level of Helm of Angel | |
Agi +1,Luk +1,Mdef +3
Aspd +10% Cast Rate -10%
|
| ||
Close Helmet | Bastard Sword [3] | MaxHP +3%, per upgrade level of Close Helmet. | |
Vit +3, MaxHP +3%
|
MaxHp +5%
| ||
Emperor's Laurel Crown | Broad Sword [2] | Reduce all element damage by 10%, plus +2% per upgrade level of Emperor's Laurel Crown. | |
All stats +1, Mdef +3
|
Def +5, Unbreakable
| ||
Helm [1] | Claymore [2] | Ignore normal monster's physical defense +10%, plus +2% per upgrade level of Helm. | |
|
|
One-Handed Spear
Sprite | Headgear | Weapon | Description |
---|---|---|---|
Helm of Angel | Spear [4] | Aspd +1%, per upgrade level of Helm of Angel
Cast Rate -1%, per upgrade level of Helm of Angel | |
Agi +1,Luk +1,Mdef +3
Aspd +10% Cast Rate -10%
|
| ||
Army Cap | Trident [3] | Increases Pierce and Brandish Spear skill damage by 10%, plus +3% per upgrade level of Army Cap. | |
|
| ||
Ayothaya King's Hat [1] | Partizan [2] | Incrases Ranged Attack Damage by 2% per upgrade level of Ayothaya King's Hat. | |
Str +1
Increase damage on Demihuman monsters by 5%.
|
Ranged Attack Damage + 10%
| ||
Helm of Abyss [1] | Lance | Aspd +1% and MaxHp +1%, per upgrade level of Helm of Abyss | |
Increases 10% resistance from Demihuman monster.
|
[ If not riding Peco ]
Aspd +5%, MaxHp +10%.
|
Two-Handed Spear
Sprite | Headgear | Weapon | Description |
---|---|---|---|
Sphinx Hat [1] | Halberd [2] | Nullify reduction in damage inflicted on enemies resulting from enemy's size. | |
Str +2, Unrefineable
|
Enables use of Lv.5 Spear Quicken
| ||
Helm of Darkness [1] | Crescent Scythe [1] | Critical +10, plus +3 per upgrade level of Helm of Darkness.
[ Paladin ] Enable a 25% chance of gaining 100% of the damage inflicted on an enemy as HP with each attack | |
Str +2
|
Critical +50, Aspd +15%
| ||
Winter Hat | Zephyrus [3] | ||
Reduces damage taken from Water element by 20%.
|
Gain protection from the Freeze status.
|
Axe
Sprite | Headgear | Weapon | Description |
---|---|---|---|
Orc Hero Headdress [1] | Axe [4] | Reflects 10% physical damage, plus 1% per upgrade level of Orc Hero Headdress.
[Super Novice] Increases power of Mammonite skill by 10%, per level of Pushcart skill. | |
Add a 5% chance of auto casting Level 3 Weapon Perfection on the user when receives Physical Damage.
Str +2
|
| ||
Orc Helm [1] | Buster [2] | Hit +20, plus +3 per upgrade level of Orc Helm | |
Reduce damage taken from Neutral elemental by 5%.
|
Hit +20
|
Two-Handed Axe
Sprite | Headgear | Weapon | Description |
---|---|---|---|
Helmet of Orc Hero | Hammer [3] | Increase damage recieved from Ghost, Earth, Wind, Fire and Water elements by 20%.
Mdef +20, plus +3 per upgrade level of Helmet of Orc Hero.. | |
Str +2, Vit +1
|
Aspd +5%
| ||
Bone Helm [1] | Two-Handed Axe [2] | Hit +20, plus +3 per upgrade level of Bone Helm | |
Reduce damage taken from Neutral elemental by 10%.
|
Hit +20
| ||
Majestic Goat [1] | Bloody Axe | Atk +10, per upgrade level of Majestic Goat. | |
Str +1
|
Increases Movement Speed when equipped.
Str +10
| ||
Crescent Helm [1] | Light Epsilon | Vit +3
Increases heal amount of all heal skills by 50%, plus 5% per upgrade level of Crescent Helm. | |
Reduces physical damage taken from Demihuman monsters by 5%.
Vit +1
|
Enables use of Heal skill.
Level of Heal enabled is equal to Light Epsilon upgrade Level.
|
Mace
Sprite | Headgear | Weapon | Description |
---|---|---|---|
Helm of Angel | Mace [4] | Aspd +1%, per upgrade level of Helm of Angel
Cast Rate -1%, per upgrade level of Helm of Angel | |
Agi +1,Luk +1,Mdef +3
Aspd +15% Cast Rate -15%
|
| ||
Side Cap | Club [4] | MaxHp + 20 * Job Level
Increases heal amount of all heal skills by 3% per upgrade level of Side Cap. [ Super Novice ] Increases heal amount of all heal skills by +50%. | |
Increases damage inflicted on Demihuman monsters by 3%.
Reduces damage received by Demihuman monsters by 5%. Vit +1, Dex +1, Mdef +3
|
| ||
Straw Hat | Chain [3] | ||
Agi +1
|
Aspd +5%
| ||
Purple Cowboy Hat [1] | Sword Mace [1] | Increases power of Mammonite skill by 20%, plus 3% per upgrade level of Purple Cowboy Hat. | |
Int +2, Vit +2, MaxSP +50
|
Hit +10
| ||
Pagdayaw | Stunner [2] | Reduces damage taken from Water, Wind, Earth and Fire elemental attack by 5%.
[Priest / High Priest] Inflicts splashed damage. Add a 3% chance, each two upgrade level of Pagdayaw, of auto casting Stun or Curse on an enemy when the user receives Physical Damage. | |
Reduces damage taken from Water, Wind, Earth and Fire elemental attack by 5%.
Inflicts Curse status on target by 5% chance when dealing physical attack.
|
Adds 10% chance of inflicting Stun status on target when dealing physical attack.
| ||
Hockey Mask | Iron Driver | [Priest / High Priest]
Atk +50 Adds 30% chance of inflicting Stun status on target when dealing physical attack. Enables use of Bash. Skill level is equal to refine level of Iron Driver. | |
Increases physical damage inflicted on Demihuman monsters by 5%.
|
Agi +20
| ||
Mine Helmet | Wrench | Hit +20
[Priest / High Priest] Add a 1% chance, per upgrade level of Mine Helmet of auto casting Stun, Blind, Poison or Frozen on an enemy when the user receives Physical Damage. | |
Dex +2
|
1% chance of randomly inflicting Stun, Blind, Poison or Frozen statuses with each attack, per upgrade level.
| ||
Necromancer's Hood | Spike [2] | ||
Golden Gear [1] | Golden mace [2] | Destroy the enemy's weapon by 1% chance per upgrade level of Golden Gear.
Enables use of Holy Cross Lv 1.. Skill level os Holy Cross is equal to the level of Mace Mastery skill. | |
Indestructible
|
Increases damage inflicted on Demihuman monsters by 10%.
Indestructible
|
Musical Instrument
Sprite | Headgear | Weapon | Description |
---|---|---|---|
Sombrero | Lute [3] | Agi +1, Dex + 2
Increases power of Arrow Vulcan skill by 10%, plus +2% per upgrade level of Sombrero. | |
Agi +1
|
| ||
Joker Jester | Lute [3] | Perfect Dodge +5
MaxHP +5% Increases resistance against Stun and Curse by 10%, plus +2% per upgrade level of Joker Jester. | |
Increases resistance against Stun and Curse status by 5%.
Luk +2, Mdef +5
|
| ||
Wandering Minstrel Hat | Lute [3] | MaxHp +5%, Int +2
Plus MaxHP +2% and Int +1, each two upgrade level of Wandering Minstrel Hat. | |
Int +1, Dex +1
|
| ||
Asara Fairy Hat | Lute [3] | ||
Whip
Sprite | Headgear | Weapon | Description |
---|---|---|---|
Helm of Angel | Rope [4] | ||
Agi +1,Luk +1,Mdef +3
Aspd +15% Cast Rate -15%
|
| ||
Golden Tiara | Rante Whip [1] | MaxHp +5%, Int +2
Plus MaxHP +2% and Int +1, each two upgrade level of Golden Tiara. | |
Int +2
|
| ||
Laurel Wreath [1] | Tail Whip [2] | Perfect Dodge +5
MaxHP +5% Increases resistance against Stun and Curse by 3%, per upgrade level of Laurel Wreath. | |
Increases resistance against Stun and Curse status by 5%.
Luk +3
|
Luk +3
| ||
Tiara [1] | Whip [2] | Increases power of Arrow Vulcan skill by 10%, plus +2% per upgrade level of Laurel Wreath. | |
Int +1
|
|
Book
Sprite | Headgear | Weapon | Description |
---|---|---|---|
Biretta [1] | Bible [2] | Increases power of Holy Light skill by 5% per refine level of Bible.
Reduction of Casting Time for Holy Light, Turn Undead, and Magnus Exorcismus by 3%, per upgrade level of Biretta. | |
|
Matk +15%, Int +2
Increases power of Holy Light skill by 50%
| ||
Evil Snake Lord Hat [1] | Book of Billows [3] | Autocasts Level 5 Frost Diver on target when using Cold Bolt skill on target by 3%, per upgrade level of Evil Snake Lord Hat.. | |
Str+ 1, Int +1, Agi +2
|
Matk +25%.
Aspd +25% Adds 2%, per upgrade level to autocasts Lv. 4 Water Ball when dealing physical attack.
| ||
Evil Snake Lord Hat [1] | Book of Mother Earth [3] | Autocasts Level 5 Heaven's Drive on target when using Earth Spike skill on target by 3%, per upgrade level of Evil Snake Lord Hat. | |
Str+ 1, Int +1, Agi +2
|
Matk +25%.
Aspd +25% Adds 2%, per upgrade level to autocasts Lv. 10 Heaven's Drive when dealing physical attack.
| ||
Evil Snake Lord Hat [1] | Book of Blazing Sun [3] | Autocasts Level 5 Firewall on target when using Fire Bolt skill on target by 2%, per upgrade level of Evil Snake Lord Hat. | |
Str+ 1, Int +1, Agi +2
|
Matk +25%.
Aspd +25% Adds 2%, per upgrade level to autocasts Lv. 5 Dragon Fire Formation when dealing physical attack.
| ||
Evil Snake Lord Hat [1] | Book of Gust of Wind [3] | Autocasts Level 5 Thunder Storm on target when using Lightning Bolt skill on target by 2%, per upgrade level of Evil Snake Lord Hat. | |
Str+ 1, Int +1, Agi +2
|
Matk +25%.
Aspd +25% Adds 2%, per upgrade level to autocasts Lv. 10 Thunder Storm when dealing physical attack.
| ||
Deviruchi Hat | Book of the Apocalypse | Adds 3% chance per refine level of Deviruchi Hat of autocasting an Elemental Skill depending on the element of the weapon when dealing physical attack.
Water: Lv 5 Cold Bolt Fire: Lv 5 Fire Bolt Wind: Lv 5 Lightning Bolt Earth: Lv 5 Heaven's Drive | |
Str +1, Int +1
|
MATK +20%
Aspd +25% Increases damage using Earth, Water, Earth and Wind elemental magics by 7%,
| ||
Ph.D Hat [1] | Ancient Magic [2] | Dex+1 per upgrade level of Ph.D Hat.
Reduces casting time by 2%, per upgrade level of Ancient Magic. | |
|
Matk +25%
Int +2, Dex +2
|
Katar
Sprite | Headgear | Weapon | Description |
---|---|---|---|
Striped Hat [1] | Jur [3] | Increases power of Sonic Blow and Grimtooth skill by 20%, plus +2%, per upgrade level of Striped Hat. | |
Str +1, MaxHP +100
Additional MaxHP +20 for every refine level.
|
| ||
Hyuke's Black Cat Ears | Jur [3] | Flee +10, Critical +7
Increases critical attack damage by 2%, per upgrade level of Black Cat Ears. | |
Increases critical attack damage by 10%.
Critical +3, FLEE +10, DEF -50%
|
| ||
Power of Thor [1] | |||
Gun
Sprite | Headgear | Weapon | Description |
---|---|---|---|
Ship Captain's Hat [1] | Garrison [2] | Dex +2
Increases long range physical attacks by 10%, plus +2% per upgrade level of Ship Captain's Hat. | |
Increase physical ranged attack power by 7%.
MaxHP +100, Dex +1
|
Hit - 10
| ||
Boy's Cap [1] | Rolling Stone [1] | Receive 10% less damage from Long Ranged Physical Attack, plus 2% per upgrade level of Boy's Cap. | |
|
Inflicts splashed damage.
Reduces aftercast delay of Full Buster.
| ||
Cap of Blindness [1] | Drifter [1] | Immune to Curse state.
Adds 1% chance of inflicting Curse status on target when dealing physical attack per upgrade level of Cap of Blindness. [Madness Canceller Active] Critical +100. Adds 1% chance of inflicting Bleeding status on target when dealing physical attack per refine level of Drifter. | |
Increases resistance against Curse status by 7%.
Prevents Blind status.
|
Aspd +20%
| ||
Dark Randgris Helm [1] | Long Barrel [1] | Dex +2
Critical +10, plus +2 per upgrade level of Dark Randgris Helm. | |
Dex +3, Mdef +1
|
Critical +50%, Aspd -3%
Reduce 50% cast rate of Tracking skill.
|
Fuuma Shuriken
Sprite | Headgear | Weapon | Description |
---|---|---|---|
Munak Hat[1] | Huuma Calm Mind[2] | Receive 10%, plus 2% less damage from Long Ranged Physical Attack per refine of Munak Hat. | |
Reduces damage taken from Demihuman monsters by 10%.
|
Increases damage of Throw Huuma Shuriken skill by 30%.
Casting cannot be interrupted. Unbreakable.
| ||
Bongun Hat[1] | Huuma Calm Mind[2] | Increases 40% tolerance to Stun and Curse, plus 4% for each upgrade level of Bongun Hat. | |
Reduces damage taken from Demihuman monsters by 10%.
|
Increases damage of Throw Huuma Shuriken skill by 30%.
Casting cannot be interrupted. Unbreakable.
| ||
Hyegun Hat[1] | Huuma Calm Mind[2] | Ignore normal monster's physical defense +20%, plus +3%, per upgrade level of Hyegun Hat. | |
Reduces damage taken from Demihuman monsters by 10%.
Mdef +3
|
Increases damage of Throw Huuma Shuriken skill by 30%.
Casting cannot be interrupted. Unbreakable.
|