Level Mechanics: Difference between revisions

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Maroll Kingdom is a modified version of the classic game, with some mechanics slightly altered to provide players with a fresh and exciting experience. One of the key changes is that players can switch to their chosen class right away, without needing to level up to Level 99 and be reborn. This allows players to dive into the game and start exploring the world of Maroll Kingdom right away.
A notable modification in Maroll Kingdom allows players to '''immediately adopt their chosen class''', bypassing the need to grind to Level 99 and undertake rebirth.


In addition, characters in Maroll Kingdom start with the maximum points of Skills and Stats to distribute, as well as a base of 99 Hit and 99 Flee (not considering 1 Agi and 1 Dex). The base MaxHP and MaxSP are already maximized, but these values will not increase when the character levels up, unlike in the classic version of the game. Note that gear and skill level requirements have been preserved, so players will still need to progress through the game and earn the right to use the most powerful items and abilities.
At '''Base Lv. 1''', characters are set with '''maximum Skill and Stat points''', and a base of '''99 Hit''' and '''99 Flee''' (except for 1 Agi and 1 Dex).


The experience calculation has also undergone a small modification in Maroll Kingdom, providing players with more opportunities to progress through the game and reach the highest levels of power. Overall, these changes provide a fresh and exciting twist on the classic game, and offer players a new way to experience the world of Maroll Kingdom.
Characters also start with maximum '''MaxHP''' and '''MaxSP''', and these values '''do not change''' as they level up.
 
It's important to note that gear and skill level requirements are still enforced.
 
Additionally, there are base level requirements for participating in major events and PvP arenas.
 
Players are eligible for a range of discounts on event entry fees, inn expenses, Kafra services, and more, varying from 1% to as much as 75%, with the discount rate increasing alongside the player’s base level.
 
The game introduces an innovative '''Reborn system''', allowing players to reset '''to Level 1/1''' after reaching the maximum base and job levels. Upon rebirth, players have the choice of gaining either a '''permanent Extra Skill Point''' or an additional '''permanent skill''' such as "Increase Agility Lv.2," "Teleportation Lv.1,", "Hiding Lv. 1." and others...


== Basic Status ==
== Basic Status ==
Basic Status has not undergone any significant changes in its formula. The main difference is how '''Skill Points''', '''Stats Points''', '''Base Hit''', '''Base Flee''', '''MaxHp''' and '''MaxSp''' are calculated. The maximum level is 99/70.
Basic Status has not undergone any significant changes in its formula. The main difference is how '''Skill Points''', '''Stats Points''', '''Base Hit''', '''Base Flee''', '''MaxHp''' and '''MaxSp''' are calculated. The maximum level is 99/70.
'''Note:''' ''There have been no modifications to Homunculus.''
{| class="wikitable"
{| class="wikitable"
|+
|+
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'''Note:'''
'''Note:'''
* Base Level is still important so you can equip gear that requires a minimum level.
* Base Level is still important so you can equip gear that requires a minimum level.
* [[Eden HQ|Eden Headquarter]] hunting quests are available only for characters Lv. 60 or above.
* [[Party Deathmatch|PvP Party Deathmatch]] gates are divided by Base Level minimum required.
* [[Party Deathmatch|PvP Party Deathmatch]] gates are divided by Base Level minimum required.
* [[Survival Hourglass|PvP Survival Hourglass]] requires a minimum level depending on the round.
* Players receive discounts on event fees, Kafra services, and more, based on their Base Level, ranging from 1% to 75%.
* The [[Citizens#Hunting%20Quest|Hunting Quests]], offered by [[Citizens]], have a minimum level requirement.
* Minimum Base Level 18 is required to join [[battlegrounds]].
* Minimum Base Level 18 is required to join [[battlegrounds]].
* Speed Potions still requires a minimum base level to be consumed.
* Job Level still give stat bonus according to the class.
* Job Level still give stat bonus according to the class.
* Job Level is still relevant to some skills such as [https://ratemyserver.net/index.php?sk_name=blitz+beat&page=skill_db&sk_search=Search Blitz Beat], [https://ratemyserver.net/index.php?sk_name=weapon+refine&page=skill_db&sk_search=Search Weapon Refine] and [https://ratemyserver.net/index.php?sk_name=Frenzy&page=skill_db&sk_search=Search Berserk].
* Job Level is still relevant to some skills such as [https://ratemyserver.net/index.php?sk_name=blitz+beat&page=skill_db&sk_search=Search Blitz Beat], [https://ratemyserver.net/index.php?sk_name=weapon+refine&page=skill_db&sk_search=Search Weapon Refine], [https://ratemyserver.net/index.php?sk_name=taekwon&page=skill_db&sk_search=Search Taekwon Mission] and [https://ratemyserver.net/index.php?sk_name=Frenzy&page=skill_db&sk_search=Search Berserk]
 
== Experience Formula ==
[[File:Grizzly.png|thumb|595x595px|Experience Formula: Only 60% of Base Exp are given and 31% of Job Exp]]In Maroll Kingdom, players start at a higher level of power compared to the classic game, so a new formula for experience is needed to provide a balanced and fair progression experience. The adjustment is designed to be simple and intuitive, and it is based on the server's base rates of 5x/5x for experience and item drops.
 
When a player kills a monster, the total experience received is based on the percentage of the base experience that is proportional to the character's level. For example, if a player is level 60/31, they will receive 60% of the monster's base experience and 31% of the monster's job experience. This means that players will receive a greater proportion of experience as they reach higher levels, allowing them to continue progressing through the game at a consistent pace. Overall, this new formula provides a more balanced and fair experience for players in Maroll Kingdom.
 
 
'''Example:'''
 
In the image, the player has '''@showexp''' active and used '''@monsterinfo Grizzly''' so he can check the monster information.
 
Note the Base Exp: 16.705 and Job Exp: 10.060 but instead, player has only gained Base Exp 10.023 and Job Exp 3.118.
{| class="wikitable"
|+Player LV. 60 / 31
!Grizzly
!Mob Base Exp
!Formula
!Final Exp
|-
|Base Exp
|16.705
|60%
|10.023
|-
|Job Exp
|10.060
|31%
|3.118
|}
 
 
'''Note:'''
 
* This experience formula only applies when killing monsters.
* All items that modify experience are calculated after this base calculation.


== Party Share ==
== Party Share ==
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|-
|-
|Guild castle defenses
|Guild castle defenses
|-
|Passport Issuance
|-
|Free Imprisoned Friend
|}
|}



Latest revision as of 18:27, 14 May 2024

A notable modification in Maroll Kingdom allows players to immediately adopt their chosen class, bypassing the need to grind to Level 99 and undertake rebirth.

At Base Lv. 1, characters are set with maximum Skill and Stat points, and a base of 99 Hit and 99 Flee (except for 1 Agi and 1 Dex).

Characters also start with maximum MaxHP and MaxSP, and these values do not change as they level up.

It's important to note that gear and skill level requirements are still enforced.

Additionally, there are base level requirements for participating in major events and PvP arenas.

Players are eligible for a range of discounts on event entry fees, inn expenses, Kafra services, and more, varying from 1% to as much as 75%, with the discount rate increasing alongside the player’s base level.

The game introduces an innovative Reborn system, allowing players to reset to Level 1/1 after reaching the maximum base and job levels. Upon rebirth, players have the choice of gaining either a permanent Extra Skill Point or an additional permanent skill such as "Increase Agility Lv.2," "Teleportation Lv.1,", "Hiding Lv. 1." and others...

Basic Status

Basic Status has not undergone any significant changes in its formula. The main difference is how Skill Points, Stats Points, Base Hit, Base Flee, MaxHp and MaxSp are calculated. The maximum level is 99/70.

Note: There have been no modifications to Homunculus.

Status Modification
MaxHP & MaxSP Fixed to maximum according to char class and do not vary by Base Level.
Base Hit & Base Flee The Base Hit and Flee is 99 and do not vary by Base Level
Status & Skill Points Fixed to maximum and do not vary by Base and Job Level.

Example:

The same Stalker Lv 1/1 (left) and Level 76/40 (right) have very similar stats and substats. What makes them slightly different is the stat bonus added from the Job Level.

Level 1/1 Stalker Level 76/40 Stalker
Stalker Lv 1-1.png Stalker Lv 74-41.png
The only difference between a player Lv 1/1 and LV 74/41 is the Job Level Stat Bonus.

Note:

  • Base Level is still important so you can equip gear that requires a minimum level.
  • PvP Party Deathmatch gates are divided by Base Level minimum required.
  • PvP Survival Hourglass requires a minimum level depending on the round.
  • Players receive discounts on event fees, Kafra services, and more, based on their Base Level, ranging from 1% to 75%.
  • The Hunting Quests, offered by Citizens, have a minimum level requirement.
  • Minimum Base Level 18 is required to join battlegrounds.
  • Speed Potions still requires a minimum base level to be consumed.
  • Job Level still give stat bonus according to the class.
  • Job Level is still relevant to some skills such as Blitz Beat, Weapon Refine, Taekwon Mission and Berserk

Party Share

The level range for sharing exp within a party is 30 and the maximum number of member is 30.

The monster experience is increased 15% per attacker. That is, every additional attacker to the monster makes it give this much more experience.

eg. 5 people attack, +(15*4)% -> +60%.

Note:

  • The monster experience bonus is capped at 12 members.

Discount

As the character's level increases, so does the discount they receive on certain services. This discount ranges from 1% at Base Level 1 to 75% at Base Level 99. The discounted services include:

Services
Monster Race entry fee
Element Arena entry fee
Pirate Raid entry fee
Inn accomodations
Kafra Services
Guild castle defenses
Passport Issuance
Free Imprisoned Friend

Reborn System

Gorm, the Jobmaster

In Maroll Kingdom, you have the liberty to undergo rebirth as many times as you desire, but this option is only available when you've attained the maximum base and job levels for your class. Upon rebirthing, your character will revert back to Level 1/1.

When you decide to undergo rebirth, you'll be presented with the choice of receiving either a permanent extra skill point or selecting permanent bonus skills.

The following skills can be chosen regardless of your class:

Offensive
Skill Name Lv.
Frost Diver 2
Magnum Break 3
Sight 1
Steal 1
Hiding 1
Envenenom 1
Sense 1
Steal Coin 1
Throw Stone 1
Supportive
Skill Name Lv.
Increase Agility 2
Teleportation 1
Warp Portal 1
Heal 1
Cure 1
Identify 1
Detoxify 1
Resurrection 1
Passive
Skill Name Lv.
Increase Hp Recovery 2
Increase Sp Recovery 2
Enlarge Weight Limit 2
Discount 5