Equipment Enhancement: Difference between revisions

From Maroll Wiki
Jump to navigation Jump to search
Line 131: Line 131:


=== Weapon Bonus List ===
=== Weapon Bonus List ===
Weapons can  
The number of times a weapon can be enchanted is inversely proportional to the number of card slots. It means if a weapon have 3 card slots it can be enhanced once but if the weapon have 1 card slot it can be enhanced three times.
 
Examples:
 
* Claymore [2] - Have 2 enhancement slots
* Gladius [3] - Have 1 enhancement slot
* Main Gauche [4] - Can't be enhanced


==== Basic Stats ====
==== Basic Stats ====
Line 456: Line 462:


=== Shield Class List ===
=== Shield Class List ===
The number of time a shield can be enhanced depend on it class.
* Class A - Can't be enhanced
* Class B - 1 slot
* Class C - 2 slots


==== Class A ====
==== Class A ====
* Can't be enhanced
{| class="wikitable"
{| class="wikitable"
!Sprite
!Sprite
Line 467: Line 481:


==== Class B ====
==== Class B ====
* Can have one enhancement
{| class="wikitable"
{| class="wikitable"
!Sprite
!Sprite
Line 482: Line 499:


==== Class C ====
==== Class C ====
* Can have two enhancement
{| class="wikitable"
{| class="wikitable"
!Sprite
!Sprite

Revision as of 16:42, 22 November 2022

Enchantments or Upgrades are ways to improve your equipment. They are separated into two types and applied by different workers.

  • Armors and Top Headgears are enchanted by Apprentice Craftsman using Orbs, Crystals or Gemstones. The bonus are Basic Stats and Substats such as Vit, Def, MaxHp, Dex... In this case only one enchantment per equipment is possible and the gear may break when trying. However for top headgears, only Orbs are possible (Enchantment Lv.1).
  • Weapons and Shields are improved by Enhancement Master. In this case the equipment has no chance of breaking and refines and card are preserved. The number of times a weapon can be enchanted is inversely proportional to the number of card slots it has while shield depends on it class. Bravery Badge is consumed to enhance weapons and Monster Coin for shields.
Enhancement Shop is located at Trinity Nortwest area

Apprentice Craftsman

He is a NPC

Thief Clothes[1] [LUK +2]Enchanted with Crystal of Fortune (Lv.2)

Bonus List

Can be added to headgears etcc

Orbs (Lv. 1)

Name Sprite Bonus 1 Bonus 2 Bonus 3
Orb of Damaging 40001.png Str +1 Dex +1 Hit +6
Orb of Winsdom 40002.png Int +1 MDef +2 MaxSp +60
Orb of Vigor 40003.png Vit +1 Def +2 MaxHp +300
Orb of Quickness 40004.png Agi +1 Flee +6 Aspd + 2%
Orb of Fortune 40005.png Luk +1 Crit +4 Dodge +2

Crystal (Lv. 2)

Name Sprite Bonus 1 Bonus 2 Bonus 3
Crystal of Damaging 40006.png Str +2 Dex +2 Hit +8
Crystal of Winsdom 40007.png Int +2 MDef +3 MaxSp +80
Crystal of Vigor 40008.png Vit +2 Def +3 MaxHp +500
Crystal of Quickness 40009.png Agi +2 Flee +8 Aspd + 3%
Crystal of Fortune 40010.png Luk +2 Crit +6 Dodge +4

Gemstone (Lv. 3)

Name Sprite Bonus 1 Bonus 2 Bonus 3
Gemstone of Damaging 40011.png Str +3 Dex +3 Hit +10
Gemstone of Winsdom 40012.png Int +3 MDef +4 MaxSp +100
Gemstone of Vigor 40013.png Vit +3 Def +4 MaxHp +700
Gemstone of Quickness 40014.png Agi +3 Flee +10 Aspd + 3%
Gemstone of Fortune 40015.png Luk +3 Crit +8 Dodge +6

Enhancement Master

Claymore[2] enhanced with 2 options

Hi he is strong

Weapon Bonus List

The number of times a weapon can be enchanted is inversely proportional to the number of card slots. It means if a weapon have 3 card slots it can be enhanced once but if the weapon have 1 card slot it can be enhanced three times.

Examples:

  • Claymore [2] - Have 2 enhancement slots
  • Gladius [3] - Have 1 enhancement slot
  • Main Gauche [4] - Can't be enhanced

Basic Stats

Stat Minimum Maximum
STR 1 2
AGI 1 2
VIT 1 2
LUK 1 2
INT 1 2
DEX 1 1

Substats

Stat Minimum Maximum
Aspd 2% 5%
Atk 10 25
Matk 15 30
Hit 5 15
Critical 3 5

Status Effect

Effect Minimum Maximum
Blind 1% 4%
Confusion 1% 4%
Curse 1% 4%
Freeze 1% 4%
Poison 1% 4%
Silence 1% 4%
Sleep 1% 4%
Stone Curse 1% 4%
Stun 1% 4%

Physical Damage

Race Minimum Maximum
Formless 5% 15%
Undead 5% 15%
Brute 5% 15%
Plant 5% 15%
Insect 5% 15%
Fish 5% 15%
Demon 5% 15%
DemiHuman 5% 15%
Angel 5% 15%
Dragon 5% 15%

Magical Damage

Race Minimum Maximum
Formless 2% 6%
Undead 2% 6%
Brute 2% 6%
Plant 2% 6%
Insect 2% 6%
Fish 2% 6%
Demon 2% 6%
DemiHuman 2% 6%
Angel 2% 6%
Dragon 2% 6%

Weapon Miscellaneous

Bonus Minimum Maximum
Unbreakable 100% 100%
Healing Power 3% 6%
Sp Consumption -5% -10%

Shield Bonus

Substats

Stat Minimum Maximum
Aspd 2% 5%
MaxHp 2% 5%
MaxSp 1% 3%
Def 1 2
Mdef 1 3
Flee 5 10
Dodge 1 2

Element Resistance

Element Minimum Maximum
Water 5% 10%
Earth 5% 10%
Fire 5% 10%
Wind 5% 10%
Poison 5% 10%
Holy 5% 10%
Dark 5% 10%
Ghost 5% 10%
Undead 5% 10%

Miscellaneous

Bonus Minimum Maximum
Sp Consumption -5% -10%
Cast Rate -2% -5%
Healing Power 5% 10%

Substats

Shield Class List

The number of time a shield can be enhanced depend on it class.

  • Class A - Can't be enhanced
  • Class B - 1 slot
  • Class C - 2 slots

Class A

  • Can't be enhanced
Sprite Shield
2115.png Valkyrja's Shield [1]

Class B

  • Can have one enhancement
Sprite Shield
2124.png Thorny Buckler [1]
2123.png Orleans's Server [1]
2138.png Bradium Shield [1]

Class C

  • Can have two enhancement
Sprite Shield
2102.png Apprentice Guard
2102.png Guard [1]
2104.png Buckler [1]
2106.png Shield [1]
2108.png Mirror Shield [1]
2118.png Arm Guard [1]
2120.png Advanced Arm Guard [1]
2122.png Platinum Shield
Equipment Material Consumed
Armor Orb (Lv.1), Crystal (Lv.2) or Gemstone (Lv.3)
Top Headgear Orb (Lv.1)
Shield Monster Coin
Weapon Bravery Badge