Level Mechanics: Difference between revisions

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Basic Stats has not undergone any significant changes in its formula. The main difference is how '''Skill Points''', '''Stats Points''', '''Hit''', '''Flee''', '''MaxHp''' and '''MaxSp''' are calculated.
Basic Stats has not undergone any significant changes in its formula. The main difference is how '''Skill Points''', '''Stats Points''', '''Base Hit''', '''Base Flee''', '''MaxHp''' and '''MaxSp''' are calculated.
{| class="wikitable"
|+
!Status
!Modification
|-
|MaxHP & MaxSP
|Fixed to maximum according to char class and do not vary by Base Level.
|-
|Base Hit & Base Flee
|The Base Hit and Flee is 99 and do not vary by Base Level
|-
|Status & Skill Points
|Fixed to maximum and do not vary by Base and Job Level.
|}
'''Example:'''


As we can see the same Stalker Lv 1/1 (left) and Level 76/40 (right) have similar basic stats and substats. What makes them slightly different is the bonus added from the Job Level.
The same Stalker Lv 1/1 (left) and Level 76/40 (right) have very similar stats and substats. What makes them slightly different is the stat bonus added from the Job Level.
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 12: Line 27:
| colspan="2" |The only difference between a player Lv 1/1 and LV 74/41 is the Job Level Stat Bonus.
| colspan="2" |The only difference between a player Lv 1/1 and LV 74/41 is the Job Level Stat Bonus.
|}
|}
 
'''Note:'''
*Base MaxHP and MaxSP values are fix and do not vary by Base Level.
* Base Hit and Base Flee are fix and dot not vary by Base Level.
* Status and Skills Points are already fixed to maximum and do not vary by Base and Job Level.
* Base Level is still important so you can equip gear that requires a minimum level.
* Base Level is still important so you can equip gear that requires a minimum level.
* [[Eden HQ|Eden Headquarter]] hunting quests are available only for characters Lv. 60 or above.
* [[Eden HQ|Eden Headquarter]] hunting quests are available only for characters Lv. 60 or above.
Line 24: Line 36:


== Experience Formula ==
== Experience Formula ==
[[File:Grizzly.png|left|thumb|595x595px|Experience Formula: Only 60% of Base Exp are given and 31% of Job Exp]]In [[Main Page|Maroll Kingdom]] player starts stronger then on classic game, so a new formula for experience is need. The adjustment is very simple. The experience given in percentage is proportional to the character level. This mean if player is Lv 60/31 he will recieve 60% of the monster base exp and 31% of the mob job exp.
[[File:Grizzly.png|thumb|595x595px|Experience Formula: Only 60% of Base Exp are given and 31% of Job Exp]]In [[Main Page|Maroll Kingdom]] player starts stronger then on classic game, so a new formula for experience is need. The adjustment is very simple. The experience given in percentage is proportional to the character level. This mean if player is Lv 60/31 he will recieve 60% of the monster base exp and 31% of the mob job exp.
 
 
'''Example:'''


In the image, the player has '''@showexp''' active and used '''@monsterinfo Grizzly''' so he can check the monster information.
In the image, the player has '''@showexp''' active and used '''@monsterinfo Grizzly''' so he can check the monster information.


Note the Base Exp: 16.705 and Job Exp: 10.060 but instead, player has only gained Base Exp 10.023 and Job Exp 3.118.
Note the Base Exp: 16.705 and Job Exp: 10.060 but instead, player has only gained Base Exp 10.023 and Job Exp 3.118.
{| class="wikitable"
|+Player LV. 60 / 31
!Grizzly
!Mob Base Exp
!Formula
!Final Exp
|-
|Base Exp
|16.705
|60%
|10.023
|-
|Job Exp
|10.060
|31%
|3.118
|}


Final Base Exp = 16.705 x 60% = 10.023
Final Job Exp =  10.060 x 31% = 3.118


'''Note:'''


Note: This experience formula only applies when killing monsters and do not apply on quests, [[battlegrounds]] etc...
* This experience formula only applies when killing monsters.
* All items that modify experience are calculated after this base calculation.  


== Party Share ==
== Party Share ==
The level range for sharing exp within a party is 30.
The level range for sharing exp within a party is 30 and the maximum number of member is 30.


The monster experience is increased '''15%''' per attacker. That is, every additional attacker to the monster makes it give this much more experience.
The monster experience is increased '''15%''' per attacker. That is, every additional attacker to the monster makes it give this much more experience.


eg. 5 people attack, +(15*4)% -> +60%.
eg. 5 people attack, +(15*4)% -> +60%.
'''Note:'''
* The monster experience bonus is capped at 12 members.

Revision as of 08:15, 11 November 2022

Basic Stats has not undergone any significant changes in its formula. The main difference is how Skill Points, Stats Points, Base Hit, Base Flee, MaxHp and MaxSp are calculated.

Status Modification
MaxHP & MaxSP Fixed to maximum according to char class and do not vary by Base Level.
Base Hit & Base Flee The Base Hit and Flee is 99 and do not vary by Base Level
Status & Skill Points Fixed to maximum and do not vary by Base and Job Level.

Example:

The same Stalker Lv 1/1 (left) and Level 76/40 (right) have very similar stats and substats. What makes them slightly different is the stat bonus added from the Job Level.

Level 1/1 Stalker Level 76/40 Stalker
Stalker Lv 1-1.png Stalker Lv 74-41.png
The only difference between a player Lv 1/1 and LV 74/41 is the Job Level Stat Bonus.

Note:

  • Base Level is still important so you can equip gear that requires a minimum level.
  • Eden Headquarter hunting quests are available only for characters Lv. 60 or above.
  • PvP Party Deathmatch gates are divided by Base Level minimum required.
  • Minimum Base Level 18 is required to join battlegrounds.
  • Job Level still give stat bonus according to the class.
  • Job Level is still relevant to some skills such as Weapon Refine and Berserk.

Experience Formula

Experience Formula: Only 60% of Base Exp are given and 31% of Job Exp

In Maroll Kingdom player starts stronger then on classic game, so a new formula for experience is need. The adjustment is very simple. The experience given in percentage is proportional to the character level. This mean if player is Lv 60/31 he will recieve 60% of the monster base exp and 31% of the mob job exp.


Example:

In the image, the player has @showexp active and used @monsterinfo Grizzly so he can check the monster information.

Note the Base Exp: 16.705 and Job Exp: 10.060 but instead, player has only gained Base Exp 10.023 and Job Exp 3.118.

Player LV. 60 / 31
Grizzly Mob Base Exp Formula Final Exp
Base Exp 16.705 60% 10.023
Job Exp 10.060 31% 3.118


Note:

  • This experience formula only applies when killing monsters.
  • All items that modify experience are calculated after this base calculation.

Party Share

The level range for sharing exp within a party is 30 and the maximum number of member is 30.

The monster experience is increased 15% per attacker. That is, every additional attacker to the monster makes it give this much more experience.

eg. 5 people attack, +(15*4)% -> +60%.

Note:

  • The monster experience bonus is capped at 12 members.