Level Mechanics
Maroll Kingdom introduces a revamped version of the beloved classic game, featuring subtle adjustments aimed at delivering a rejuvenating and captivating experience.
A standout modification allows players to immediately embrace their chosen class, eliminating the need to grind to Level 99 and undergo rebirth.
Furthermore, characters in Maroll Kingdom embark on their journey equipped with maximum Skill and Stat points, along with a solid foundation of 99 Hit and 99 Flee (excluding 1 Agi and 1 Dex). While base MaxHP and MaxSP are set at their pinnacle, these values remain static throughout the leveling process. Notably, gear and skill level requirements remain intact, ensuring players must progress through the game to unlock access to the most formidable items and abilities.
Maroll Kingdom introduces minimum base level requirements for participation in major events, offering players a range of discounts, from 1% to as much as 75%, on event entries, Inn expenses, kafra services, and more.
Moreover, the experience calculation in Maroll Kingdom has been subtly tweaked to afford players increased opportunities for progression, enabling them to ascend to the zenith of power within the game.
An innovative Reborn system awaits players in Maroll Kingdom, granting them the option to reset to Level 1/1 upon reaching maximum base and job levels. Upon rebirth, players can choose to receive either a permanent Extra Skill Point or an additional permanent skill, such as "Increase Agility Lv.2," "Teleportation Lv.1," "Hiding Lv. 1," and others, further enhancing their gameplay experience.
Basic Status
Basic Status has not undergone any significant changes in its formula. The main difference is how Skill Points, Stats Points, Base Hit, Base Flee, MaxHp and MaxSp are calculated. The maximum level is 99/70.
Status | Modification |
---|---|
MaxHP & MaxSP | Fixed to maximum according to char class and do not vary by Base Level. |
Base Hit & Base Flee | The Base Hit and Flee is 99 and do not vary by Base Level |
Status & Skill Points | Fixed to maximum and do not vary by Base and Job Level. |
Example:
The same Stalker Lv 1/1 (left) and Level 76/40 (right) have very similar stats and substats. What makes them slightly different is the stat bonus added from the Job Level.
Level 1/1 Stalker | Level 76/40 Stalker |
---|---|
The only difference between a player Lv 1/1 and LV 74/41 is the Job Level Stat Bonus. |
Note:
- Base Level is still important so you can equip gear that requires a minimum level.
- Eden Headquarter hunting quests are available only for characters Lv. 60 or above.
- PvP Party Deathmatch gates are divided by Base Level minimum required.
- Minimum Base Level 18 is required to join battlegrounds.
- Job Level still give stat bonus according to the class.
- Job Level is still relevant to some skills such as Blitz Beat, Weapon Refine and Berserk.
Experience Formula
In Maroll Kingdom, players start at a higher level of power compared to the classic game, so a new formula for experience is needed to provide a balanced and fair progression experience. The adjustment is designed to be simple and intuitive, and it is based on the server's base rates of 5x/5x for experience and item drops.
When a player kills a monster, the total experience received is based on the percentage of the base experience that is proportional to the character's level. For example, if a player is level 60/31, they will receive 60% of the monster's base experience and 31% of the monster's job experience. This means that players will receive a greater proportion of experience as they reach higher levels, allowing them to continue progressing through the game at a consistent pace. Overall, this new formula provides a more balanced and fair experience for players in Maroll Kingdom.
Example:
In the image, the player has @showexp active and used @monsterinfo Grizzly so he can check the monster information.
Note the Base Exp: 16.705 and Job Exp: 10.060 but instead, player has only gained Base Exp 10.023 and Job Exp 3.118.
Grizzly | Mob Base Exp | Formula | Final Exp |
---|---|---|---|
Base Exp | 16.705 | 60% | 10.023 |
Job Exp | 10.060 | 31% | 3.118 |
Note:
- This experience formula only applies when killing monsters.
- All items that modify experience are calculated after this base calculation.
The level range for sharing exp within a party is 30 and the maximum number of member is 30.
The monster experience is increased 15% per attacker. That is, every additional attacker to the monster makes it give this much more experience.
eg. 5 people attack, +(15*4)% -> +60%.
Note:
- The monster experience bonus is capped at 12 members.
Discount
As the character's level increases, so does the discount they receive on certain services. This discount ranges from 1% at Base Level 1 to 75% at Base Level 99. The discounted services include:
Services |
---|
Monster Race entry fee |
Element Arena entry fee |
Pirate Raid entry fee |
Inn accomodations |
Kafra Services |
Guild castle defenses |
Passport Issuance |
Reborn System
In Maroll Kingdom, you have the liberty to undergo rebirth as many times as you desire, but this option is only available when you've attained the maximum base and job levels for your class. Upon rebirthing, your character will revert back to Level 1/1.
When you decide to undergo rebirth, you'll be presented with the choice of receiving either a permanent extra skill point or selecting permanent bonus skills.
The following skills can be chosen regardless of your class:
Skill Name | Lv. |
---|---|
Frost Diver | 2 |
Magnum Break | 3 |
Sight | 1 |
Steal | 1 |
Hiding | 1 |
Envenenom | 1 |
Sense | 1 |
Steal Coin | 1 |
Throw Stone | 1 |
Skill Name | Lv. |
---|---|
Increase Agility | 2 |
Teleportation | 1 |
Warp Portal | 1 |
Heal | 1 |
Cure | 1 |
Identify | 1 |
Detoxify | 1 |
Resurrection | 1 |
Skill Name | Lv. |
---|---|
Increase Hp Recovery | 2 |
Increase Sp Recovery | 2 |
Enlarge Weight Limit | 2 |
Discount | 5 |