Equipment Enhancement

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Enchantments or upgrades are ways to improve your equipment in Maroll Kingdom. These enhancements are separated into two types, and they are applied by different workers in the game.

  • Armors and top headgears can be enchanted by Apprentice Craftsman using orbs, crystals, or gemstones. These enchantments provide bonuses to basic stats and substats, such as vitality, defense, maximum hit points, and dexterity. Only one enchantment can be applied to a piece of equipment in this way, and there is a chance that the gear may break when the enchantment is attempted. However, for top headgears, only orbs can be used for enchantments (Enchantment Level 1).
  • Weapons and shields, on the other hand, can be improved by Enhancement Master. In this case, there is no chance of the equipment breaking, and any refinements or cards that are already applied to the gear will be preserved. The number of times a weapon can be enchanted is inversely proportional to the number of card slots it has, while the number of enchantments that can be applied to a shield depends on its class. Bravery Badges are consumed to enhance weapons, and Monster Coins are consumed to enhance shields. Overall, enchantments and upgrades provide a powerful way for players to improve their equipment and become more powerful in Maroll Kingdom.
Enhancement Shop is located at Trinity Nortwest area

Apprentice Craftsman

Thief Clothes[1] [LUK +2]Enchanted with Crystal of Fortune (Lv.2)

You can chose between five powers to enchant any armor and top headgear. Each of them can randomly add three kind of bonus. Higher grades enchantment has low accuracy but a low chance of failure, while lower grades has higher chance of breaking. Only low grade (Lv. 1) enchantment are applicable to headgears. Previous Enchant, existing Refine level of the Armor and Cards will be gone. A fee is required each attempt. If a high grade enchant attempt fails, it can eventually add lower grade enchants instead of breaking.

Bonus List

Check below every possible enchant.

Orbs (Lv. 1)

  • Apply: Armor and Top Headgear
  • Cost 1.000 zeny
Name Sprite Bonus 1 Bonus 2 Bonus 3
Orb of Damaging 40001.png Str +1 Dex +1 Hit +6
Orb of Winsdom 40002.png Int +1 MDef +2 MaxSp +60
Orb of Vigor 40003.png Vit +1 Def +2 MaxHp +300
Orb of Quickness 40004.png Agi +1 Flee +6 Aspd + 2%
Orb of Fortune 40005.png Luk +1 Crit +4 Dodge +2

Crystal (Lv. 2)

  • Apply: Armor
  • Cost 5.000 zeny
Name Sprite Bonus 1 Bonus 2 Bonus 3
Crystal of Damaging 40006.png Str +2 Dex +2 Hit +8
Crystal of Winsdom 40007.png Int +2 MDef +3 MaxSp +80
Crystal of Vigor 40008.png Vit +2 Def +3 MaxHp +500
Crystal of Quickness 40009.png Agi +2 Flee +8 Aspd + 3%
Crystal of Fortune 40010.png Luk +2 Crit +6 Dodge +4

Gemstone (Lv. 3)

  • Apply: Armor
  • Cost 25.000 zeny
Name Sprite Bonus 1 Bonus 2 Bonus 3
Gemstone of Damaging 40011.png Str +3 Dex +3 Hit +10
Gemstone of Winsdom 40012.png Int +3 MDef +4 MaxSp +100
Gemstone of Vigor 40013.png Vit +3 Def +4 MaxHp +700
Gemstone of Quickness 40014.png Agi +3 Flee +10 Aspd + 4%
Gemstone of Fortune 40015.png Luk +3 Crit +8 Dodge +6

Enhancement Master

Every weapon and shield can be enhanced. There is no chance of failure and is it possible to overlay previous enhancement. There is a 5.000 zeny fee and a certain amount of material is need. If the equipment slots are full, 50% more material is required to overlay previous bonus.

Equipment Material First Attempt Overlay Bonus
Shield Monster Coin 200 x Monster Coin.gif 300 x Monster Coin.gif
Weapon Bravery Badge 375 x BG Badge.gif 562 x BG Badge.gif

Weapon Bonus List

Claymore[2] enhanced with 2 options

The number of times a weapon can be enchanted is inversely proportional to the number of card slots. It means if a weapon have 3 card slots it can be enhanced once but if the weapon have 1 card slot it can be enhanced three times.

Examples:

  • Claymore [2] - Have 2 enhancement slots
  • Gladius [3] - Have 1 enhancement slot
  • Main Gauche [4] - Can't be enhanced

Basic Stats

Stat Minimum Maximum
STR 1 2
AGI 1 2
VIT 1 2
LUK 1 2
INT 1 2
DEX 1 1

Substats

Stat Minimum Maximum
Aspd 2% 5%
Atk 10 25
Matk 15 30
Hit 5 15
Critical 3 5

Status Effect

Effect Minimum Maximum
Blind 1% 4%
Confusion 1% 4%
Curse 1% 4%
Freeze 1% 4%
Poison 1% 4%
Silence 1% 4%
Sleep 1% 4%
Stone Curse 1% 4%
Stun 1% 4%

Physical Damage

Race Minimum Maximum
Formless 5% 15%
Undead 5% 15%
Brute 5% 15%
Plant 5% 15%
Insect 5% 15%
Fish 5% 15%
Demon 5% 15%
DemiHuman 5% 15%
Angel 5% 15%
Dragon 5% 15%

Magical Damage

Race Minimum Maximum
Formless 2% 6%
Undead 2% 6%
Brute 2% 6%
Plant 2% 6%
Insect 2% 6%
Fish 2% 6%
Demon 2% 6%
DemiHuman 2% 6%
Angel 2% 6%
Dragon 2% 6%

Weapon Miscellaneous

Bonus Minimum Maximum
Unbreakable 100% 100%
Healing Power 3% 6%
Sp Consumption -5% -10%

Shield Bonus List

Platinum Shield enhanced with 2 options (Class C shield)

The number of time a shield can be enhanced depend on it class.

  • Class A - Can't be enhanced
  • Class B - 1 slot
  • Class C - 2 slots

Substats

Stat Minimum Maximum
Aspd 2% 5%
MaxHp 2% 5%
MaxSp 1% 3%
Def 1 2
Mdef 1 3
Flee 5 10
Dodge 1 2

Element Resistance

Element Minimum Maximum
Water 5% 10%
Earth 5% 10%
Fire 5% 10%
Wind 5% 10%
Poison 5% 10%
Holy 5% 10%
Dark 5% 10%
Ghost 5% 10%
Undead 5% 10%

Miscellaneous

Bonus Minimum Maximum
Sp Consumption -5% -10%
Cast Rate -2% -5%
Healing Power 5% 10%

Substats

Shield Class List

The number of time a shield can be enhanced depend on it class.

  • Class A - Can't be enhanced
  • Class B - 1 slot
  • Class C - 2 slots

Class A

  • Can't be enhanced
Sprite Shield
2115.png Valkyrja's Shield [1]

Class B

  • Can have only one enhancement
Sprite Shield
2124.png Thorny Buckler [1]
2123.png Orleans's Server [1]
2138.png Bradium Shield [1]

Class C

  • Can have two enhancements
Sprite Shield
2102.png Apprentice Guard
2102.png Guard [1]
2104.png Buckler [1]
2106.png Shield [1]
2108.png Mirror Shield [1]
2118.png Arm Guard [1]
2120.png Advanced Arm Guard [1]
2122.png Platinum Shield