Level Mechanics
Basic Stats has not undergone any significant changes in its formula. The main difference is how Skill Points, Stats Points, Hit, Flee, MaxHp and MaxSp are calculated.
As we can see the same Stalker Lv 1/1 (left) and Level 76/40 (right) have similar basic stats and substats. What makes them slightly different is the bonus added from the Job Level.
- Base MaxHP and MaxSP values are fix and do not vary by Base Level.
- Base Hit and Base Flee are fix and dot not vary by Base Level.
- Status and Skills Points are already fixed to maximum and do not vary by Base and Job Level.
- Base Level is still important so you can equip gear that requires a minimum level.
- Eden Headquarter hunting quests are available only for characters Lv. 60 or above.
- PvP Party Deathmatch gates are divided by Base Level minimum required.
- Minimum Base Level 18 is required to join battlegrounds.
- Job Level still give stat bonus according to the class.
- Job Level is still relevant to some skills such as Weapon Refine and Berserk.
In Maroll Kingdom player starts stronger then on classic game, so a new formula for experience is need. The adjustment is very simple. The experience given in percentage is proportional to the character level. This mean if player is Lv 60/31 he will recieve 60% of the monster base exp and 31% of the mob job exp.
In the image, the player has @showexp active and used @monsterinfo Grizzly so he can check the monster information.
Note the Base Exp: 16.705 and Job Exp: 10.060 but instead, player has only gained Base Exp 10.023 and Job Exp 3.118.
Final Base Exp = 16.705 x 60% = 10.023
Final Job Exp = 10.060 x 31% = 3.118
Note: This experience formula only applies when killing monsters and do not apply on quests, battlegrounds etc...
The level range for sharing exp within a party is 30.
The monster experience is increased 15% per attacker. That is, every additional attacker to the monster makes it give this much more experience.
eg. 5 people attack, +(15*4)% -> +60%.