Party Deathmatch: Difference between revisions
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== Combat System == | == Combat System == | ||
[[File:Pvparena barricade.png|thumb|488x488px|PvP Arena Delay to start Round]] | [[File:Pvparena barricade.png|thumb|488x488px|PvP Arena Delay to start Round]] | ||
The game starts when the chatroom is full so the teams are warped to arena. At the beginning of the round, all players of same team start behind the barricades. After a few seconds the barricades disappear and the round begins. | |||
When a player dies, he is warped to the center of the map where the cemetery is until next round. A place where you can't use skills, items or even talk. The round ends when only one party is alive or the round time up. All players are warped back to their respective bases and healed so the next round begins. | |||
The party that wins is the one that scores the most points at the end of the battle. Killing or winning the round adds points while dying or logging off decreases. | |||
The losing teams will be kicked out of arena when game ends while the winning team will be warped to the cemetery where one '''Treasure Chest''' for every team member will spawn. | |||
{| class="wikitable" | |||
|+Score Table | |||
!Act | |||
!Points | |||
|- | |||
|Kill | |||
| +5 | |||
|- | |||
|Win Round | |||
| +15 | |||
|- | |||
|Death | |||
| -3 | |||
|- | |||
|Logoff | |||
| -20 | |||
|} | |||
[[File:Pvppdm2.png|none|thumb|584x584px|PvP Party Death Match: Cemetery]] | [[File:Pvppdm2.png|none|thumb|584x584px|PvP Party Death Match: Cemetery]] | ||
== Treasure | == Treasure Chest == | ||
[[File:1845.gif]] | [[File:1845.gif]] | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 16:56, 9 November 2022
PvP Party Deathmatch is a fight in which the leaders of the groups sign up. There are 5 different arenas in which the characteristics vary such as Number of Party, Level Required and most importantly the Prize.
Upon winning the battle, the champion team receives Treasure Chests that can contain valuable items such as ores, exclusive gears and costumes.
Access
PvP Room entrance is located in Trinity Town at top right side of Guild Square.
At the back of the arena there are 5 gatekeepers, one for each arena. Party leaders are the only ones who can sign up the group.
A Ticket is required. To start the battle the leader of each team must sign up (enter the chatroom) for the desired mode, when there are teams enough the match starts automatically.
Arenas
Each arena have it own settings. Check below:
Gatekeeper | Lv. Required | Num. Teams | Team Members | Rounds |
---|---|---|---|---|
Gerd | 10 | 2 | 2 | 3 |
Jerrik | 40 | 3 | 2 | 3 |
Brynjar | 65 | 2 | 3 | 5 |
Knute | 65 | 4 | 4 | 5 |
Aslaug | 80 | 2 | 3 | 5 |
Ticket
A Ticket is required for the party leader in order to sign up for arena. Each arena has it own ticket which can be exchanged for Bravery Badge inside PvP Room with Yan, the PvP Manager (pvp_room,74,44).
Item | Sprite | Price |
---|---|---|
Gerd PvP Pass | 40 | |
Jerrik PvP Pass | 90 | |
Brynjar PvP Pass | 150 | |
Knute PvP Pass | 250 | |
Aslaug PvP Pass | 550 |
Combat System
The game starts when the chatroom is full so the teams are warped to arena. At the beginning of the round, all players of same team start behind the barricades. After a few seconds the barricades disappear and the round begins.
When a player dies, he is warped to the center of the map where the cemetery is until next round. A place where you can't use skills, items or even talk. The round ends when only one party is alive or the round time up. All players are warped back to their respective bases and healed so the next round begins.
The party that wins is the one that scores the most points at the end of the battle. Killing or winning the round adds points while dying or logging off decreases. The losing teams will be kicked out of arena when game ends while the winning team will be warped to the cemetery where one Treasure Chest for every team member will spawn.
Act | Points |
---|---|
Kill | +5 |
Win Round | +15 |
Death | -3 |
Logoff | -20 |
Treasure Chest
Item | Sprite | Chance |
---|---|---|
Oridecon | 63.00% | |
Elunium | 53.00% | |
Black Leather Boots [1] | 8.00% | |
Pantie [1] | 7.00% | |
Divine Cloth [1] | 4.50% | |
Undershirt [1] | 4.50% | |
Saint's Robe [1] | 4.50% | |
Jewelry Box | 4.50% | |
Stat Crystal | 3.00% |
Item | Sprite | Chance |
---|---|---|
Oridecon | 13.00% | |
Elunium | 93.00 | |
High Heels [1] | 7.50% | |
Stat Crystal | 6.00% | |
Mink Coat [1] | 4.50% | |
Formal Suit [1] | 4.50% | |
Silk Robe [1] | 4.50% | |
Glittering Jacket [1] | 2.50% | |
Wrapped Lower Headgear | 1.00% |
Item | Sprite | Chance |
---|---|---|
Oridecon | 70.00% | |
Elunium | 70.00% | |
Stat Crystal | 10.00% | |
Sprint Shoes [1] | 7.50% | |
Tidal Shoes [1] | 7.50% | |
Sprint Mail [1] | 4.50% | |
Odin's Blessing [1] | 4.50% | |
Wool Scarf [1] | 3.50% | |
Pauldron [1] | 3.50% | |
Middle Costume Box | 3.00% |
Item | Sprite | Chance |
---|---|---|
Oridecon | 95.00% | |
Elunium | 90.00% | |
Wrapped Pet Egg | 8.00% | |
Vital Tree Shoes | 8.00% | |
Stat Gemstone | 8.00% | |
Skin of Ventus [1] | 3.50% | |
Wrapped Lower Headgear | 3.00% | |
Stat Crystal | 3.00% |
Item | Sprite | Chance |
---|---|---|
Oridecon | 92.50% | |
Elunium | 87.50% | |
Valkyrie Shoes [1] | 5.50% | |
Dragon Vest [1] | 5.50% | |
Dragon Manteau [1] | 3.50% | |
Leather of Tendrilion [1] | 1.50% | |
Lower Costume Box | 4.00% | |
Stat Gemstone | 2.50% |