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Enchantments or upgrades are ways to improve your equipment in Maroll Kingdom. These enhancements are separated into two types, and they are applied by different workers in the game.
[[File:Enhancement Shop.png|thumb|638x638px|Enhancement Shop is located at Trinity Nortwest area]]Enchantments or upgrades are ways to improve your equipment in Maroll Kingdom. These enhancements are separated into two types, and they are applied by different workers in the game.


* Armors and top headgears can be enchanted by '''Apprentice Craftsman''' using orbs, crystals, or gemstones. These enchantments provide bonuses to basic stats and substats, such as vitality, defense, maximum hit points, and dexterity. Only one enchantment can be applied to a piece of equipment in this way, and there is a chance that the gear may break when the enchantment is attempted. However, for top headgears, only orbs can be used for enchantments (Enchantment Level 1).
* Armors and top headgears can be enchanted by '''Apprentice Craftsman''' using orbs, crystals, or gemstones. These enchantments provide bonuses to basic stats and substats, such as vitality, defense, maximum hit points, and dexterity. Only one enchantment can be applied to a piece of equipment in this way, and there is a chance that the gear may break when the enchantment is attempted. However, for top headgears, only orbs can be used for enchantments (Enchantment Level 1).


* Weapons and shields, on the other hand, can be improved by '''Enhancement Master.''' In this case, there is no chance of the equipment breaking, and any refinements or cards that are already applied to the gear will be preserved. The number of times a weapon can be enchanted is inversely proportional to the number of card slots it has, while the number of enchantments that can be applied to a shield depends on its class. [[Battlegrounds Badges|Bravery Badges]] are consumed to enhance weapons, and [[Monster Coin|Monster Coins]] are consumed to enhance shields. Overall, enchantments and upgrades provide a powerful way for players to improve their equipment and become more powerful in Maroll Kingdom.
* Weapons and shields, on the other hand, can be improved by '''Enhancement Master.''' In this case, there is no chance of the equipment breaking, and any refinements or cards that are already applied to the gear will be preserved. The number of times a weapon can be enchanted is inversely proportional to the number of card slots it has, while the number of enchantments that can be applied to a shield depends on its class. [[Battlegrounds Badges|Bravery Badges]] are consumed to enhance weapons, and [[Monster Coin|Monster Coins]] are consumed to enhance shields. Overall, enchantments and upgrades provide a powerful way for players to improve their equipment and become more powerful in Maroll Kingdom.
 
<youtube>srAves2ug9U</youtube>
[[File:Enhancement Shop.png|none|thumb|810x810px|Enhancement Shop is located at Trinity Nortwest area]]
==Apprentice Craftsman==
 
== Apprentice Craftsman ==
[[File:Thiefclothes.png|thumb|Thief Clothes[1] [LUK +2]Enchanted with Crystal of Fortune (Lv.2)|405x405px]]
[[File:Thiefclothes.png|thumb|Thief Clothes[1] [LUK +2]Enchanted with Crystal of Fortune (Lv.2)|405x405px]]
You have the option to choose from five different powers to enchant your armor and top headgear. Each power has a chance to randomly add one of three bonuses. Higher grade enchantments have a lower success rate but a lower chance of failure, while lower grade enchantments have a higher success rate but a higher chance of breaking. Only low grade (Lv. 1) enchantments can be applied to headgear. Note that previous enchantments and existing refine levels on the armor and cards will be removed. You will need to pay a fee for each attempt. If a high grade enchantment attempt fails, it may result in a lower grade enchantment being applied instead of the item breaking.
You have the option to choose from five different powers to enchant your armor and top headgear. Each power has a chance to randomly add one of three bonuses. Higher grade enchantments have a lower success rate but a lower chance of failure, while lower grade enchantments have a higher success rate but a higher chance of breaking. Only low grade (Lv. 1) enchantments can be applied to headgear. Note that previous enchantments and existing refine levels on the armor and cards will be removed. You will need to pay a fee for each attempt. If a high grade enchantment attempt fails, it may result in a lower grade enchantment being applied instead of the item breaking.
=== Bonus List ===
===Bonus List===
Check below every possible enchant.
Check below every possible enchant.


==== Orbs (Lv. 1) ====
====Orbs (Lv. 1)====


* Apply: Armor and Top Headgear
*Apply: Armor and Top Headgear
* Cost 1.000 zeny
*Cost 1.000 zeny


{| class="wikitable"
{| class="wikitable"
!Name
!Name
!Sprite
! Sprite
!Bonus 1
! Bonus 1
!Bonus 2
!Bonus 2
!Bonus 3
!Bonus 3
|-
|-
|Orb of Damaging
|Orb of Damaging
|[[File:40001.png]]
| [[File:40001.png]]
|Str +1
|Str +1
|Dex +1
|Dex +1
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|MaxHp +300
|MaxHp +300
|-
|-
|Orb of Quickness
|Orb of Quickness  
|[[File:40004.png]]
|[[File:40004.png]]
|Agi +1
|Agi +1
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|}
|}


==== Crystal (Lv. 2) ====
====Crystal (Lv. 2)====


* Apply: Armor
* Apply: Armor
* Cost 5.000 zeny
*Cost 5.000 zeny


{| class="wikitable"
{| class="wikitable"
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|Hit +8
|Hit +8
|-
|-
|Crystal of Winsdom
|Crystal of Winsdom  
|[[File:40007.png]]
|[[File:40007.png]]
|Int +2
|Int +2
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|MaxSp +80
|MaxSp +80
|-
|-
|Crystal of Vigor
|Crystal of Vigor  
|[[File:40008.png]]
|[[File:40008.png]]
|Vit +2
|Vit +2
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|MaxHp +500
|MaxHp +500
|-
|-
|Crystal of Quickness
|Crystal of Quickness  
|[[File:40009.png]]
|[[File:40009.png]]
|Agi +2
|Agi +2
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|Crystal of Fortune
|Crystal of Fortune
|[[File:40010.png]]
|[[File:40010.png]]
|Luk +2
|Luk +2  
|Crit +6
|Crit +6  
|Dodge +4
|Dodge +4
|}
|}


==== Gemstone (Lv. 3) ====
====Gemstone (Lv. 3) ====  


* Apply: Armor
*Apply: Armor
* Cost 25.000 zeny
*Cost 25.000 zeny


{| class="wikitable"
{| class="wikitable"
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|[[File:40011.png]]
|[[File:40011.png]]
|Str +3
|Str +3
|Dex +3
| Dex +3
|Hit +10
|Hit +10
|-
|-
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|[[File:40012.png]]
|[[File:40012.png]]
|Int +3
|Int +3
|MDef +4
|MDef +4  
|MaxSp +100
|MaxSp +100
|-
|-
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|[[File:40013.png]]
|[[File:40013.png]]
|Vit +3
|Vit +3
|Def +4
|Def +4  
|MaxHp +700
|MaxHp +700
|-
|-
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|[[File:40015.png]]
|[[File:40015.png]]
|Luk +3
|Luk +3
|Crit +8
|Crit +8  
|Dodge +6
|Dodge +6
|}
|}
== Enhancement Master ==
==Enhancement Master ==
Every weapon and shield can be enhanced, and there is no chance of failure. It is also possible to add enhancements on top of previous enhancements. However, there is a 5,000 zeny fee and you will need a certain amount of materials for each enhancement. If all of the equipment slots on the weapon or shield are already full, you will need to provide 50% more materials to add a new enhancement on top of the previous ones.
Every weapon and shield can be enhanced, and there is no chance of failure. It is also possible to add enhancements on top of previous enhancements. However, there is a 5,000 zeny fee and you will need a certain amount of materials for each enhancement. If all of the equipment slots on the weapon or shield are already full, you will need to provide 50% more materials to add a new enhancement on top of the previous ones.
{| class="wikitable"
{| class="wikitable"
Line 161: Line 159:
|}
|}


=== Weapon Bonus List ===
===Weapon Bonus List===
[[File:Claymorebonus.png|thumb|320x320px|Claymore[2] enhanced with 2 options]]The number of times a weapon can be enchanted is determined by the number of card slots it has. For example, if a weapon has 3 card slots, it can only be enhanced once. However, if a weapon has 1 card slot, it can be enhanced up to 3 times. In general, the fewer card slots a weapon has, the more times it can be enhanced.  
[[File:Claymorebonus.png|thumb|320x320px|Claymore[2] enhanced with 2 options]]The number of times a weapon can be enchanted is determined by the number of card slots it has. For example, if a weapon has 3 card slots, it can only be enhanced once. However, if a weapon has 1 card slot, it can be enhanced up to 3 times. In general, the fewer card slots a weapon has, the more times it can be enhanced.  


''Examples:''  
''Examples:''  


* Claymore [2] - Have 2 enhancement slots
*Claymore [2] - Have 2 enhancement slots
* Gladius [3] - Have 1 enhancement slot
*Gladius [3] - Have 1 enhancement slot
* Main Gauche [4] - Can't be enhanced
*Main Gauche [4] - Can't be enhanced


==== Basic Stats ====
====Basic Stats====
{| class="wikitable"
{| class="wikitable"
!Stat
!Stat
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|-
|-
|DEX
|DEX
|1
| 1
|1
|1
|}
|}


==== Substats ====
====Substats====
{| class="wikitable"
{| class="wikitable"
!Stat
!Stat
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|}
|}


==== Status Effect ====
====Status Effect====
{| class="wikitable"
{| class="wikitable"
|+
|+
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|4%
|4%
|-
|-
|Sleep
|Sleep  
|1%
|1%
|4%
|4%
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|Stun
|Stun
|1%
|1%
|4%
|4%  
|}
|}


==== Physical Damage ====
====Physical Damage====
{| class="wikitable"
{| class="wikitable"
|+
|+
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|Dragon
|Dragon
|5%
|5%
|15%
|15%  
|}
|}


==== Magical Damage ====
====Magical Damage====
{| class="wikitable"
{| class="wikitable"
|+
|+
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|}
|}


==== Weapon Miscellaneous ====
====Weapon Miscellaneous====
{| class="wikitable"
{| class="wikitable"
|+
|+
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|}
|}


=== Shield Bonus List ===
===Shield Bonus List===
[[File:Platinumshield enhanced.png|thumb|Platinum Shield enhanced with 2 options (Class C shield)]]
[[File:Platinumshield enhanced.png|thumb|Platinum Shield enhanced with 2 options (Class C shield)]]
The number of time a shield can be enhanced depend on it class.
The number of time a shield can be enhanced depend on it class.
* Class A - Can't be enhanced
*Class A - Can't be enhanced
* Class B - 1 slot
*Class B - 1 slot
* Class C - 2 slots
* Class C - 2 slots


==== Substats ====
====Substats ====
{| class="wikitable"
{| class="wikitable"
|+
|+
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|}
|}


==== Element Resistance ====
====Element Resistance ====
{| class="wikitable"
{| class="wikitable"
|+
|+
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|}
|}


==== Miscellaneous ====
====Miscellaneous ====
{| class="wikitable"
{| class="wikitable"
|+
|+
!Bonus
!Bonus
!Minimum
!Minimum
!Maximum
!Maximum  
|-
|-
|Sp Consumption
|Sp Consumption
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|}
|}


==== Substats ====
==== Substats====


=== Shield Class List ===
=== Shield Class List===
The number of time a shield can be enhanced depend on it class.
The number of time a shield can be enhanced depend on it class.


* Class A - Can't be enhanced
*Class A - Can't be enhanced
* Class B - 1 slot
*Class B - 1 slot
* Class C - 2 slots
*Class C - 2 slots


==== Class A ====
====Class A====


* Can't be enhanced
*Can't be enhanced


{| class="wikitable"
{| class="wikitable"
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|[[File:2115.png]]
|[[File:2115.png]]
|Valkyrja's Shield [1]
|Valkyrja's Shield [1]
|}
|}


==== Class B ====
====Class B ====


* Can have only one enhancement
* Can have only one enhancement
Line 532: Line 531:
|[[File:2138.png]]
|[[File:2138.png]]
|Bradium Shield [1]
|Bradium Shield [1]
|}
|}


==== Class C ====
====Class C====


* Can have two enhancements
*Can have two enhancements


{| class="wikitable"
{| class="wikitable"
Line 544: Line 544:
|[[File:2102.png]]
|[[File:2102.png]]
|Apprentice Guard
|Apprentice Guard
|-
|-
|[[File:2102.png]]
|[[File:2102.png]]

Revision as of 18:18, 15 December 2022

Enhancement Shop is located at Trinity Nortwest area

Enchantments or upgrades are ways to improve your equipment in Maroll Kingdom. These enhancements are separated into two types, and they are applied by different workers in the game.

  • Armors and top headgears can be enchanted by Apprentice Craftsman using orbs, crystals, or gemstones. These enchantments provide bonuses to basic stats and substats, such as vitality, defense, maximum hit points, and dexterity. Only one enchantment can be applied to a piece of equipment in this way, and there is a chance that the gear may break when the enchantment is attempted. However, for top headgears, only orbs can be used for enchantments (Enchantment Level 1).
  • Weapons and shields, on the other hand, can be improved by Enhancement Master. In this case, there is no chance of the equipment breaking, and any refinements or cards that are already applied to the gear will be preserved. The number of times a weapon can be enchanted is inversely proportional to the number of card slots it has, while the number of enchantments that can be applied to a shield depends on its class. Bravery Badges are consumed to enhance weapons, and Monster Coins are consumed to enhance shields. Overall, enchantments and upgrades provide a powerful way for players to improve their equipment and become more powerful in Maroll Kingdom.

Apprentice Craftsman

Thief Clothes[1] [LUK +2]Enchanted with Crystal of Fortune (Lv.2)

You have the option to choose from five different powers to enchant your armor and top headgear. Each power has a chance to randomly add one of three bonuses. Higher grade enchantments have a lower success rate but a lower chance of failure, while lower grade enchantments have a higher success rate but a higher chance of breaking. Only low grade (Lv. 1) enchantments can be applied to headgear. Note that previous enchantments and existing refine levels on the armor and cards will be removed. You will need to pay a fee for each attempt. If a high grade enchantment attempt fails, it may result in a lower grade enchantment being applied instead of the item breaking.

Bonus List

Check below every possible enchant.

Orbs (Lv. 1)

  • Apply: Armor and Top Headgear
  • Cost 1.000 zeny
Name Sprite Bonus 1 Bonus 2 Bonus 3
Orb of Damaging 40001.png Str +1 Dex +1 Hit +6
Orb of Winsdom 40002.png Int +1 MDef +2 MaxSp +60
Orb of Vigor 40003.png Vit +1 Def +2 MaxHp +300
Orb of Quickness 40004.png Agi +1 Flee +6 Aspd + 2%
Orb of Fortune 40005.png Luk +1 Crit +4 Dodge +2

Crystal (Lv. 2)

  • Apply: Armor
  • Cost 5.000 zeny
Name Sprite Bonus 1 Bonus 2 Bonus 3
Crystal of Damaging 40006.png Str +2 Dex +2 Hit +8
Crystal of Winsdom 40007.png Int +2 MDef +3 MaxSp +80
Crystal of Vigor 40008.png Vit +2 Def +3 MaxHp +500
Crystal of Quickness 40009.png Agi +2 Flee +8 Aspd + 3%
Crystal of Fortune 40010.png Luk +2 Crit +6 Dodge +4

Gemstone (Lv. 3)

  • Apply: Armor
  • Cost 25.000 zeny
Name Sprite Bonus 1 Bonus 2 Bonus 3
Gemstone of Damaging 40011.png Str +3 Dex +3 Hit +10
Gemstone of Winsdom 40012.png Int +3 MDef +4 MaxSp +100
Gemstone of Vigor 40013.png Vit +3 Def +4 MaxHp +700
Gemstone of Quickness 40014.png Agi +3 Flee +10 Aspd + 4%
Gemstone of Fortune 40015.png Luk +3 Crit +8 Dodge +6

Enhancement Master

Every weapon and shield can be enhanced, and there is no chance of failure. It is also possible to add enhancements on top of previous enhancements. However, there is a 5,000 zeny fee and you will need a certain amount of materials for each enhancement. If all of the equipment slots on the weapon or shield are already full, you will need to provide 50% more materials to add a new enhancement on top of the previous ones.

Equipment Material First Attempt Overlay Bonus
Shield Monster Coin 200 x Monster Coin.gif 300 x Monster Coin.gif
Weapon Bravery Badge 375 x BG Badge.gif 562 x BG Badge.gif

Weapon Bonus List

Claymore[2] enhanced with 2 options

The number of times a weapon can be enchanted is determined by the number of card slots it has. For example, if a weapon has 3 card slots, it can only be enhanced once. However, if a weapon has 1 card slot, it can be enhanced up to 3 times. In general, the fewer card slots a weapon has, the more times it can be enhanced.

Examples:

  • Claymore [2] - Have 2 enhancement slots
  • Gladius [3] - Have 1 enhancement slot
  • Main Gauche [4] - Can't be enhanced

Basic Stats

Stat Minimum Maximum
STR 1 2
AGI 1 2
VIT 1 2
LUK 1 2
INT 1 2
DEX 1 1

Substats

Stat Minimum Maximum
Aspd 2% 5%
Atk 10 25
Matk 15 30
Hit 5 15
Critical 3 5

Status Effect

Effect Minimum Maximum
Blind 1% 4%
Confusion 1% 4%
Curse 1% 4%
Freeze 1% 4%
Poison 1% 4%
Silence 1% 4%
Sleep 1% 4%
Stone Curse 1% 4%
Stun 1% 4%

Physical Damage

Race Minimum Maximum
Formless 5% 15%
Undead 5% 15%
Brute 5% 15%
Plant 5% 15%
Insect 5% 15%
Fish 5% 15%
Demon 5% 15%
DemiHuman 5% 15%
Angel 5% 15%
Dragon 5% 15%

Magical Damage

Race Minimum Maximum
Formless 2% 6%
Undead 2% 6%
Brute 2% 6%
Plant 2% 6%
Insect 2% 6%
Fish 2% 6%
Demon 2% 6%
DemiHuman 2% 6%
Angel 2% 6%
Dragon 2% 6%

Weapon Miscellaneous

Bonus Minimum Maximum
Unbreakable 100% 100%
Healing Power 3% 6%
Sp Consumption -5% -10%

Shield Bonus List

Platinum Shield enhanced with 2 options (Class C shield)

The number of time a shield can be enhanced depend on it class.

  • Class A - Can't be enhanced
  • Class B - 1 slot
  • Class C - 2 slots

Substats

Stat Minimum Maximum
Aspd 2% 5%
MaxHp 2% 5%
MaxSp 1% 3%
Def 1 2
Mdef 1 3
Flee 5 10
Dodge 1 2

Element Resistance

Element Minimum Maximum
Water 5% 10%
Earth 5% 10%
Fire 5% 10%
Wind 5% 10%
Poison 5% 10%
Holy 5% 10%
Dark 5% 10%
Ghost 5% 10%
Undead 5% 10%

Miscellaneous

Bonus Minimum Maximum
Sp Consumption -5% -10%
Cast Rate -2% -5%
Healing Power 5% 10%

Substats

Shield Class List

The number of time a shield can be enhanced depend on it class.

  • Class A - Can't be enhanced
  • Class B - 1 slot
  • Class C - 2 slots

Class A

  • Can't be enhanced
Sprite Shield
2115.png Valkyrja's Shield [1]

Class B

  • Can have only one enhancement
Sprite Shield
2124.png Thorny Buckler [1]
2123.png Orleans's Server [1]
2138.png Bradium Shield [1]

Class C

  • Can have two enhancements
Sprite Shield
2102.png Apprentice Guard
2102.png Guard [1]
2104.png Buckler [1]
2106.png Shield [1]
2108.png Mirror Shield [1]
2118.png Arm Guard [1]
2120.png Advanced Arm Guard [1]
2122.png Platinum Shield