Equipment Enhancement
Enchantments or Upgrades are ways to improve your equipment. They are separated into two types and applied by different workers.
- Armors and Top Headgears are enchanted by Apprentice Craftsman using Orbs, Crystals or Gemstones. The bonus are Basic Stats and Substats such as Vit, Def, MaxHp, Dex... In this case only one enchantment per equipment is possible and the gear may break when trying. However for top headgears, only Orbs are possible (Enchantment Lv.1).
- Weapons and Shields are improved by Enhancement Master. In this case the equipment has no chance of breaking and refines and card are preserved. The number of times a weapon can be enchanted is inversely proportional to the number of card slots it has while shield depends on it class. Bravery Badge is consumed to enhance weapons and Monster Coin for shields.
Apprentice Craftsman
You can chose between five powers to enchant any armor and top headgear. Each of them can randomly add three kind of bonus. Higher grades enchantment has low accuracy but a low chance of failure, while lower grades has higher chance of breaking. Only low grade (Lv. 1) enchantment are applicable to headgears. Previous Enchant, existing Refine level of the Armor and Cards will be gone. A fee is required each attempt. If a high grade enchant attempt fails, it can eventually add lower grade enchants instead of breaking.
Bonus List
Check below every possible enchant.
Orbs (Lv. 1)
- Apply: Armor and Top Headgear
- Cost 1.000 zeny
Crystal (Lv. 2)
- Apply: Armor
- Cost 5.000 zeny
Gemstone (Lv. 3)
- Apply: Armor
- Cost 25.000 zeny
Enhancement Master
Every weapon and shield can be enhanced. There is no chance of failure and is it possible to overlay previous enhancement. There is a 5.000 zeny fee and a certain amount of material is need. If the equipment slots are full, 50% more material is required to overlay previous bonus.
Equipment | Material | First Attempt | Overlay Bonus |
---|---|---|---|
Shield | Monster Coin | 200 x | 300 x |
Weapon | Bravery Badge | 375 x | 562 x |
Weapon Bonus List
The number of times a weapon can be enchanted is inversely proportional to the number of card slots. It means if a weapon have 3 card slots it can be enhanced once but if the weapon have 1 card slot it can be enhanced three times.
Examples:
- Claymore [2] - Have 2 enhancement slots
- Gladius [3] - Have 1 enhancement slot
- Main Gauche [4] - Can't be enhanced
Basic Stats
Stat | Minimum | Maximum |
---|---|---|
STR | 1 | 2 |
AGI | 1 | 2 |
VIT | 1 | 2 |
LUK | 1 | 2 |
INT | 1 | 2 |
DEX | 1 | 1 |
Substats
Stat | Minimum | Maximum |
---|---|---|
Aspd | 2% | 5% |
Atk | 10 | 25 |
Matk | 15 | 30 |
Hit | 5 | 15 |
Critical | 3 | 5 |
Status Effect
Effect | Minimum | Maximum |
---|---|---|
Blind | 1% | 4% |
Confusion | 1% | 4% |
Curse | 1% | 4% |
Freeze | 1% | 4% |
Poison | 1% | 4% |
Silence | 1% | 4% |
Sleep | 1% | 4% |
Stone Curse | 1% | 4% |
Stun | 1% | 4% |
Physical Damage
Race | Minimum | Maximum |
---|---|---|
Formless | 5% | 15% |
Undead | 5% | 15% |
Brute | 5% | 15% |
Plant | 5% | 15% |
Insect | 5% | 15% |
Fish | 5% | 15% |
Demon | 5% | 15% |
DemiHuman | 5% | 15% |
Angel | 5% | 15% |
Dragon | 5% | 15% |
Magical Damage
Race | Minimum | Maximum |
---|---|---|
Formless | 2% | 6% |
Undead | 2% | 6% |
Brute | 2% | 6% |
Plant | 2% | 6% |
Insect | 2% | 6% |
Fish | 2% | 6% |
Demon | 2% | 6% |
DemiHuman | 2% | 6% |
Angel | 2% | 6% |
Dragon | 2% | 6% |
Weapon Miscellaneous
Bonus | Minimum | Maximum |
---|---|---|
Unbreakable | 100% | 100% |
Healing Power | 3% | 6% |
Sp Consumption | -5% | -10% |
Shield Bonus List
The number of time a shield can be enhanced depend on it class.
- Class A - Can't be enhanced
- Class B - 1 slot
- Class C - 2 slots
Substats
Stat | Minimum | Maximum |
---|---|---|
Aspd | 2% | 5% |
MaxHp | 2% | 5% |
MaxSp | 1% | 3% |
Def | 1 | 2 |
Mdef | 1 | 3 |
Flee | 5 | 10 |
Dodge | 1 | 2 |
Element Resistance
Element | Minimum | Maximum |
---|---|---|
Water | 5% | 10% |
Earth | 5% | 10% |
Fire | 5% | 10% |
Wind | 5% | 10% |
Poison | 5% | 10% |
Holy | 5% | 10% |
Dark | 5% | 10% |
Ghost | 5% | 10% |
Undead | 5% | 10% |
Miscellaneous
Bonus | Minimum | Maximum |
---|---|---|
Sp Consumption | -5% | -10% |
Cast Rate | -2% | -5% |
Healing Power | 5% | 10% |
Substats
Shield Class List
The number of time a shield can be enhanced depend on it class.
- Class A - Can't be enhanced
- Class B - 1 slot
- Class C - 2 slots
Class A
- Can't be enhanced
Sprite | Shield |
---|---|
Valkyrja's Shield [1] |
Class B
- Can have only one enhancement
Sprite | Shield |
---|---|
Thorny Buckler [1] | |
Orleans's Server [1] | |
Bradium Shield [1] |
Class C
- Can have two enhancements
Sprite | Shield |
---|---|
Apprentice Guard | |
Guard [1] | |
Buckler [1] | |
Shield [1] | |
Mirror Shield [1] | |
Arm Guard [1] | |
Advanced Arm Guard [1] | |
Platinum Shield |