Equipment Enhancement: Difference between revisions
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Enchantments or upgrades are ways to improve your equipment in Maroll Kingdom. These enhancements are separated into two types, and they are applied by different workers in the game. | [[File:Enhancement Shop.png|thumb|428x428px|Enhancement Shop is located at Trinity Nortwest area]]Enchantments or upgrades are ways to improve your equipment in Maroll Kingdom. These enhancements are separated into two types, and they are applied by different workers in the game. | ||
*Armors and top headgears can be enchanted by '''Apprentice Craftsman''' using orbs(Lv.1), crystals (Lv. 2), or gemstones (Lv. 3). These enchantments provide bonuses to basic stats and substats, such as vitality, defense, maximum hit points, and dexterity. Only one enchantment can be applied to a piece of equipment in this way, and there is a chance that the gear may break when the enchantment is attempted for Lv.1. It wont preserve the refinements or cards. | |||
* | *Weapons and shields, on the other hand, can be improved by '''Enhancement Master.''' In this case, there is no chance of the equipment breaking, and any refinements or cards that are already applied to the gear will be preserved. The number of times a weapon can be enchanted is inversely proportional to the number of card slots it has, while the number of enchantments that can be applied to a shield depends on its class. [[Battlegrounds Badges|Bravery Badges]] are consumed to enhance weapons and shields. | ||
<youtube>srAves2ug9U</youtube> | |||
==Apprentice Craftsman== | |||
[[File:Thiefclothes.png|thumb|Thief Clothes[1] [LUK +2]Enchanted with Crystal of Fortune (Lv.2)|405x405px]] | |||
You have the option to choose from five different powers to enchant both your armor and top headgear. Each power has the potential to randomly add one of three bonuses. | |||
Top headgear can only be enchanted up to Lv. 1, while armor can undergo enchantment three times, reaching Lv. 3. | |||
To upgrade your armor to a higher level, a direct approach isn't possible. Instead, you must first enhance it with an Orb (Lv. 1), then with a Crystal (Lv. 2), and finally with a Gemstone (Lv. 3). | |||
During the initial enhancement, the bestowed power will be randomly chosen from the three available options for each attribute. Subsequent enchantments will retain the original power bonuses. However, there is a risk of equipment breakage during Lv. 1 grade enhancement attempts. | |||
Additionally, you can enhance any gear to the lowest grade, even if it's already enchanted. | |||
===Bonus List=== | |||
=== Bonus List === | |||
Check below every possible enchant. | Check below every possible enchant. | ||
==== Orbs (Lv. 1) ==== | ====Orbs (Lv. 1)==== | ||
* Apply: Armor and Top Headgear | *Apply: Armor and Top Headgear | ||
* Cost 1.000 zeny | *Cost 1.000 zeny | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name | ||
!Sprite | ! Sprite | ||
!Bonus 1 | ! Bonus 1 | ||
!Bonus 2 | !Bonus 2 | ||
!Bonus 3 | !Bonus 3 | ||
|- | |- | ||
|Orb of Damaging | |Orb of Damaging | ||
|[[File:40001.png]] | | [[File:40001.png]] | ||
|Str +1 | |Str +1 | ||
|Dex +1 | |Dex +1 | ||
Line 43: | Line 49: | ||
|MaxHp +300 | |MaxHp +300 | ||
|- | |- | ||
|Orb of Quickness | |Orb of Quickness | ||
|[[File:40004.png]] | |[[File:40004.png]] | ||
|Agi +1 | |Agi +1 | ||
Line 56: | Line 62: | ||
|} | |} | ||
==== Crystal (Lv. 2) ==== | ====Crystal (Lv. 2)==== | ||
* Apply: Armor | * Apply: Armor | ||
* Cost 5.000 zeny | *Cost 5.000 zeny | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 74: | Line 80: | ||
|Hit +8 | |Hit +8 | ||
|- | |- | ||
|Crystal of Winsdom | |Crystal of Winsdom | ||
|[[File:40007.png]] | |[[File:40007.png]] | ||
|Int +2 | |Int +2 | ||
Line 80: | Line 86: | ||
|MaxSp +80 | |MaxSp +80 | ||
|- | |- | ||
|Crystal of Vigor | |Crystal of Vigor | ||
|[[File:40008.png]] | |[[File:40008.png]] | ||
|Vit +2 | |Vit +2 | ||
Line 86: | Line 92: | ||
|MaxHp +500 | |MaxHp +500 | ||
|- | |- | ||
|Crystal of Quickness | |Crystal of Quickness | ||
|[[File:40009.png]] | |[[File:40009.png]] | ||
|Agi +2 | |Agi +2 | ||
Line 94: | Line 100: | ||
|Crystal of Fortune | |Crystal of Fortune | ||
|[[File:40010.png]] | |[[File:40010.png]] | ||
|Luk +2 | |Luk +2 | ||
|Crit +6 | |Crit +6 | ||
|Dodge +4 | |Dodge +4 | ||
|} | |} | ||
==== Gemstone (Lv. 3) ==== | ====Gemstone (Lv. 3) ==== | ||
* Apply: Armor | *Apply: Armor | ||
* Cost 25.000 zeny | *Cost 25.000 zeny | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 114: | Line 120: | ||
|[[File:40011.png]] | |[[File:40011.png]] | ||
|Str +3 | |Str +3 | ||
|Dex +3 | | Dex +3 | ||
|Hit +10 | |Hit +10 | ||
|- | |- | ||
Line 120: | Line 126: | ||
|[[File:40012.png]] | |[[File:40012.png]] | ||
|Int +3 | |Int +3 | ||
|MDef +4 | |MDef +4 | ||
|MaxSp +100 | |MaxSp +100 | ||
|- | |- | ||
Line 126: | Line 132: | ||
|[[File:40013.png]] | |[[File:40013.png]] | ||
|Vit +3 | |Vit +3 | ||
|Def +4 | |Def +4 | ||
|MaxHp +700 | |MaxHp +700 | ||
|- | |- | ||
Line 133: | Line 139: | ||
|Agi +3 | |Agi +3 | ||
|Flee +10 | |Flee +10 | ||
|Aspd + | |Aspd + 4% | ||
|- | |- | ||
|Gemstone of Fortune | |Gemstone of Fortune | ||
|[[File:40015.png]] | |[[File:40015.png]] | ||
|Luk +3 | |Luk +3 | ||
|Crit +8 | |Crit +8 | ||
|Dodge +6 | |Dodge +6 | ||
|} | |} | ||
== Enhancement Master == | ==Enhancement Master == | ||
Every weapon and shield can be enhanced | Every weapon and shield can be enhanced, and there is no chance of failure. It is also possible to add enhancements on top of previous enhancements. However, there is a 5,000 zeny fee and you will need a certain amount of materials for each enhancement. If all of the equipment slots on the weapon or shield are already full, you will need to provide 50% more materials to add a new enhancement on top of the previous ones. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 148: | Line 154: | ||
!Material | !Material | ||
!First Attempt | !First Attempt | ||
! | !Overwrite Cost | ||
|- | |- | ||
|Shield | |Shield | ||
|[[ | |[[Battlegrounds Badges|Valor Badge]] | ||
| | |50 x [[File:BG Badge.gif]] | ||
| | |75 x [[File:BG Badge.gif]] | ||
|- | |- | ||
|Weapon | |Weapon | ||
|[[Battlegrounds Badges|Bravery Badge]] | |[[Battlegrounds Badges|Bravery Badge]] | ||
| | |100 x [[File:BG Badge.gif]] | ||
| | |150 x [[File:BG Badge.gif]] | ||
|} | |} | ||
In addition to the enhancement expenses, there are the '''BG Valorous Weapon Enhance Ticket''' that can replace the materials cost for weapon enhancement. | |||
However, it is specifically for adding any bonus effects to BG Valorous Weapon only. | |||
=== Weapon Bonus List === | ===Weapon Bonus List=== | ||
[[File:Claymorebonus.png|thumb|320x320px|Claymore[2] enhanced with 2 options]]The number of times a weapon can be enchanted is | [[File:Claymorebonus.png|thumb|320x320px|Claymore[2] enhanced with 2 options]]The number of times a weapon can be enchanted is determined by the number of card slots it has. For example, if a weapon has 3 card slots, it can only be enhanced once. However, if a weapon has 1 card slot, it can be enhanced up to 3 times. In general, the fewer card slots a weapon has, the more times it can be enhanced. | ||
''Examples:'' | ''Examples:'' | ||
* Claymore [2] - Have 2 enhancement slots | *Claymore [2] - Have 2 enhancement slots | ||
* Gladius [3] - Have 1 enhancement slot | *Gladius [3] - Have 1 enhancement slot | ||
* Main Gauche [4] - Can't be enhanced | *Main Gauche [4] - Can't be enhanced | ||
==== Basic Stats ==== | ====Basic Stats==== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Stat | !Stat | ||
Line 197: | Line 206: | ||
|- | |- | ||
|DEX | |DEX | ||
|1 | | 1 | ||
|1 | |1 | ||
|} | |} | ||
==== Substats ==== | ====Substats==== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Stat | !Stat | ||
Line 228: | Line 237: | ||
|} | |} | ||
==== Status Effect ==== | ====Status Effect==== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 259: | Line 268: | ||
|4% | |4% | ||
|- | |- | ||
|Sleep | |Sleep | ||
|1% | |1% | ||
|4% | |4% | ||
Line 269: | Line 278: | ||
|Stun | |Stun | ||
|1% | |1% | ||
|4% | |4% | ||
|} | |} | ||
==== Physical Damage ==== | ====Physical Damage==== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 278: | Line 287: | ||
!Minimum | !Minimum | ||
!Maximum | !Maximum | ||
|- | |- | ||
|DemiHuman | |DemiHuman | ||
Line 311: | Line 292: | ||
|15% | |15% | ||
|- | |- | ||
| | |Emperium / Guardian Stone | ||
|5% | |5% | ||
|15% | |15% | ||
|- | |- | ||
| | |Guardians | ||
|5% | |5% | ||
|15% | |15% | ||
|} | |} | ||
==== Magical Damage ==== | ====Magical Damage==== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 326: | Line 307: | ||
!Minimum | !Minimum | ||
!Maximum | !Maximum | ||
|- | |- | ||
|DemiHuman | |DemiHuman | ||
Line 359: | Line 312: | ||
|6% | |6% | ||
|- | |- | ||
| | |Emperium / Guardian Stone | ||
|2% | |2% | ||
|6% | |6% | ||
|- | |- | ||
| | |Guardians | ||
|2% | |2% | ||
|6% | |6% | ||
|} | |} | ||
==== Weapon Miscellaneous ==== | ====Weapon Miscellaneous==== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 388: | Line 341: | ||
|} | |} | ||
=== Shield Bonus List === | ===Shield Bonus List=== | ||
[[File:Platinumshield enhanced.png|thumb|Platinum Shield enhanced with 2 options (Class C shield)]] | [[File:Platinumshield enhanced.png|thumb|Platinum Shield enhanced with 2 options (Class C shield)]] | ||
The number of time a shield can be enhanced depend on it class. | The number of time a shield can be enhanced depend on it class. | ||
* Class A - Can't be enhanced | *Class A - Can't be enhanced | ||
* Class B - 1 slot | *Class B - 1 slot | ||
* Class C - 2 slots | * Class C - 2 slots | ||
==== Substats ==== | ====Substats ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 431: | Line 384: | ||
|} | |} | ||
==== Element Resistance ==== | ====Element Resistance ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 475: | Line 428: | ||
|} | |} | ||
==== Miscellaneous ==== | ====Miscellaneous ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Bonus | !Bonus | ||
!Minimum | !Minimum | ||
!Maximum | !Maximum | ||
|- | |- | ||
|Sp Consumption | |Sp Consumption | ||
Line 495: | Line 448: | ||
|} | |} | ||
==== Substats ==== | ==== Substats==== | ||
=== Shield Class List === | === Shield Class List=== | ||
The number of time a shield can be enhanced depend on it class. | The number of time a shield can be enhanced depend on it class. | ||
* Class A - Can't be enhanced | *Class A - Can't be enhanced | ||
* Class B - 1 slot | *Class B - 1 slot | ||
* Class C - 2 slots | *Class C - 2 slots | ||
==== Class A ==== | ====Class A==== | ||
* Can't be enhanced | *Can't be enhanced | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 514: | Line 467: | ||
|[[File:2115.png]] | |[[File:2115.png]] | ||
|Valkyrja's Shield [1] | |Valkyrja's Shield [1] | ||
|} | |} | ||
==== Class B ==== | ====Class B ==== | ||
* Can have only one enhancement | * Can have only one enhancement | ||
Line 532: | Line 486: | ||
|[[File:2138.png]] | |[[File:2138.png]] | ||
|Bradium Shield [1] | |Bradium Shield [1] | ||
|} | |} | ||
==== Class C ==== | ====Class C==== | ||
* Can have two enhancements | *Can have two enhancements | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 544: | Line 499: | ||
|[[File:2102.png]] | |[[File:2102.png]] | ||
|Apprentice Guard | |Apprentice Guard | ||
|- | |- | ||
|[[File:2102.png]] | |[[File:2102.png]] |
Latest revision as of 15:22, 2 May 2024
Enchantments or upgrades are ways to improve your equipment in Maroll Kingdom. These enhancements are separated into two types, and they are applied by different workers in the game.
- Armors and top headgears can be enchanted by Apprentice Craftsman using orbs(Lv.1), crystals (Lv. 2), or gemstones (Lv. 3). These enchantments provide bonuses to basic stats and substats, such as vitality, defense, maximum hit points, and dexterity. Only one enchantment can be applied to a piece of equipment in this way, and there is a chance that the gear may break when the enchantment is attempted for Lv.1. It wont preserve the refinements or cards.
- Weapons and shields, on the other hand, can be improved by Enhancement Master. In this case, there is no chance of the equipment breaking, and any refinements or cards that are already applied to the gear will be preserved. The number of times a weapon can be enchanted is inversely proportional to the number of card slots it has, while the number of enchantments that can be applied to a shield depends on its class. Bravery Badges are consumed to enhance weapons and shields.
Apprentice Craftsman
You have the option to choose from five different powers to enchant both your armor and top headgear. Each power has the potential to randomly add one of three bonuses.
Top headgear can only be enchanted up to Lv. 1, while armor can undergo enchantment three times, reaching Lv. 3.
To upgrade your armor to a higher level, a direct approach isn't possible. Instead, you must first enhance it with an Orb (Lv. 1), then with a Crystal (Lv. 2), and finally with a Gemstone (Lv. 3).
During the initial enhancement, the bestowed power will be randomly chosen from the three available options for each attribute. Subsequent enchantments will retain the original power bonuses. However, there is a risk of equipment breakage during Lv. 1 grade enhancement attempts.
Additionally, you can enhance any gear to the lowest grade, even if it's already enchanted.
Bonus List
Check below every possible enchant.
Orbs (Lv. 1)
- Apply: Armor and Top Headgear
- Cost 1.000 zeny
Crystal (Lv. 2)
- Apply: Armor
- Cost 5.000 zeny
Gemstone (Lv. 3)
- Apply: Armor
- Cost 25.000 zeny
Enhancement Master
Every weapon and shield can be enhanced, and there is no chance of failure. It is also possible to add enhancements on top of previous enhancements. However, there is a 5,000 zeny fee and you will need a certain amount of materials for each enhancement. If all of the equipment slots on the weapon or shield are already full, you will need to provide 50% more materials to add a new enhancement on top of the previous ones.
Equipment | Material | First Attempt | Overwrite Cost |
---|---|---|---|
Shield | Valor Badge | 50 x | 75 x |
Weapon | Bravery Badge | 100 x | 150 x |
In addition to the enhancement expenses, there are the BG Valorous Weapon Enhance Ticket that can replace the materials cost for weapon enhancement.
However, it is specifically for adding any bonus effects to BG Valorous Weapon only.
Weapon Bonus List
The number of times a weapon can be enchanted is determined by the number of card slots it has. For example, if a weapon has 3 card slots, it can only be enhanced once. However, if a weapon has 1 card slot, it can be enhanced up to 3 times. In general, the fewer card slots a weapon has, the more times it can be enhanced.
Examples:
- Claymore [2] - Have 2 enhancement slots
- Gladius [3] - Have 1 enhancement slot
- Main Gauche [4] - Can't be enhanced
Basic Stats
Stat | Minimum | Maximum |
---|---|---|
STR | 1 | 2 |
AGI | 1 | 2 |
VIT | 1 | 2 |
LUK | 1 | 2 |
INT | 1 | 2 |
DEX | 1 | 1 |
Substats
Stat | Minimum | Maximum |
---|---|---|
Aspd | 2% | 5% |
Atk | 10 | 25 |
Matk | 15 | 30 |
Hit | 5 | 15 |
Critical | 3 | 5 |
Status Effect
Effect | Minimum | Maximum |
---|---|---|
Blind | 1% | 4% |
Confusion | 1% | 4% |
Curse | 1% | 4% |
Freeze | 1% | 4% |
Poison | 1% | 4% |
Silence | 1% | 4% |
Sleep | 1% | 4% |
Stone Curse | 1% | 4% |
Stun | 1% | 4% |
Physical Damage
Race | Minimum | Maximum |
---|---|---|
DemiHuman | 5% | 15% |
Emperium / Guardian Stone | 5% | 15% |
Guardians | 5% | 15% |
Magical Damage
Race | Minimum | Maximum |
---|---|---|
DemiHuman | 2% | 6% |
Emperium / Guardian Stone | 2% | 6% |
Guardians | 2% | 6% |
Weapon Miscellaneous
Bonus | Minimum | Maximum |
---|---|---|
Unbreakable | 100% | 100% |
Healing Power | 3% | 6% |
Sp Consumption | -5% | -10% |
Shield Bonus List
The number of time a shield can be enhanced depend on it class.
- Class A - Can't be enhanced
- Class B - 1 slot
- Class C - 2 slots
Substats
Stat | Minimum | Maximum |
---|---|---|
Aspd | 2% | 5% |
MaxHp | 2% | 5% |
MaxSp | 1% | 3% |
Def | 1 | 2 |
Mdef | 1 | 3 |
Flee | 5 | 10 |
Dodge | 1 | 2 |
Element Resistance
Element | Minimum | Maximum |
---|---|---|
Water | 5% | 10% |
Earth | 5% | 10% |
Fire | 5% | 10% |
Wind | 5% | 10% |
Poison | 5% | 10% |
Holy | 5% | 10% |
Dark | 5% | 10% |
Ghost | 5% | 10% |
Undead | 5% | 10% |
Miscellaneous
Bonus | Minimum | Maximum |
---|---|---|
Sp Consumption | -5% | -10% |
Cast Rate | -2% | -5% |
Healing Power | 5% | 10% |
Substats
Shield Class List
The number of time a shield can be enhanced depend on it class.
- Class A - Can't be enhanced
- Class B - 1 slot
- Class C - 2 slots
Class A
- Can't be enhanced
Sprite | Shield |
---|---|
Valkyrja's Shield [1] |
Class B
- Can have only one enhancement
Sprite | Shield |
---|---|
Thorny Buckler [1] | |
Orleans's Server [1] | |
Bradium Shield [1] |
Class C
- Can have two enhancements
Sprite | Shield |
---|---|
Apprentice Guard | |
Guard [1] | |
Buckler [1] | |
Shield [1] | |
Mirror Shield [1] | |
Arm Guard [1] | |
Advanced Arm Guard [1] | |
Platinum Shield |