Equipment Enhancement: Difference between revisions
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[[File:Enhancement Shop.png|thumb| | [[File:Enhancement Shop.png|thumb|428x428px|Enhancement Shop is located at Trinity Nortwest area]]Enchantments or upgrades are ways to improve your equipment in Maroll Kingdom. These enhancements are separated into two types, and they are applied by different workers in the game. | ||
*Armors and top headgears can be enchanted by '''Apprentice Craftsman''' using orbs(Lv.1), crystals (Lv. 2), or gemstones (Lv. 3). These enchantments provide bonuses to basic stats and substats, such as vitality, defense, maximum hit points, and dexterity. Only one enchantment can be applied to a piece of equipment in this way, and there is a chance that the gear may break when the enchantment is attempted for Lv.1. It wont preserve the refinements or cards. | |||
*Weapons and shields, on the other hand, can be improved by '''Enhancement Master.''' In this case, there is no chance of the equipment breaking, and any refinements or cards that are already applied to the gear will be preserved. The number of times a weapon can be enchanted is inversely proportional to the number of card slots it has, while the number of enchantments that can be applied to a shield depends on its class. [[Battlegrounds Badges|Bravery Badges]] are consumed to enhance weapons and shields. | |||
* Weapons and shields, on the other hand, can be improved by '''Enhancement Master.''' In this case, there is no chance of the equipment breaking, and any refinements or cards that are already applied to the gear will be preserved. The number of times a weapon can be enchanted is inversely proportional to the number of card slots it has, while the number of enchantments that can be applied to a shield depends on its class. [[Battlegrounds Badges|Bravery Badges]] are consumed to enhance weapons | |||
<youtube>srAves2ug9U</youtube> | <youtube>srAves2ug9U</youtube> | ||
==Apprentice Craftsman== | ==Apprentice Craftsman== | ||
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!Material | !Material | ||
!First Attempt | !First Attempt | ||
! | !Overwrite Cost | ||
|- | |- | ||
|Shield | |Shield | ||
|[[ | |[[Battlegrounds Badges|Valor Badge]] | ||
| | |50 x [[File:BG Badge.gif]] | ||
| | |75 x [[File:BG Badge.gif]] | ||
|- | |- | ||
|Weapon | |Weapon | ||
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|150 x [[File:BG Badge.gif]] | |150 x [[File:BG Badge.gif]] | ||
|} | |} | ||
In addition to the enhancement expenses, there are the '''BG Valorous Weapon Enhance Ticket''' that can replace the materials cost for weapon enhancement. | |||
However, it is specifically for adding any bonus effects to BG Valorous Weapon only. | |||
===Weapon Bonus List=== | ===Weapon Bonus List=== | ||
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!Minimum | !Minimum | ||
!Maximum | !Maximum | ||
|- | |- | ||
|DemiHuman | |DemiHuman | ||
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|15% | |15% | ||
|- | |- | ||
| | |Emperium / Guardian Stone | ||
|5% | |5% | ||
|15% | |15% | ||
|- | |- | ||
| | |Guardians | ||
|5% | |5% | ||
|15% | |15% | ||
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!Minimum | !Minimum | ||
!Maximum | !Maximum | ||
|- | |- | ||
|DemiHuman | |DemiHuman | ||
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|6% | |6% | ||
|- | |- | ||
| | |Emperium / Guardian Stone | ||
|2% | |2% | ||
|6% | |6% | ||
|- | |- | ||
| | |Guardians | ||
|2% | |2% | ||
|6% | |6% |
Latest revision as of 15:22, 2 May 2024
Enchantments or upgrades are ways to improve your equipment in Maroll Kingdom. These enhancements are separated into two types, and they are applied by different workers in the game.
- Armors and top headgears can be enchanted by Apprentice Craftsman using orbs(Lv.1), crystals (Lv. 2), or gemstones (Lv. 3). These enchantments provide bonuses to basic stats and substats, such as vitality, defense, maximum hit points, and dexterity. Only one enchantment can be applied to a piece of equipment in this way, and there is a chance that the gear may break when the enchantment is attempted for Lv.1. It wont preserve the refinements or cards.
- Weapons and shields, on the other hand, can be improved by Enhancement Master. In this case, there is no chance of the equipment breaking, and any refinements or cards that are already applied to the gear will be preserved. The number of times a weapon can be enchanted is inversely proportional to the number of card slots it has, while the number of enchantments that can be applied to a shield depends on its class. Bravery Badges are consumed to enhance weapons and shields.
Apprentice Craftsman
You have the option to choose from five different powers to enchant both your armor and top headgear. Each power has the potential to randomly add one of three bonuses.
Top headgear can only be enchanted up to Lv. 1, while armor can undergo enchantment three times, reaching Lv. 3.
To upgrade your armor to a higher level, a direct approach isn't possible. Instead, you must first enhance it with an Orb (Lv. 1), then with a Crystal (Lv. 2), and finally with a Gemstone (Lv. 3).
During the initial enhancement, the bestowed power will be randomly chosen from the three available options for each attribute. Subsequent enchantments will retain the original power bonuses. However, there is a risk of equipment breakage during Lv. 1 grade enhancement attempts.
Additionally, you can enhance any gear to the lowest grade, even if it's already enchanted.
Bonus List
Check below every possible enchant.
Orbs (Lv. 1)
- Apply: Armor and Top Headgear
- Cost 1.000 zeny
Crystal (Lv. 2)
- Apply: Armor
- Cost 5.000 zeny
Gemstone (Lv. 3)
- Apply: Armor
- Cost 25.000 zeny
Enhancement Master
Every weapon and shield can be enhanced, and there is no chance of failure. It is also possible to add enhancements on top of previous enhancements. However, there is a 5,000 zeny fee and you will need a certain amount of materials for each enhancement. If all of the equipment slots on the weapon or shield are already full, you will need to provide 50% more materials to add a new enhancement on top of the previous ones.
Equipment | Material | First Attempt | Overwrite Cost |
---|---|---|---|
Shield | Valor Badge | 50 x | 75 x |
Weapon | Bravery Badge | 100 x | 150 x |
In addition to the enhancement expenses, there are the BG Valorous Weapon Enhance Ticket that can replace the materials cost for weapon enhancement.
However, it is specifically for adding any bonus effects to BG Valorous Weapon only.
Weapon Bonus List
The number of times a weapon can be enchanted is determined by the number of card slots it has. For example, if a weapon has 3 card slots, it can only be enhanced once. However, if a weapon has 1 card slot, it can be enhanced up to 3 times. In general, the fewer card slots a weapon has, the more times it can be enhanced.
Examples:
- Claymore [2] - Have 2 enhancement slots
- Gladius [3] - Have 1 enhancement slot
- Main Gauche [4] - Can't be enhanced
Basic Stats
Stat | Minimum | Maximum |
---|---|---|
STR | 1 | 2 |
AGI | 1 | 2 |
VIT | 1 | 2 |
LUK | 1 | 2 |
INT | 1 | 2 |
DEX | 1 | 1 |
Substats
Stat | Minimum | Maximum |
---|---|---|
Aspd | 2% | 5% |
Atk | 10 | 25 |
Matk | 15 | 30 |
Hit | 5 | 15 |
Critical | 3 | 5 |
Status Effect
Effect | Minimum | Maximum |
---|---|---|
Blind | 1% | 4% |
Confusion | 1% | 4% |
Curse | 1% | 4% |
Freeze | 1% | 4% |
Poison | 1% | 4% |
Silence | 1% | 4% |
Sleep | 1% | 4% |
Stone Curse | 1% | 4% |
Stun | 1% | 4% |
Physical Damage
Race | Minimum | Maximum |
---|---|---|
DemiHuman | 5% | 15% |
Emperium / Guardian Stone | 5% | 15% |
Guardians | 5% | 15% |
Magical Damage
Race | Minimum | Maximum |
---|---|---|
DemiHuman | 2% | 6% |
Emperium / Guardian Stone | 2% | 6% |
Guardians | 2% | 6% |
Weapon Miscellaneous
Bonus | Minimum | Maximum |
---|---|---|
Unbreakable | 100% | 100% |
Healing Power | 3% | 6% |
Sp Consumption | -5% | -10% |
Shield Bonus List
The number of time a shield can be enhanced depend on it class.
- Class A - Can't be enhanced
- Class B - 1 slot
- Class C - 2 slots
Substats
Stat | Minimum | Maximum |
---|---|---|
Aspd | 2% | 5% |
MaxHp | 2% | 5% |
MaxSp | 1% | 3% |
Def | 1 | 2 |
Mdef | 1 | 3 |
Flee | 5 | 10 |
Dodge | 1 | 2 |
Element Resistance
Element | Minimum | Maximum |
---|---|---|
Water | 5% | 10% |
Earth | 5% | 10% |
Fire | 5% | 10% |
Wind | 5% | 10% |
Poison | 5% | 10% |
Holy | 5% | 10% |
Dark | 5% | 10% |
Ghost | 5% | 10% |
Undead | 5% | 10% |
Miscellaneous
Bonus | Minimum | Maximum |
---|---|---|
Sp Consumption | -5% | -10% |
Cast Rate | -2% | -5% |
Healing Power | 5% | 10% |
Substats
Shield Class List
The number of time a shield can be enhanced depend on it class.
- Class A - Can't be enhanced
- Class B - 1 slot
- Class C - 2 slots
Class A
- Can't be enhanced
Sprite | Shield |
---|---|
Valkyrja's Shield [1] |
Class B
- Can have only one enhancement
Sprite | Shield |
---|---|
Thorny Buckler [1] | |
Orleans's Server [1] | |
Bradium Shield [1] |
Class C
- Can have two enhancements
Sprite | Shield |
---|---|
Apprentice Guard | |
Guard [1] | |
Buckler [1] | |
Shield [1] | |
Mirror Shield [1] | |
Arm Guard [1] | |
Advanced Arm Guard [1] | |
Platinum Shield |